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Gamerules

  • Added gamerule operation_starcleave:allowStarcleaverGolemFirmamentFracturing, defaults to true. Setting to false will prevent Starcleaver Golems from forming Firmament Fractures.
  • Starcleaver Golems' crash-landing-Starbleaching effect is now blocked by the mobGriefing gamerule.

Misc

  • Added Bucketable tag to Starcleaver Golems, setting this to false will prevent players from picking one up in a bucket.
  • Tweaked Nucleosyntheseed explosion logic.
  • Nucleosyntheseed explosions no longer get blocked by operation_starcleave:nucleosyntheseed_blast_immune blocks, and instead just pass through them unharmed (should fix the explosion doing no damag sometimes).

Bugfixes

  • Fixed using a single-item-stack of Hollowed Sac on Phlogistic Fire causing the Sac to be lost, rather than turn into a Phlogiston Sac.
  • Fixed Starcleaver Golems bucketing not checking if the Golem is alive.
  • Fixed not being able to manually set certain Starcleaver Golem NBT tags to false.

Misc

  • Updated homepage url to now link to the Modrinth page, rather than the Github page
  • Updated the Mod's icon image.

Accessibility Settings

  • Setting Hide Lightning Flashes: ON now disables the lightmap flash caused by Fracturing the Firmament, and not just the sky flash.
  • Reducing the Damage Tilt and/or Distortion Effects settings now reduces the effect of Screen Shake.

Tweaks and Optimisations

  • Phlogistic-hyperflammables no longer boost burn chance, only spread chance.
  • Exploding Nucleosyntheseeds now directly replace nearby hyperflammables with (high-age) Phlogistic Fire.
  • Increased age of fire created by Nucleosyntheseeds and hyperflammables (thus reducing spread speed).
  • Pegasus Flight power now drops off above the Firmament.
  • Pegasus Flight power is now based on a range of Firmament Tiles above the Pegasus rather than just the single Tile directly above it.
  • Nucleic Fissureleaves now only replace blocks that are minecraft:replaceable_by_trees, rather than all replaceable blocks.
  • Nucleosyntheseed explosions now spawn nuclear smoke particles instead of vanilla explosion particles.
  • Reduced the number of large nuclear smoke particles otherwise spawned by Nucleosyntheseed explosions.
  • Large nuclear smoke particles can now pass through blocks.
  • Reduced average lifetime of large nuclear smoke particles.
  • Tidied some render code.
  • Minor tweaks to profiling in FirmamentRenderer.
  • Reduced frequency of Firmament Glimmer particles.

Bugfixes

  • Fixed client Firmament data not getting reset properly when changing worlds, leading to e.g. fake Fractures appearing when Fracturing the sky on new worlds.
  • Fixed fog color changing when Firmament Fractures are visible.
  • Fixed Nucleic Fissureleaves looking weird on Fast graphics.
  • Fixed Starbleached Leaves still using cutout rendering on Fast graphics.
  • Fixed Firmament Rejuvenators using the old Firmament height for collisions.
  • Fixed Fractures rendering with incorrect transformations in Mirror Mod's mirrors.
  • Fixed Fracture light/fog rendering incorrectly with weird camera rotations (e.g. Splinecart).
  • Fixed Fracture light/fog rendering incorrectly with Affinity.
  • Made sure to actually include access wideners, to avoid potential issues (Fabric).

MAJOR FIXES:

  • Fixed missing refmaps on Fabric, the mod should actually load now

Mobs

  • Subcaelic Torpedos now have a 30% chance to drop a Hollowed Sac

Blocks

  • Nucelosyntheseeds now drop Nucleic Fissureroot if mined without Silk Touch, rather than nothing
  • Plasma Ice now requires Silk Touch to drop
  • Made Nucelosyntheseed, Nucleic Fissureroot require an appropriate tool to drop
  • Slightly increased mining times of Nucleosyntheseed, Nucleic Fissureroot
  • Nucleosyntheseed and Nucleic Fissureroot now require an iron axe to mine
  • Coagulated Plasma now requires a stone pickaxe or shovel to mine

