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Ordered Player List

Config

{
  // Every how many ticks order changes should be checked and updated
  "updateRate": 5,
  // Display prefix metadata above the player
  "displayPrefix": true,
  // Display suffix metadata above the player
  "displaySuffix": true,
  // A list of comparisons, applied top to bottom.
  // In this example, rank weight will be checked first, then people with same rank weight will be sorted by playtime...
  "order": [
    {
      "key": "weight",
      "reversed": true,
      "mode": "integer",
      "type": "metadata"
    },
    {
      "placeholder": "player:statistic",
      "argument": "play_time",
      "reversed": true,
      "mode": "integer",
      "type": "placeholder"
    },
    {
      "placeholder": "player:pos_y",
      "reversed": false,
      "mode": "double",
      "type": "placeholder"
    },
    {
      "placeholder": "player:statistic",
      "argument": "deaths",
      "reversed": false,
      "mode": "integer",
      "type": "placeholder"
    },
    {
      "placeholder": "player:name",
      "reversed": false,
      "mode": "string",
      "type": "placeholder"
    }
  ]
}

Comparisons

Comparisons allow to define how players should be ordered in the player list. They are applied top to bottom. That means if a comparison was evaluated to be equal for two players, the next one down will be used to determine player order instead.

It may sometimes be beneficial to interpret data as an integer or a floating point number, instead of string comparisons. Parsing modes are used to tell the mod how it should interpret a string to apply the correct comparison method. Available parsing modes are integer, string, double, long and boolean!

There are currently two different comparison types available:

Metadata

Useful for player comparison based on metadata from mods like luckperms

{
  // Metadata key that should be checked against
  "key": "<key>",
  // Whether the comparison should be reversed
  "reversed": false,
  // Parsing mode
  "mode": "<mode>",
  "type": "metadata"
}

Placeholders

Allows for player comparison using placeholders

{
  // Placeholder id (without %)
  "placeholder": "<placeholder>",
  // Optional argument used in placeholders
  "argument": "<argument>",
  // Whether the comparison should be reversed
  "reversed": false,
  // Parsing mode
  "mode": "<mode>",
  "type": "placeholder"
}

Project members

DrexHD

Owner

Details

Licensed MIT
Published a year ago
Updated 2 months ago