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Changelog
Changelog
[0.12.0-beta] - 2024-10-03
Added
- Server Config
bonusLevelCap
: Adjust difficulty with a single value - Support for PKGBadges/CobbleBadges: Leaders will now drop badges from this mod when a player defeats them for their first time
- Support for SimpleTMs: Some trainer types have a chance to drop a random TR
- Trainer Card tracking feature: The Trainer Card will start to glow if the next key trainer (e.g. leader) spawns nearby and render an arrow that will lead towards them
- Trainer textures: These were procedurally generated in advance and mapped to the trainers so that every trainer identity has a unique appearance, though some differences might be very subtle for now. Different versions of the same trainer will have the same body but will most likely wear different outfits
Changed
- Drastically increased spawn chances for undefeated trainers (with emphasized names) and lowered the bonus spawn chance of key trainers (e.g. leaders) gained by players reaching their level cap
- Increased trainer health from
20
to30
- Loot table
defeat_count
condition now supports acomparator
field (EQUAL
,SMALLER
,GREATER
orMODULO
) - Overhauled loot tables: Adjusted drop chances and item pools (see this spreadsheet for more info)
- Prevent Trainer Card to open its GUI while holding an item in the other hand
- Trainer Card GUI: Click on discovered trainers in the list to show more information (e.g. biomes the trainer spawns in)
- Trainers now slowly regenerate health (about twice as fast as horses)
Fixed
- Advancement defeat count trigger counting all instead of distinct defeats per trainer type
Dependencies
Files
rctmod-forge-1.20.1-0.12.0-beta.jar(2.28 MiB) Primary Download
Details
Licensed LGPL-3.0-or-later
Published 6 months ago
Updated a month ago