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Update 0.6.0 (Farming Time)

New Game Rules

  • nullium.framersTrampleFarmland
    • If false, framer villagers will no longer be able to trample farmland.
    • Default: false
  • nullium.featherFallingTramplesFarmland
    • If false, players will no longer be able to trample farmland if they have feather falling.
    • Default: false

Update 0.5.0 (Stacks & Support)

Stacking changes

  • Saddles, horse armor and music discs now stack to 16.
  • Empty minecarts now stack to 4

GameRules

  • added new game rule : nullium.sculkSpread
    • NONE : sculk will not spread
    • VINES : sculk will spread only vines
    • ALL : sculk will spread normally (Default)

Tag changes

  • Added new support block tags :

    • cactus
    • nether warts
    • nylium plants What these tags do is let you place the block on top of the block in tag instead of having a hardcoded list of things.
  • Changed existing support block tags :

    • cane_support -> support/cane
    • wither_rose_placeable -> support/wither_rose

WARNING the config was re-written so the old config files will not work

New config system:

  • Now the modules can be enabled/disabled in the main config
  • Old config files will not work (this should be the last update where that is the case)

Holder Man Module:

  • Moved #enderman_placable tag to this module
  • When enderman spawn they have a chance to already be holding a block (from a loot table)

Blacksmith Module:

  • Changed how item repairing works:
    • Repair now doesn't add to Repair Cost data component.
    • A single repair item can repair a tool fully.
    • Repair cost is now calculated from tools material and all the enchantments it has. (This is highly configurable, through tags and the config file)
  • Chain armor can now be repaired with chains.
  • Most Vanilla tools, weapons and armor repair materials are now a tag. (This doesn't include things like the mace or shears)
  • Netherite equipment now is repaired with Netherite scrap instead of Netherite ingots. (Can be changed with a tag see the line above)

Big Salmon / Mob Scaling Module:

  • Renamed to Mob Scaling
  • Rewrote the config (There are now more scaling options)
  • 1/6 Squids will be a baby
  • Glow squid now always are 30% smaller

Compostable Module:

  • Golden apples and carrots can now be composted, they will always adda layer to the composter
  • Composable items now can be added through the config file, this also allows you to override vanilla chances
  • Existing compostable items can be removed via the config

Miscellaneous features

  • Stackable potions, non throwable potions stack to 16
  • Glow Berries now give you the glowing status effect
  • Cakes can be picked up if they have no bites takes from them
  • Upgrade Smiting Templates now can be gotten from piglin bartering (The chance is about 1 per 3.3 stacks of gold ingots)
  • Copper bulbs now work how they did in snapshots
  • Ender Eyes can now be used to locate End Cities
  • #wither_rose_placable tag added
  • #enderman_placable tag added
  • removed soul sand and soil from #cane_support tag
  • added #support/small/bottom and #support/small/top tags
  • added big salmon
  • added "/nullium reload"
  • init

Project members

TeamVoided

TeamVoided

Organization

TheEnderCore

was made to do this

DuskAutumnStorm

Made me do this

Details

Licensed MIT
Published 5 months ago
Updated a month ago