-added 2 new advancements
-sorted all the mod's items into the vanilla tabs which means that they will no longer be at the end of the tab
-the Grip Shot can no longer attach to all blocks, it will bounce off blocks, that have a hardness value higher then 25 and it will only last for a short amount of time on blocks with a hardness value lower then 1, all this can be disabled using the new config option "Sticky Grip Shot"
-slightly nerfed the speed of using an elytra and the Grip Shot together
-added a new config option for the Barrel Blast, it makes the Barrel Blast take the knockback resistance of the target into account on use, meaning that if this option is active, a iron golem hit by a Barrel Blast will not be knocked back, since it has 100% knockback resistance
-stopped the Ender Kunai from targeting mobs that it couldn't hit
-made the ender dragon completely immune to the Barrel Blast's knockback, so you can't launch it into space anymore
-slightly changed the Tactical Crossbow's texture
lots of balancing
-reduced the default range of the Grip Shot from 40 to 20 (this can be configured in the new config)
-reduced the Barrel Blast's loading capacity from 8 to 6
-lowered max level of Chain Reaction from 4 to 3
-nerfed the damage of the Tactical Crossbow
-extended the Tactical Crossbow's loading time
-balanced Overload Enchantment:
- the loading time of the Tactical Crossbow will now vary depending on the number of arrows that are already loaded
- the loading sound of the Tactical Crossbow will now vary depending on the number of the already loaded arrows
fixed some more multiplayer issues
any multiplayer rendering issues from using the Grip Shot should now hopefully be fixed
-added the "Grip Shot":
- basically a Grappling Hook
-added 3 new enchantments:
- Chain Reaction: Gives you the ability to chain shots together by only triggering a one second cooldown after a specific amount of uses. [can be applied to the Barrel Blast]
- Sharpening: Slightly increases the damage of the Iron Nuggets you shot, it also makes them pierce through enemies and their armor. [can be applied to the Netherite Hand Plate]
- Safety Chain: Makes you immune to all Fall Damage while being attached to something through the Grip Shot. [can be applied to the new Grip Shot]
-Precision can now be applied to the Grip Shot, removing gravity from the projectiles and making the shots more precise
-if you shoot a Barrel Blast that is enchanted with Hot Burst while sneaking, the burst will now ignite tnt
-slightly increased the range of the Barrel Blast
-added some compat between this mod and other mods, currently mainly focusing on the ender kunai
- compat with optifine or mods that support optifine's format for emissive textures: some parts of the ender kunai will glow
- compat with better combat/epic fight: the ender kunai will have its own attack animations
-improved the Ender Kunai a bit more by adding more particle effects and the ability to catch it mid air
-added a new weapon: the "Ender Kunai"
- it can be thrown, the projectile will bounce of walls 2 times, it will teleport you on the third time
- as long as it hasn't teleported you it will pierce through all enemies in it's path
- on the second bounce, it will bounce directly towards a mob if there is a valid target nearby, otherwise it will bounce normally
- after 2 seconds of airtime it will also teleport you, but every bounce resets airtime
- it can be found in end cities
-shots from the Barrel Blast now no longer affect the mob, that the user is riding
-release