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Changelog
Fixes
- The blur pipeline now uses a custom vertex shader to avoid a random fog code dependency
OwoBlurRenderer
now uses the depth buffer in its render pass to fix blur rendering issues on some drivers- owo no longer accidentally overwrites the vanilla
gui_textured
render pipeline
Dependencies
Featured versions
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Wisp Forest
Organization
glisco
Owner
BasiqueEvangelist
Member
Blodhgarm
Member
Details
Licensed MIT
Published 4 years ago
Updated a month ago