Changes
- Updated to 1.21.4
- The tooltip of the UI managed by an OwoUIAdapter is no longer drawn directly inside the adapter's render method. Instead, the separate drawTooltip method must be invoked after rendering, allowing tooltips to be rendered definitively after all main UI
Fixes
- owo-ui tooltips in screens with layers should no longer stack with main UI incorrectly
- Endec encoding and decoding of optional fields in NBT has been fixed
Changes
- Updated to 1.21.4
- The tooltip of the UI managed by an
OwoUIAdapter
is no longer drawn directly inside the adapter's render method. Instead, the separatedrawTooltip
method must be invoked after rendering, allowing tooltips to be rendered definitively after all main UI
Fixes
- owo-ui tooltips in screens with layers should no longer stack with main UI incorrectly
- Endec encoding and decoding of optional fields in NBT has been fixed
Update to fix issues where networking would only register within debug environment.
Removes final bit of renderdoc code
Update to 1.21.3 which brings less of a reliance on FFAPI and disabled RenderDoc utility to use neos RenderNurse within the future
Disable RenderDoc Utils to be replaced with Neos RenderNurse
Fix issues with config screens being non existant though mod info screen
Fixes
TextureComponent
rendering now works properly again
Fix issues where during a ModLoading error, owolib would be blamed for Shader loading issues due to neos continuation of general asset loading
Changes
- As a consequence of updating the endec library, the signatures of the
field(...)
methods on(De)Serializer.Struct
have changed to accomodate the new optional flattening methodology. If this causes trouble, contact us and we'll try to help
Fixes
- Optional struct fields should now always encode properly in self-described formats (namely JSON and NBT)
Update version to be consistent with maven
Primarily, this release constitutes the first port of owo-lib to 1.21.2/3. There were however also a number of other changes:
Additions
CodecUtils
now offers theeitherStructEndec(...)
andxorStructEndec(...)
methods for creating either/xor endecs which conform to theStructEndec
interface- The endec builder used for serializing owo-config options over the network can now be customized in the
ConfigWrapper
constructor
Changes
- As a consequence of the vanilla changes to item and block registration, the
AutoRegistryContainer
API is deprecated for the moment and might be (partially) removed in a future release. We're investigating potential alternatives - Which owo-ui components are used for the exclusion areas provided to REI and EMI can now be customized by overriding
BaseOwoHandledScreen#componentsForExclusionAreas()
Fixes
BaseOwoHandledScreen#enableSlot(Slot)
no longer incorrectly disables the slot
Fixes issues with Concurrent Modification Exception with FFAPI networking
Initial Release of owo for Neoforge. Yippie!
Changes / Fixes
This release fundamentally changes the implementation used for Endec/Codec interop. Instead of always using EDM as the intermediary format, the framework will now try to determine if a format-appropriate (De)Serializer
/DynamicOps
implementation is available and use it if so. This means that the serialized representation of all data structures should now be both consistent and preserved correctly when in complex nested scenarios, something we hope will alleviate an entire class of bugs. Most of these are related to serialized EDM which turns out unrepresentable in NBT, but other formats might have been affected too
Additions
CursorStyle
now includes the whole range of standard cursors implemented by GLFW (#296, chyzman)
Fixes
- Scissor coordinates are now clamped before passing them to OpenGL in the
ScissorStack
utility - this fixes a bunch of edge-cases with mods like Ok Boomer - Using a cursor style which is unsupported by the host OS no longer causes a crash when trying to dispose the screen (#301)
Fixes
- Modifying the message of a
CheckboxComponent
now functions correctly again - The experimental derived components API, which breaks stack equality in 0.12.12, should now work without crashes and without that bug (#298)
Additions
- An experimental API for deriving item stack components based on the user-provided components has been added (check
OwoItem#deriveStackComponents
). The current implementation only re-derives components whenItem#postProcessComponents
gets invoked and is subject to change
Changes
- Config screen providers are now registered through the new
ConfigScreenProviders
class to avoid classloading issues (the old methods onConfigScreen
remain but are deprecated for removal). Along with this change, the config screen generated by a provider no longer needs to extend owo'sConfigScreen
Fixes
- The
SyncedProperty
and screen handler messages APIs now properly pass registry context when serializing over the network - Recipe-specific remainders, which were not properly ported to 1.21, work again
Additions
- Minecraft's
ComponentType
s can now have both their codec and packet codec populated by calling.endec(...)
- A new overload for
CodecUtils.toEndec
along withCodecUtils.toEndecWithRegistries
allow creating endecs from both a codec and packetcodec (where the latter one uses a packetcodec ofRegistryByteBuf
) - The new
Surface.panorama(...)
allows using Minecraft's main menu panorama as an owo-ui surface Sizing.Random
Changes
- The
OwoItemSettings
-specific methods are now interface-injected onto all item settings and the previous class deprecated EndecRecipeSerializer
is no longer abstract, making subclassing unnecessary in most cases
Fixes
- A number of changes were made to the endec library and owo's
EdmOps
to alleviate most (hopefully all) problems related to codec <-> endec interop when NBT is involved (Blodhgarm) - Wrapper item groups (which broke during the port 1.21) now work again
MinecraftEndecs.PACKET_BYTE_BUF
no longer moves the reader index when encoding a buffer- A rare crash that could occur when causing input on a screen which failed loading its UI model has been fixed (#263, Zailer43)
- Pressing ctrl+delete in a text field in owo-ui debug mode no longer crashes (#264, Zailer43)
Color.ofDye
, which was improperly ported, now produces correct colors again (#273, Blodhgarm)OverlayContainer
no longer mounts its children incorrectly if it has a non-zero position (#278, kikugie)