Tags

  • Added block tags:
    • 'operation_starcleave:starbleach_immune'
      • Blocks that are specifically immune to starbleach, e.g. Fissureleaves are Leaves but should not be starbleached
    • 'operation_starcleave:phlogistic_hyperflammables'
      • Blocks which phlogistic fire burns through very quickly and resets its age upon doing so, e.g. the Fissuretrees
    • 'operation_starcleave:nucleosyntheseed_blast_immune'
      • Blocks that are immune to the Nucleosyntheseed blasts, i.e. Fisureroots, Nucleosyntheseeds, Phlogistic Fire
  • Fixed various missing and inappropriate block/item tags

Tweaks

  • Minor tweaks to Nucleosyntheseed explosion logic
  • Reorganised the Starcleave creative tab
  • Updated to Minecraft 1.21
  • Ported to Neoforge, mod is now Multiloader, and will support both Fabric and Neoforge for the foreseeable future

New Content

  • Added Bucket of Starcleaver Golem (the new objective best item in the mod)

  • Added a post-processing effect to Firmament Fractures

    • Disabled on Fast Graphics for performance, and on Fabulous Graphics because I haven't got it working there yet
  • Added Stellar Mulch and Mulchborne Tuft

    • These are just decorative
  • Added Stellar Farmland

    • Is farmland, but a little bit better, doesn't need water
    • Under starlight, becomes even better, speeding up crop growth
      • However, fully grown crops can get converted into Bisreeds, and crops of any age next to Bisreeds can convert into Bisreeds
  • Add Bisreeds

    • Can (sometimes) drop Bisreed Root (seed item)
    • When grown, drops Bismuth Fleck(s)
      • These can be crafted into Starflecked Bismuth (6 <-> 1)
  • Added Bismuth Pegasus Armor

    • Crafted from Starflecked Bismuth, Bismuth Flecks, Starbleached Pearl
    • Lets a Horse become a Pegasus
      • This lets them fly (briefly) and glide
      • Flight and gliding is substantially buffed under starlight
  • Added Subcaelic Dux and Torpedos

    • The Subcaelic Dux is a naturally-spawning neutral miniboss, which uses Subcaelic Torpedos as minions/ammo
    • Upon death will fly into the air and spew Phlogistic Fire and explode
  • Added Phlogistic Fire, Phlogiston Sacs, Hollowed Sacs

    • Hollowed Sacs can be obtained by tossing Ink Sacs into a Starbleach Cauldron
    • Hollowed Sacs can store Phlogistic Fire, becoming Phlogistion Sacs
    • Phlogiston Sacs can release Phlogistic Fire
    • Phlogistic Fire is spewed by the Subcaelic Dux on death
  • Added Nuclear Stormcloud, Nuclear Stormcloud in a bottle

    • Will spawn on firmament fracturing, moves around dropping Nucleosyntheseeds before dissapearing
    • Can be disabled by setting the gamerule operation_starcleave:spawnFractureByproducts to `false
  • Added Nucleosyntheseed, Nucleic Fissureroot, Nucleic Fissureleaves

    • Nucleosyntheseeds will spread upwards and downwards, tunneling through the eart, they grow Fissureroot and Fissureleaves
    • Can be burnt by Phlogistic Fire
    • When ignited, Nucleosyntheseeds will explode
  • Added Petrichoric Plasma, Petrichoric Vapor, Coagulated Plasma, Plasma Ice

    • Formed when a Nucleosyntheseed explodes
    • Petrichoric Plasma can be Bucketed... it isn't good for the bucket

New Minor Features

  • Dispensers can now fire Firmament Rejuvenators and Splash Starbleach Bottles
  • Holy Moss Blocks now revert to Stellar Sediment when covered
  • Holy Moss Blocks can now be spread via bone meal
  • Damaged firmament now blocks rain and snow

Changes and Additions: Starcleaver Golem

  • Added some sounds to Starcleaver Golem
  • Feeding Starcleaver Golems Gold Nuggets will heal them and make them follow you
  • Starcleaver Golems can walk on fluids
  • Starcleaver Golems' post-Cleave crash-landing explosions now cause starbleaching
  • Other minor Starcleaver Golem Changes

Changes: Starbleach Cauldron

  • Starbleach Cauldron recipes are no longer hardcoded, and can now be defined via datapack
  • Starbleach Cauldron recipes can now take 'fractional' amounts of Starbleach (which is implemented via probability)
  • Starbleaching Food is now cheaper, one bottle can Starbleach multiple items of food
  • Natural blocks can now be Starbleached in a cauldron e.g. Dirt -> Stellar Sediment
  • Throwing items into Starbleach Cauldrons will now Starbleach them
  • Dispensers can now fill cauldrons using Starbleach Bottles
  • Starbleach Cauldrons can now hold 7 bottles of Starbleach, instead of 3

