Progressive Mob Wave Activations - PMWA

Progressive Mob Wave Activations - PMWA

Mod

Progressive Mob Wave Activations PMWA - Mob spawns enable after a select number of days or after killing a specified mob

Client and server Game MechanicsManagement MobsOptimizationUtility

257 downloads
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Progressive Mob Wave Activations - PMWA

Changelog

PMWA 2.1

  • New extremely useful feature added - control all mobs from an entire mod by just using the mod ID with a dash after the colon. More convenient than any other options I’m aware of for achieving this result. Used in a format like “modname:-,””,10” (this would disable all mobs from the “modname” mod until day 10)
  • Added “never” condition for disabling mobs entirely without needing any condition where they’re able to spawn. Used in a format like “minecraft:zombie,””,never” (this would completely disable natural zombie spawning)
  • When you sleep, it will now trigger the next day, as the next day now triggers at day tick 1 instead of the end of the previous day. This prevents players from skipping days by sleeping and delaying the progression indefinitely.
  • Added bonus convenient “list” command that lists all stored data from the config file (chat messages only seen by player using the command)
  • Improved meter item function
  • Fixed issue where distance-based messages would sometimes not display.

Files

PMWA-2.1-forge-1.20.1.jar(69.59 KiB) Primary Download
PMWA-2.1-forge-1.19.2.jar(68.63 KiB) Download
PMWA-2.1-forge-1.19.4.jar(69.41 KiB) Download
PMWA-2.1-neoforge-1.20.4.jar(67.56 KiB) Download
PMWA-2.1-neoforge-1.21.1.jar(68.46 KiB) Download

Project members

vllax

Member

Details

Licensed MIT
Published 3 months ago
Updated 4 days ago