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Added the #raccoons-rabies:hittable
tag, which allows for items in it to be used to hit your own raccoons. Added for compatibility with https://modrinth.com/mod/petfection :p
Fixed the bandit template duplication recipe only outputing one template instead of two
Overhauled raccoon data saving, fixing many bugs with breed times, sit states, and mod integration, such as with respawnable pets
Fixed raccoon breeding logic, making the child type respect parent types and even have a small chance to mutate into a different type
Added tiny models for baby raccoons (they look even cuter on your head)
Fixed anger-related methods returning null instead of their actual value
Raccoons remodeled and retextured (now uses Geckolib)
Added an Albino variant and a rare Amethyst variant
Added custom Rabies Hearts
Raccoons can now be picked up as an item by sneaking and right clicking them, and placed on your head via the hat trinket slot
Raccoons now have custom sounds
Bandit Upgrade Template now has a improved texture (Thanks n1tr0n)
Bandit Armour is now trimmable
Bandit Armour texture tweaked
Now is on Fabric loader version 0.16.5
Bandit Upgrade Template now has a crafting recipe
Added Bandit Armour Upgrade (found in strongholds)
Bandit Armor retextured
Bandit Hood rendering can now be toggled
Fixed a crash when loading with Elegant Armour
Now requires geckolib
Bandit Armour retextured
Added Raccoons
Added the Bandit Armour Set
Added Rabies