Changes: Firmament

  • Added screen shake to firmament fracturing
  • Added glow effect to firmament fracturing
  • Creative Players can now remove Damaged Firmament Tiles via mining
  • Skylit areas beneath damaged Firmament now use different mob spawning tables; most normal hostile mobs will not spawn there
  • Adjusted fracture shader, the "static" now persists for a short time rather than changing every frame, the fracture shifts around slightly, got more interesting shapes (eg clusters of circles)
  • Updated skybox visuals
  • Lowered Firmament to be the same as world height limit

Changes: Firmament Rejuvenator

  • Updated Texture
  • Altered Firmament Rejuvenator stack size and throwing behaviour, now hold to charge throw
  • Boosted tracking range

Minor Tweaks

  • Lowered hardness of most added blocks
  • General tweaks and reworks of many textures
  • Updated in-game mod logo and description
  • Minor tweak to firmament fracturing behaviour
  • Tweaked recipes for chiseled starbleached tiles, blessed carpet, imbued tiles, splash bottle, rejuvenator

Internal Changes

  • Some assets now use Datagen
  • Fracture rendering now uses the damage map instead of the old tile system
  • Minor changes to Starcleaver Golem NBT

Resource Pack Changes

  • Changed starbleach death message translation keys from death.attack.operation_starcleave_starbleach to death.attack.operation_starcleave.starbleach

Bugfixes

  • Fixed starbleach pearl blocks not dropping
  • Fixed stardust and short holy moss missing explosion checks in loot tables
  • Fixed Imbued tile recipe group
  • Fixed Blessed bed recipe book requirement
  • Short holy moss now uses non tinted model
  • Possibly other things, whatever "etc etc" means
  • Fixed minor Starcleave Golem door animation bug
  • Fixed Imbued Starbleached Tiles particle positions being incorrectly offset
  • Fixed player-ridden entities sometimes stopping in midair after being launched by Starbleached Pearls and Pearl Blocks
  • As a result of the previous fix, motion of player-ridden entities in response to Starbleached Pearls may be slightly different
  • Reverted unintentional boost to Stellar Repulsor's launch distance/speed
  • All other tweaks from 0.1.0.4 should remain the same
  • Dispensers can now fire Starbleached Pearls
  • Stellar Repulsors can now be activated whilst riding entities
  • Powered Stellar Repulsors can now launch any entity type
  • Fixed Stellar Repulsors launching you twice in certain circumstances

Minor Tweaks and Bugfixes

  • Adjusted the strength and radius of Starbleached Pearl blocks' launch effect, fixes low redstone power having seemingly no effect. Redstone power 15 is unaffected.
  • Slightly reduced the base audio of Thrown Starbleached Pearls and Starbleached Pearl blocks.
  • Starbleached Pearl blocks will have their audio further reduced if surrounded by other Starbleached Pearl blocks, Wool, or Blessed Cloth
  • Blessed Cloth (and carpet) now block vibrations
  • Slightly tweaked Starbleached Pearl launch direction when directly hitting an entity. The entity will no longer be launched directly upwards, and instead be somewhat pushed back as intended.
  • Creative Firmament Manipulator no longer forces the Operator Utilities creative tab to show
  • Stellar Repulsors and Blessed Beds now completely prevent fall damage (like Blessed Cloth does), instead of only partially reducing it.
  • Fixed Thrown Starbleached Pearls not always spawning particles on collision
  • Fixed a minor asymmetry in Fracture formation
  • Netherite Pumpkins are now fireproof 🎉🎉🎉
  • Added the gamerule operation_starcleave:doFractureStarbleaching to enable/disable natural Starbleaching beneath Firmament Fractures. Defaults to True.
  • Small tweaks to which blocks can/cannot be Starbleached
  • Added a starbleached block tag, and fixed stardust not counting as Starbleached
  • Tweaked item placement in creative menu
  • Fixed Firmament Rejuvenator only partially resetting targeted Firmament tiles
  • Fixed shader warning log spam on resource pack load
  • Fixed missing language entries for projectile entities
  • Initial Release

Project members

Phanastrae

Owner

Details

Licensed MIT
Published a year ago
Updated 3 months ago