Offline Player Cache: Directors Cut

Offline Player Cache: Directors Cut

Mod

An API Mod to allow caching player data on the server while the player is offline. This means that mods can use this API to access offline player's data.

Server LibraryStorageUtility

1,745 downloads
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Changes 🌽

  • Added extension (reified) functions that could prove to be useful to Kotlin users.

Changes 🌽

  • Updated to 1.21 (yes, other mods will follow suit as well).

Changes 🌽

  • This update just served to remove a duplicate initializer (Forge).

Additions 🍎

  • Hey, hey, I figured out how to do a multi-loader project! (sorta)
  • This update is compatible for (hopefully) all loaders.

Changes 🌽

  • Rewrote the cache (again).
    • The cache now uses a record-based system for registering with a provided Codec.
    • Register your record using OfflinePlayerCacheAPI#register.
    • Get your cache using OfflinePlayerCacheAPI#getCache.
  • Proper documentation will arrive upon release.

alpha build but working, until actual publishing tools this is what will be used for maven

Changelog

  • Reimplemented the OfflinePlayerCache.
  • Added internal type safety for values.
  • Implemented more fleshed out command details, which will help provide more context on certain things.

Changes

  • CacheableValue has been transformed into CachedPlayerKey, which better represents its purpose, which is to be a middleman in caching your data into the server.
  • OfflinePlayerCacheAPI is the class that will be used to both register and get the cache (via constructor with server).
  • The cache and its API should not be used on the client.

In order to learn about registering and using your key, please consult with the readme or the wiki.

Changelog

  • Implemented the OfflinePlayerCache in its entirety.
  • internal Added type safety for values (testing).

Notice

This is currently in a beta state. If you have issues with this mod, please open an issue in our GitHub page. It is advised you do not utilize this in production work. at this time.

Commands are still a work in progress. 💫

Migration Guide

  • A considerable amount of internal and external changes have happened with the mod.
  • CacheableValue has been transformed into CachedPlayerKey, which better represents its purpose, which is to be a middleman in caching your data into the server.

Using the Cache API

  • In order to utilize the cache, utilize the new OfflinePlayerCacheAPI, which will allow you to register CachedPlayerKeys to the cache, and permit you to obtain data based on the keys provided.
  • You can call the constructor of the API in order to use it, as long as you provide the server as an argument.
  • The cache and its API should not be used on the client.

In order to learn about registering and using your key, please consult with the readme or the wiki!

  • Released for 1.20.1

  • Added fixes to mixins, resolved issues with command responses.


Project members

bibireden

Lead Developer

dataencoded

Contributor

OverlordsIII

Contributor

clevernucleus

Former Author

BareMinimumStudios

Mascot

Poke097

Project Lead

Details

Licensed MIT
Published 9 months ago
Updated a month ago