Reactive Music

Reactive Music

Mod

Refactors Minecraft's music to be dynamic and reactive, including new fantasy and celtic tracks to give an air of adventure.

Client AdventureDecorationUtility

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Fixed:

  • Better compatibility with modded music discs
  • Normalized all music volume in the built-in music pack
  • Fixed music clipping out if music volume was loud
  • Adjust how minecraft music volume curve works to boost song volume overall
  • Cap master volume to 50% on initial mod install to prevent super loud scenarios
  • Songpacks now properly load from symlinks

Reactive Music v1.0.2

New Features:

  • Music now fades out when near a jukebox
  • Experimental support for "silent" events, if you put no songs on an event it will be silent
  • Backwards compatibility with v0.5 songpacks

Fixes:

  • Fixed misc crashes/failures that could happen when loading songpacks
  • Mod is now client-only to avoid crashing servers

Quick hotfix for v1.0

  • Fixed incompatibility with any mods that used SnakeYAML
  • Adjusted music delay timings based on feedback

Reactive Music full release! There's a ton of new features for songpack creators that you can check out, and a brand new tutorial video!

Some short highlights:

  • New events (HOME, STORM, SNOW)
  • BIOME=biomename support
  • DIM=dimname support
  • Better control over music frequency
  • And more!

Fix crash when opening the YACL menu in 1.21.4

Hotfix to fix BOSS event not working in compiled versions of the mod

This update targets improving the mod experience in modpacks!

New Features:

  • You can now blacklist dimensions that Reactive Music will be unable to play using /reactivemusic blacklistDimension This gets saved to the config and helps in cases where mods with new dimensions will have custom music and Reactive Music ends up playing on top of them.
  • Added VILLAGE, BOSS, and NEARBY_MOBS as new events!
  • Changed default behaviour of music picking to "fallback", which further prevents songs from playing if they've played recently. This can be disbled on entries with allowFallback: false
  • If a new event becomes valid, if the song that's currently playing is part of that new event it won't switch.

Bugfixes:

  • Music now properly fades back in if an event becomes valid again while it was fading out.
  • Improved biome tag conversion between 1.20 and 1.21, in general just using the 1.21 tag list will work reliably in both 1.20.x and 1.21.x.

Full-on combat events are planned and coming soon! Let me know on discord if there's any other features I can add to improve the experience for modpack creators!

Here's a pretty big update for Reactive Music!

General Updates:

  • Updated the built-in songpack with new songs, more variety, and better handling of some harsh transitions between nether/underground/etc.
  • Fixed music breaking when hitting an invalid song or switching songpacks too quickly.
  • Made songpacks with errors still able to load if those errors are non-critical

Songpack Creation:

  • Added ~50 new songpack events you can use in the form of biome tags. You can find the full list of new tags here!
  • Updated the songpack template to show usage examples.

Project members

CircuitLord

Owner

Details

Licensed GPL-3.0-only
Published a year ago
Updated 15 days ago