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Hbm's Nuclear Tech Mod 1.0.27X4895 for Minecraft 1.7.10

Changelog

Added

  • CRTs and toasters
    • Found in the new silo structure
  • Sentry turret "Edwin"
    • A broken down version of the sentry turret with infinite power and ammo
    • Also found in the new silos
  • Snowglobes
    • Will be found in structures in the future
  • Launch code piece
    • A rare drop from hostile mobs
    • 8 of them can be combined into launch codes, which are required to launch the missile found in the silo
    • Single-use
  • Launch key
    • The key is required to launch the missile found in the silo

Changed

  • Updated chinese localization
  • Tweaked super shotgun animations, added config for changing the animation style
  • The benelli now has reloading animations and the drum mag as advertised
  • Tom will now explode close to bedrock even when not hitting a block
  • The assembler recipe config now uses the same system as all other recipe configs, the file has moved into the hbmRecipes folder
    • Old files are still compatible if moved to the new folder, since the base structure of the recipe file is the same
    • Recipes should work as expected with the /ntmreload command
    • Recipes now have an optional list for specifying which template folder they are made in
  • Electrolyzing heavy water now has the same yields as regular water, I don't remember why this inconsistency existed and there was probably a reason for it but I don't care
  • Electrolyzing fluids now only takes 20 ticks instead of 60
    • Batch sizes for water and heavy water have been doubled, effectively increasing throughout 6x
    • The throughput for electrolysis on chemical plants has been halved (but heavy water still has the output buff, effectively remaining unchanged)
  • Custom machines now have an optional localization field which allows translations to be added within the config
  • The congo lake now has reload and better firing animations
  • Improved shift clicking for centrifuges, acidizers, electric furnace, arc furnaces and arc welders
  • Schrabidium transmutation by fallout is now limited to the inner 40% of the sellafite conversion radius
  • Fluid traits are now listed in a fixed order instead of being arranged randomly
  • Hidden fluid trait descriptions will now be added below the visible part of that trait instead of below the last visible trait
  • The methusalem turret no longer drops anything when broken
  • Gaseous fuels now have a combusion multiplier of 1.5 instead of 1.25
  • LPG now has half the base burn value, preventing an unreasonable jump in efficiency simply by liquefacting petroleum gas
    • While overall slightly less efficient that petroleum gas per unit of petroleum needed, LPG is still very much desirable due to being much easier to burn at max efficiency
    • Petroleum gas is now a viable alternative to LPG, yielding better results in the more expensive combined cycle gas turbine
  • The ZPE is no longer craftable in 528 mode
  • The silo structure has been remade. Instead of a concrete hole with a single small control room, it's now a much larger multi-level silo with a small bunker complex
    • The silo will spawn with the new large silo hatch, as well as a structure-only variant of the silo launch pad
    • The silo has a damaged version of the doomsday missile loaded, which can be launched using the launch code and launch key
    • The missile can be released from the launch position, which renders it inoperable. Repairing it will make it usable again, as well as increase the yield considerably
  • There is now a bauxite bedrock ore (spawn weight of 100, identical to iron) which yields 2 bauxite blocks per operation (equivalent to 4 aluminium ingots)
  • Solvent can now be made in the mixer from all four naphtha variants (standard naphtha, crack naphtha, coker naphtha and desulfurized naphtha)
  • Bats will no longer trigger landmines

Fixed

  • Fixed the structure toggle on the world creation screen not working correctly on most world types
  • Fixed antiknock having a broken sprite and localization
  • Fixed crash caused by fallout affecting spotlight blocks, crashing the game
  • Fixed 528 mode bedrock ore replacements not working
  • Fixed potential crashes with improperly configured custom machines
  • Fixed misspelling in the custom machine config template
  • Fixed custom machine item output not working with machines that have 0 input slots
  • Fixed rare earth bedrock ore using the spawn probability value from redstone bedrock ore

MD5: 7ab2ee26671908f71074c46b53789618 SHA1: 41ff637282ec39c0f733a0f7d673e90c90340029

Files

HBM-NTM-[1.0.27_X4895].jar(48.97 MiB) Primary Download

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a day ago