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- Fixed armor color blend onto held items
- Fixed incorrect coloring on EntityItems with 3d items disabled
Change Log
Fixes:
- Fixed alpha being set to brightness value
- Updated to release 7.1
Change Log
Additions:
- Added slot property interfaces
- IAlpha (defines the alpha level the stack in the slot should use)
- IHighlight (defines the color and opacity of a highlight on top of the slot)
- IResizable (defines the size of the slot itself)
- Added IColoredArmor, allows for multiple armor textures to be colored and rendered on the player
Changes:
- Moved colored item rendering code out of the mixins
- Rewrote IColored to return a Colored Texture array from an itemstack (you can now have an arbitrary amount of texture layers)
- All textures now have alpha value support
Removals:
- SlotResizeable class (replaced with interface)
- SlotCraftingDisplay class (replaced with interfaces)
- ModVersionHelper class (use fabric or halplibe version checking instead)
- SoundHelper class (identical to HalpLibe's SoundHelper)
- GUIAuditoryButtons class (use IButtonSounds)
Fixes:
- Fixed atlas size calculations being hardcoded at 32 wide
- Fixed alpha value being set to brightness value
Change Log
Additions:
- Can now add streaming sounds (disc music)
- Can now add cave music (cave sounds)
- Added mod menu library tag
Fixes: