
Texture randomization
In minecraft models can be randomized to prevent things looking too repetitive like the stone and the camo will also feature the same randomization

Self Culling
Here is an example of the self culling feature with glass blocks applied to the blocks on the left

All Shapes From v1.6.6
An Overview of all the shapes accessible in ReFramed from v1.6.6 on

Dynamic culling
By default the blocks will have a single way of computing which texture should be rendered but here culling will change based on what the camo block rendering method is.

Frame with 2 Textures
This new addition takes what framed block also has using the existing shapes and featuring a by part dynamic culling on the shapes

An overview of v1.5 content
a small view of most of the states of all the shapes present in the mod

Camo with Different states
The frames can have camo with different states applied like here the logs with its 3 axes