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(V.7.5.10 Changes) (1.21.1 Minecraft)

Misc:

Fixed an int overflow bug with the min_distance_from_world_origin option used in certain structure sets. The bug caused the structures to not spawn in certain areas of the world beyond the world center area. Fixing this means the structures will spawn more consistently throughout the world. The structures affected by this bug were End Ancient City, End Mineshaft, End Outpost, End Pyramid, End Ruined Portals, End Shipwreck, End Stronghold, and Nether Stronghold.

(V.7.5.9 Changes) (1.21.1 Minecraft)

Misc:

Slightly optimize Jigsaw Block match up and piece intersection checking for Repurposed Structures's structures.

(V.7.5.8 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Villages:

Made Mushroom Villages not be able to spawn within 6 chunks of vanilla villages/outposts or other RS villages.

Fixed Oak Village's Church being chopped off at top.

Outposts:

Made Repurposed Structures Outposts not able to spawn within 5 chunks of Mushroom Village.

Misc:

Added some caching on height grabbing to slightly speed up structure generation. Impacts villages the most.

(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Loot:

Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.

Modded:

Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.

(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Dungeons:

Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.

(V.7.5.8 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Villages:

Made Mushroom Villages ot be able to spawn within 6 chunks of vanilla villages/outposts or other RS villages.

Fixed Oak Village's Church being chopped off at top.

Outposts:

Made Repurposed Structures Outposts not able to spawn within 5 chunks of Mushroom Village.

Misc:

Added some caching on height grabbing to slightly speed up structure generation. Impacts villages the most.

(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Loot:

Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.

Modded:

Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.

(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Dungeons:

Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.

(V.5.1.15 Changes) (1.18.2 Minecraft)

Misc:

Disable logging of invalid placed Basalt Feature due to Distant Horizon issue.

(V.6.3.29 Changes) (1.19.2 Minecraft)

Misc:

Disable logging of invalid placed Basalt Feature due to Distant Horizon issue.

(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Loot:

Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.

Modded:

Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.

(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Dungeons:

Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.

(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)

Dungeons:

Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.

(V.7.5.5 Changes) (1.21.1 Minecraft)

Misc:

Updated to 1.21.1 Minecraft just to be sure.

(V.7.5.4 Changes) (1.21 Minecraft) (Config Datapack Updated)

Dungeons:

Made Deep Dungeons spawn only in spots with up to 5 air spaces instead of 11 to match Vanilla Dungeon's air space checks better.

(V.7.5.3 Changes) (1.21 Minecraft)

Misc:

Changed how I detect structures within features. May resolve issues where game gets deadlocked/stuck during worldgen.

(V.7.5.2 Changes) (1.21 Minecraft)

Cities:

Fixed crash when Wither Skeletons with Bows are spawned in the Nether City.

(V.7.5.1 Changes) (1.21 Minecraft)

Misc:

Silly me. Changed target_pool to target_structure for rs_pieces_spawn_counts files since it targets structures. Not pools.

(V.7.5.0 Changes) (1.21 Minecraft)

Major:

Ported to 1.21

Misc:

pool_additions is now renamed to rs_pool_additions with the name field inside change to target_pool. Files under same namespace and path aren't merged anymore but will override like normal datapacks. Use the target_name field to specify the template pool to merge the additional pool entries into.

rs_pieces_spawn_counts now has target_structure field for what template pool to apply their behavior to (only works for RS structures)

rs_pieces_spawn_counts is fixed so files properly override each other if under same namespace/path.

(V.7.5.3 Changes) (1.21 Minecraft)

Misc:

Changed how I detect structures within features. May resolve issues where game gets deadlocked/stuck during worldgen.

(V.7.5.2 Changes) (1.21 Minecraft)

Cities:

Fixed crash when Wither Skeletons with Bows are spawned in the Nether City.

(V.7.5.1 Changes) (1.21 Minecraft)

Misc:

Silly me. Changed target_pool to target_structure for rs_pieces_spawn_counts files since it targets structures. Not pools.

(V.7.5.0 Changes) (1.21 Minecraft)

Major:

Ported to 1.21

Misc:

pool_additions is now renamed to rs_pool_additions with the name field inside change to target_pool. Files under same namespace and path aren't merged anymore but will override like normal datapacks. Use the target_name field to specify the template pool to merge the additional pool entries into.

rs_pieces_spawn_counts now has target_structure field for what template pool to apply their behavior to (only works for RS structures)

rs_pieces_spawn_counts is fixed so files properly override each other if under same namespace/path.

(V.7.5.2 Changes) (1.21 Minecraft)

Cities:

Fixed crash when Wither Skeletons with Bows are spawned in the Nether City.

(V.7.5.1 Changes) (1.21 Minecraft)

Misc:

Silly me. Changed target_pool to target_structure for rs_pieces_spawn_counts files since it targets structures. Not pools.

