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  • Fixed bug where lore lines could duplicate
  • Updated Traditional Chinese translations thanks to yichifauzi
  • Fixed weapon picker in survival to work again with enchantments
  • Updated to 1.21
  • Added the brush to the tool picker
  • Tool picker now makes better use of the shears

Known issue:

  • Weapon picker in survival no longer takes enchantments into account
  • Toolpicker has been reworked
  • Improved some of the component logic

Toolpicker rework

  • Toolpicker will now also consider other weapons than just the sword
  • Can now configure weapon type preference for mob types
    Choose between a sword, (cross)bow or trident
  • All weapons and tools now have a configuration for creative enchantments
  • Added option to enable incompatible enchantments
  • Added option to change the item to give and enchant
  • All configured tools and weapons will now show up in the Operator Utilities tab
    (can be disabled in config)
  • All configured tools and weapons can now be retrieved with a command when in creative
    /pbp give <tool>
  • Updated to latest snapshots
  • Updated to Java 21
  • Config serializer changed to Gson
  • Fixed CTRL + Block Pick not copying note_block_sound data from a skull
  • Fixed CTRL + Entity Pick not copying the leather armor color from a horse
  • Updated to 1.20.5 snapshot
  • Fixed versioning
  • Fixed Cloth Config dependency
  • Added a separate config option for creative pick block range
  • Added option to use interaction range instead of the configured range
  • Made the range values more precise by using double instead of int
  • Added durability threshold to the tool picker
  • Added support for Litematica's pick block
  • Added a separate config option for creative pick block range
  • Added option to use interaction range instead of the configured range
  • Made the range values more precise by using double instead of int
  • Added durability threshold to the tool picker
  • Added French translations thanks to Myuui
  • Fixed and improved the light picker
  • Should hopefully resolve the inventory issues that some users experienced with 1.7.21

Litematica support
Litematica in combination with PBP will now:

  • Use the configurable pick block distance
  • Add BlockState data to the picked item when holding ALT
  • Adhere to the configured locked slots of PBP

This can be disabled inside the config settings

Added support for Litematica's pick block.
Litematica in combination with PBP will now:

  • Use the configurable pick block distance
  • Add BlockState data to the picked item when holding ALT
  • Adhere to the configured locked slots of PBP

This can be disabled inside the config settings

Also added French translations thanks to Myuui

1.7.23 changelog:

  • Fixed issue where swapping an item from the inventory to the hotbar didn't work anymore.

1.7.22 changelog:

  • Updated to 1.20.4
  • Improved fluid picking, making it no longer dependent on the overrides config file

Note:
1.7.22 has been removed from modrinth.
Bug was too impactful and it was only released for a short time.

  • Added more missing pick stacks to the overrides config file
    (delete the old one in the config folder to generate the new file)
    • primed tnt -> tnt
    • fireball -> fire charge
    • giant -> giant spawn egg (custom zombie egg)
    • illusioner -> illusioner spawn egg (custom evoker egg)
  • Added ability to pick block falling blocks
    (including BlockStates when holding ALT)
  • When possible the hotbar picker will return block ids instead of item ids.
    This is for better WorldEdit commands compatibility.
    For example: redstone -> redstone_wire
    (can be disabled in the config)
  • Integrates with Inventory Control Tweaks 1.3.27+
  • Added support for the following Fabric API events for better compatibility with other mods:
    • ClientPickBlockGatherCallback
    • ClientPickBlockApplyCallback
  • Added "Stay in same hotbar slot" feature which is based on the "Pick block never changes slot" feature of ICT
    When enabled PBP tries to stay in the same hotbar slot when using Pick Block as long as the slot isn't locked
  • Thanks to supersaiyansubtlety for collaborating and making changes to ICT that make this integration possible
  • Thanks to Felix14-v2 for suggesting this integration and testing
  • Updated to 1.20
  • Added (Block)Entity tag picker to the ID picker (CTRL + ID picker)
  • Added tag blacklists to the ID Picker
  • Fixed Glow Item Frames not working with CTRL + Pick Block
  • Added (Block)Entity tag picker to the ID picker (CTRL + ID picker)
  • Added tag blacklists to the ID Picker
  • Fixed Glow Item Frames not working with CTRL + Pick Block
  • Updated to 1.20 snapshot

Project members

Sjouwer

Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated a month ago