Changelog
Gameplay Changes
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Merlings now respawn in a deep ocean biome if available.
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Phantoms now only require any level of fire protection on the helmet slot in order to prevent burning.
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Burning Wrath cooldown was increased to 60 seconds, and the burn time was reduced to 30 seconds.
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Carnivore, Vegetarian and Natural Hunter now use
Origins: Dietary Delight
tagging to extend mod compatibility. -
Feline's "Nocturnal" power is no longer disabled when submerged in water.
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Shulk's "Protective Shell" ability moved to "Sturdy Skin".
- Base armor changed to 3.
- Up to 7 bonus armor can be gained by pressing sneak for a while, for a total of 10 (5 chestplates)
- Armor does not run out over time, but taking a hit over 3 hearts removes 1 bonus armor point and disables buildup for 30 seconds.
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Phasing vision increased from 10 to 16.
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"Aurophobia" renamed to "Soulbound"
- Added duration stacking saturation and regeneration effects when near soul fire or in a soulsand valley biome.
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Added a dolphins grace effect for 3 seconds upon activating the merling dash.
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Changed "Teleportaton" ability to properly prevent suffocation after pearling.
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Made Changes to "Gift of the Skies".
- Launch and ascend now allow using up all remaining stamina points.
- Prevent stamina regeneration if it hits 0 while gliding.
Technical Changes
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Updated Mod to version 1.16.2.
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Updated Gradle files to match latest fabric example mod.
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Now uses Origins: Dietary Delights to standardize dietary tags and add mod compatibility.
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Improved various tags not replaced by Dietary Delights.
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Added an options Layer to Elytrian to pick texture and rendering of the Elytra.
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Rebased all changed powers previously in Origins to OriginsTweaks to allow optional usage of vanilla origins.
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Added an option layer prior to the Origins Layer to choose wether OriginsTweaks or Origins Mod Origins are pickable for a single player.