(V.7.5.0 Changes) (1.21 Minecraft)

Major:

Ported to 1.21

Misc:

pool_additions is now renamed to rs_pool_additions with the name field inside change to target_pool. Files under same namespace and path aren't merged anymore but will override like normal datapacks. Use the target_name field to specify the template pool to merge the additional pool entries into.

rs_pieces_spawn_counts now has target_structure field for what template pool to apply their behavior to (only works for RS structures)

rs_pieces_spawn_counts is fixed so files properly override each other if under same namespace/path.

(V.7.5.1 Changes) (1.21 Minecraft)

Misc:

Silly me. Changed target_pool to target_structure for rs_pieces_spawn_counts files since it targets structures. Not pools.

(V.7.5.0 Changes) (1.21 Minecraft)

Major:

Ported to 1.21

Misc:

pool_additions is now renamed to rs_pool_additions with the name field inside change to target_pool. Files under same namespace and path aren't merged anymore but will override like normal datapacks. Use the target_name field to specify the template pool to merge the additional pool entries into.

rs_pieces_spawn_counts now has target_structure field for what template pool to apply their behavior to (only works for RS structures)

rs_pieces_spawn_counts is fixed so files properly override each other if under same namespace/path.

(V.7.5.0 Changes) (1.21 Minecraft)

Major:

Ported to 1.21

Misc:

pool_additions is now renamed to rs_pool_additions with the name field inside change to target_pool. Files under same namespace and path aren't merged anymore but will override like normal datapacks. Use the target_name field to specify the template pool to merge the additional pool entries into.

rs_pieces_spawn_counts now has target_pool field for what template pool to apply their behavior to (only works for RS structures)

rs_pieces_spawn_counts is fixed so files properly override each other if under same namespace/path.

(V.7.4.1 Changes) (1.20.6 Minecraft)

Misc:

(NeoForge): Fixed mod not loading in world due to a bad mixin not undo a Mojang limit.

(V.7.4.0 Changes) (1.20.6 Minecraft)

Misc:

Updated to 1.20.6

Villages:

Named the Nausea Potions as "Dry Whisky" in Badland Villages' Saloons

(V.7.3.5 Changes) (1.20.4 Minecraft) (Config Datapack Updated)

Ancient Cities:

Fixed some broken processors for Nether Ancient Cities.

Villages:

Fixed some broken processors for Badlands Villages, Cherry Villages, and Ocean Villages

(V.7.1.15 Changes) (1.20.1 Minecraft) (Config Datapack Updated)

Ancient Cities:

Fixed some broken processors for Nether Ancient Cities.

Villages:

Fixed some broken processors for Cherry Villages and Ocean Villages

(V.7.3.4 Changes) (1.20.4 Minecraft)

Misc:

Removed the basalt feature mixin logging. Wills top logspam with current versions of Distant Horizon. Has to do with how DH uses a different way of genertaing chunks that doesn't match what vanilla does.

(V.7.1.14 Changes) (1.20.1 Minecraft)

Misc:

Removed the basalt feature mixin logging. Wills top logspam with current versions of Distant Horizon. Has to do with how DH uses a different way of genertaing chunks that doesn't match what vanilla does.

(V.7.3.3 Changes) (1.20.4 Minecraft) (Config Datapack Updated)

Villages:

Spawned big coral more often in Ocean Villages.

In Ocean Villages, coral are now 50% dead in neutral temperature oceans and fully dead in cold or frozen oceans.

(V.7.3.2 Changes) (1.20.4 Minecraft) (Config Datapack Updated)

Bastions:

Made geodes try not to spawn in Underground Bastions.

Cities:

Relaxed some air space spawn condition for Nether City to try and let it spawn more often when other Nether terrain modifying mods are on.

(V.7.3.1 Changes) (1.20.4 Minecraft) (Config Datapack Updated)

Mineshafts:

Fixed Basalt and Soul Mineshafts not importing modded loot.

Outposts:

Fixed Basalt and Soul Outposts not importing modded loot.

Made Soul Outposts have Zombified Piglins instead of Piglins and Brutes.

Misc:

Changed maps in trade offers to say to not buy them until they are finished locating their target structures.

(V.7.3.0 Changes) (1.20.4 Minecraft) (Config Datapack Updated)

Villages:

Fixed Crimson and Warped Villages's Weaponsmiths getting a wall of Obsidian that blocks their entrances.

Fixed several village houses not spawning or were absurdly rare.

Fixed Fishery building in Crimson and Warped Villages having waterlogged blocks.

Fixed Weaponsmith house having Terracotta and Orange Terracotta in Crimson and Warped Villages.

Fixed plants able to persist into RS village houses.

Made all RS village houses now pillar downward if land is removed under them at worldgen by cave or ravines!

Shipwrecks:

End Shipwrecks's insides won't be filled with terrain blocks anymore.

Outposts:

Added Ocean, Savanna, Basalt, and Soul Outposts!

Made all RS Outposts now pillar downward if land is removed under them at worldgen by cave or ravines!

Mineshafts:

Added Basalt and Soul Mineshafts!

Replaced Beetroot and Beetroot Seeds in Nether Mineshafts to have Porkchops and Cooked Porkchops instead.

Changed secret banner pattern for Nether Brick Mineshaft.


Project members

TelepathicGrunt

Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 2 months ago