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[NEOFORGE] Operation: Starcleave 0.2.0

Changelog

  • Updated to Minecraft 1.21
  • Ported to Neoforge, mod is now Multiloader, and will support both Fabric and Neoforge for the foreseeable future

New Content

  • Added Bucket of Starcleaver Golem (the new objective best item in the mod)

  • Added a post-processing effect to Firmament Fractures

    • Disabled on Fast Graphics for performance, and on Fabulous Graphics because I haven't got it working there yet
  • Added Stellar Mulch and Mulchborne Tuft

    • These are just decorative
  • Added Stellar Farmland

    • Is farmland, but a little bit better, doesn't need water
    • Under starlight, becomes even better, speeding up crop growth
      • However, fully grown crops can get converted into Bisreeds, and crops of any age next to Bisreeds can convert into Bisreeds
  • Add Bisreeds

    • Can (sometimes) drop Bisreed Root (seed item)
    • When grown, drops Bismuth Fleck(s)
      • These can be crafted into Starflecked Bismuth (6 <-> 1)
  • Added Bismuth Pegasus Armor

    • Crafted from Starflecked Bismuth, Bismuth Flecks, Starbleached Pearl
    • Lets a Horse become a Pegasus
      • This lets them fly (briefly) and glide
      • Flight and gliding is substantially buffed under starlight
  • Added Subcaelic Dux and Torpedos

    • The Subcaelic Dux is a naturally-spawning neutral miniboss, which uses Subcaelic Torpedos as minions/ammo
    • Upon death will fly into the air and spew Phlogistic Fire and explode
  • Added Phlogistic Fire, Phlogiston Sacs, Hollowed Sacs

    • Hollowed Sacs can be obtained by tossing Ink Sacs into a Starbleach Cauldron
    • Hollowed Sacs can store Phlogistic Fire, becoming Phlogistion Sacs
    • Phlogiston Sacs can release Phlogistic Fire
    • Phlogistic Fire is spewed by the Subcaelic Dux on death
  • Added Nuclear Stormcloud, Nuclear Stormcloud in a bottle

    • Will spawn on firmament fracturing, moves around dropping Nucleosyntheseeds before dissapearing
    • Can be disabled by setting the gamerule operation_starcleave:spawnFractureByproducts to `false
  • Added Nucleosyntheseed, Nucleic Fissureroot, Nucleic Fissureleaves

    • Nucleosyntheseeds will spread upwards and downwards, tunneling through the eart, they grow Fissureroot and Fissureleaves
    • Can be burnt by Phlogistic Fire
    • When ignited, Nucleosyntheseeds will explode
  • Added Petrichoric Plasma, Petrichoric Vapor, Coagulated Plasma, Plasma Ice

    • Formed when a Nucleosyntheseed explodes
    • Petrichoric Plasma can be Bucketed... it isn't good for the bucket

New Minor Features

  • Dispensers can now fire Firmament Rejuvenators and Splash Starbleach Bottles
  • Holy Moss Blocks now revert to Stellar Sediment when covered
  • Holy Moss Blocks can now be spread via bone meal
  • Damaged firmament now blocks rain and snow

Changes and Additions: Starcleaver Golem

  • Added some sounds to Starcleaver Golem
  • Feeding Starcleaver Golems Gold Nuggets will heal them and make them follow you
  • Starcleaver Golems can walk on fluids
  • Starcleaver Golems' post-Cleave crash-landing explosions now cause starbleaching
  • Other minor Starcleaver Golem Changes

Changes: Starbleach Cauldron

  • Starbleach Cauldron recipes are no longer hardcoded, and can now be defined via datapack
  • Starbleach Cauldron recipes can now take 'fractional' amounts of Starbleach (which is implemented via probability)
  • Starbleaching Food is now cheaper, one bottle can Starbleach multiple items of food
  • Natural blocks can now be Starbleached in a cauldron e.g. Dirt -> Stellar Sediment
  • Throwing items into Starbleach Cauldrons will now Starbleach them
  • Dispensers can now fill cauldrons using Starbleach Bottles
  • Starbleach Cauldrons can now hold 7 bottles of Starbleach, instead of 3

Changes: Firmament

  • Added screen shake to firmament fracturing
  • Added glow effect to firmament fracturing
  • Creative Players can now remove Damaged Firmament Tiles via mining
  • Skylit areas beneath damaged Firmament now use different mob spawning tables; most normal hostile mobs will not spawn there
  • Adjusted fracture shader, the "static" now persists for a short time rather than changing every frame, the fracture shifts around slightly, got more interesting shapes (eg clusters of circles)
  • Updated skybox visuals
  • Lowered Firmament to be the same as world height limit

Changes: Firmament Rejuvenator

  • Updated Texture
  • Altered Firmament Rejuvenator stack size and throwing behaviour, now hold to charge throw
  • Boosted tracking range

Minor Tweaks

  • Lowered hardness of most added blocks
  • General tweaks and reworks of many textures
  • Updated in-game mod logo and description
  • Minor tweak to firmament fracturing behaviour
  • Tweaked recipes for chiseled starbleached tiles, blessed carpet, imbued tiles, splash bottle, rejuvenator

Internal Changes

  • Some assets now use Datagen
  • Fracture rendering now uses the damage map instead of the old tile system
  • Minor changes to Starcleaver Golem NBT

Resource Pack Changes

  • Changed starbleach death message translation keys from death.attack.operation_starcleave_starbleach to death.attack.operation_starcleave.starbleach

Bugfixes

  • Fixed starbleach pearl blocks not dropping
  • Fixed stardust and short holy moss missing explosion checks in loot tables
  • Fixed Imbued tile recipe group
  • Fixed Blessed bed recipe book requirement
  • Short holy moss now uses non tinted model
  • Possibly other things, whatever "etc etc" means
  • Fixed minor Starcleave Golem door animation bug
  • Fixed Imbued Starbleached Tiles particle positions being incorrectly offset

Files

operation_starcleave-neoforge-mc1.21.1-0.2.0.jar(1.07 MiB) Primary Download

Project members

Phanastrae

Owner

Details

Licensed MIT
Published 2 years ago
Updated 3 months ago