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Hbm's Nuclear Tech Mod 1.0.27X5188 for Minecraft 1.7.10

Changelog

Changed

  • Any bullet that can ricochet (or at least runs the code for it) can now also break glass, as well as destroy red barrels
  • Removed three old achievements which no longer work due to the gun changes
  • AJR armor plating now uses niobium instead of saturnite, and yields twice as many items per recipe
  • Due to the gating change, the saturnite anvil now has a tier equivalent to a bronze anvil
  • Doubled the liberator's base damage to be on-par with the lever action shotgun in order to offset its poor performance due to the reload speed
  • Decreased the explosive 12 gauge's damage from x5 to x2.5
  • All non black powder shotgun shells now have some amount of damage threshold negation in order to not immediately become useless when used against early power armor
    • Obviously shot will always fare worse against higher tier armor, in those cases either use flechettes, slugs, any of the high tier rounds or a different caliber entirely
  • Bombers and cargo planes now use interpolation, making their movement smoother and fixing potential desyncs due to TPS
  • Trenchmaster armor no longer displays benefits that no longer exist
  • Legendaries are no longer found in red rooms, rather they have a whole new system of being discovered and crafted
    • "Recipes" are still subject to change, but the base system is final
    • There will some day be a completely new dungeon for those, but for now I used what I had
    • Mayhaps a new legendary has appeared?
  • Glyphids now make use of the same resistance system as armors, their armor is no longer completely ignored by the new guns
    • Different damage types have different resistances
    • Damage resistance remains the same, while damage threshold is determined by the glyphid's armor - breaking the armor off will decrease the damage threshold
    • Balancing might still be off, however glyhids shouldn't be too tanky
  • I still haven't bothered to fix the bolter. It's like the son I don't love
  • Changed some of the sounds of the guns that still used the default black powder noise
  • The flamethrower turret now uses the new flamethrower projectiles
  • The now unused old gun items have been completely obliterated
  • Headhot mulitpliers now apply for most conventional projectiles, by default the bonus for headshots is +25% damage
    • JHP adds +50%

Fixed

  • Fixed 9mm soft points being called ".9mm"
  • Fixed missing localization for the hard plastic and PVC autogen materials
  • Fixed the fat mine's crafting recipe still using the deprecated ammo item
  • Removed legacy ammo items and guns from all remaining item pools
  • Fixed the rubber grip not having a recipe
  • Fixed the coilgun and bolter not being classified correctly
  • Fixed new death messages not working
  • Fixed none of the armors having fall resistance
  • Fixed survey scanners not picking up nether depth rock
  • Fixed FMJ, AP and DU rounds not having damage threshold negation, making them worse against most armored targets compared to JHP
  • Fixed autgen items made from unsmeltable materials being smeltable in the crucible
  • Fixed 240mm shells not being visible in creative
  • Fixed JHP's negative armor piercing value not being counted right, breaking the "armor is worth more" system
  • Fixed the second UZI dealing more damage than it should
  • Potentially fixed an issue where artillery rockets would sometimes get stuck mid-air
  • Fixed the artillery rocket turret's grace range not being 250 as advertised
  • Fixed black powder shotshells using smokeless powder instead of smokeful powder
  • Fixed the ballistic gauntlet not working with the new system
    • Since base damage is now bound to weapons, the ballistic gauntlet now has a base damage of 15

MD5: 3a68bad208c50a1cb66520a10c6204f8 SHA1: c9aa57c3466188d03865223791daad9f5b1f855b

Files

HBM-NTM-[1.0.27_X5188].jar(50.03 MiB) Primary Download

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 14 hours ago