Reimagined World Menu

Reimagined World Menu

Mod

Completely re-design the Create World menu.

Client DecorationGame MechanicsManagementUtility

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Reimagined World Menu

Completely Re-designs the Create World menu, as well as making some changes to the world list.

Features

  • Complete menu overhaul

  • Customizable image that represents each world type (default, flat, amplified, etc.)

  • Ability to add a custom icon to your world upon creation.

  • Increased resolution for world icons.

  • Translations for:

    - Italian
    
    - Spanish
    
    - Japanese
    
    - Portuguese
    
    - Polish
    
    - Russian
    
    - German
    
    - Serbian
    
    - Bulgarian
    
    - Czech
    
    - Tatar
    
    - Chinese
    
    - Dutch
    
    - Flemish
    

Resource packs

This mod allows you to customize two things with resource packs:

  • World type image

  • Tab icons

If you need exaples of what the pack should look like, then you can take a look in the source code's resource folder, Everything here has been used in the mod's source.

World preset images

To add custom world preset images, you must first create a resource pack, and in the folder reimaginedmenus/textures/misc, you must have an image with the name of the world preset identifier, for example, an amplified world would need an image titled amplified.

Tab Icons

To add custom world preset images, in your resource pack, and in the folder reimaginedmenus/textures/misc, create a json file titled tabicons.json, and in that file, put:

{
  "general_settings_icon": "modid:path/to/texture",
  "world_settings_icon": "modid:path/to/texture",
  "advanced_settings_icon": "modid:path/to/texture"
}

You can choose whatever texture you want, it can be vannila, modded, or a custom texture. If you want a custom texture, then just the identifier should look like this: reimaginedmenus:path/to/texture, then you just provide the textures in your resource pack.

Feedback

I'm entirely open to design changes and will consider adding your suggestion. I'm also open to adding and/or editing translations for your language, you will have two options:

- Translate the text yourself

- Or have me use Google Translate (Which is prone to inaccuracy, but can be quicker)

Project members

lamaprogramer

Owner

Details

Licensed MIT
Published a year ago
Updated 25 days ago