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  • Added the #raccoons-rabies:hittable tag, which allows for items in it to be used to hit your own raccoons. Added for compatibility with https://modrinth.com/mod/petfection :p
  • Fixed the bandit template duplication recipe only outputing one template instead of two
  • Overhauled raccoon data saving, fixing many bugs with breed times, sit states, and mod integration, such as with respawnable pets
  • Fixed raccoon breeding logic, making the child type respect parent types and even have a small chance to mutate into a different type
  • Added tiny models for baby raccoons (they look even cuter on your head)
  • Fixed anger-related methods returning null instead of their actual value
  • Raccoons remodeled and retextured (now uses Geckolib)
  • Added an Albino variant and a rare Amethyst variant
  • Added custom Rabies Hearts
  • Raccoons can now be picked up as an item by sneaking and right clicking them, and placed on your head via the hat trinket slot
  • Raccoons now have custom sounds
  • Bandit Upgrade Template now has a improved texture (Thanks n1tr0n)
  • Bandit Armour is now trimmable
  • Bandit Armour texture tweaked
  • Now is on Fabric loader version 0.16.5
  • Bandit Upgrade Template now has a crafting recipe
  • Added Bandit Armour Upgrade (found in strongholds)
  • Bandit Armor retextured
  • Bandit Hood rendering can now be toggled
  • Fixed a crash when loading with Elegant Armour
  • Now requires geckolib
  • Bandit Armour retextured
  • Added Raccoons
  • Added the Bandit Armour Set
  • Added Rabies

Details

Licensed ARR
Published 4 months ago
Updated 20 days ago