Rin's Fortress

Rin's Fortress

Mod

A mod adding more defensive options to BTA. (Better Than Adventure)

Client and server EquipmentGame MechanicsUtility

958 downloads
3 followers
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Changelog

  • Updated Hot labyrinth treasure chance to 100%
  • Updated "Hot" biomes to include Grassy Outback and Caatinga.
  • Amulets of restoration are now rarer for regular labyrinths.
  • Added Boreal and Meadow labyrinths.
  • Spiders are no longer slowed down by cobwebs.
  • Spider Ai updated for shooting webs.
  • Fixed Snowman ice ball not disappearing in expert mode.
  • Fixed Stone Shield recipe from requiring cobblestone to cobblestones.
  • Fixed Squid crashing the game with modern hit sounds enabled.

Rin's Fortress updated to 1.1.2

  • Adjusted Shield knockback.
  • Changed entity id starting from 100 to 200 for mod compatibility.
  • Extended parry hitbox for consistency.
  • Fixed movement speed penalty for status effects.
  • Added Expert mode in config (WIP).

Rin's Fortress (Formerly known as Better with Defense) updated to 1.1.1

  • Updated Logo.
  • Refactored code.
  • Added comments to code.
  • Rewrote major portions of code for shields and effects.
  • Above changes result in shields used in servers to perform correctly.
  • Fixed Stone Shield interaction with players.
  • Removed Steel Shield fire on hit.
  • Steel Shield description updated.
  • Steel Shield can now produce puffs of flame when hit with flint.
  • Fixed Tearstone Shield damage registration.
  • Changed Tearstone Shield defense boost at low health to be based on max health.
  • Added Rocky helmet as treasure for hot biomes.
  • Added Amulet of restoration as treasure for temperate biomes.
  • Leather armor now reduces mob aggro range.
  • Added config option for modern hurt sounds.
  • Updated server mod compatibility

Better With Defense updated 1.0.9

  • Fixed NoNameDye compatibility.
  • NoNameDye + BWD do not work together in servers temporarily.
  • Added new Daze effect that deals damage over time and slows enemies.
  • Removed Thorns from Golden Shields.
  • Golden Shields can now parry projectiles.
  • Golden Shields Knockback reduced.
  • Golden Shields now apply Dazed on hit.
  • Updated Golden Shield description.
  • Updated Golden Shield durability.
  • Updated Iron Shield durability.
  • Updated Stone Shield description.
  • Updated Stone Shield effects.
  • Updated TearStone Shield entity passthrough.
  • Updated TearStone Shield throwing ability.
  • Updated Diamond Shield damage.
  • Steel Shield damage increased.
  • Added Alchemist's Poison.
  • Snowmen can now have carved pumpkins placed on their head.
  • Fixed entity renders for multiplayer

Updated Tearstone Shield texture Updated Leather Armor texture Added support for NoNameDyes

Added 7.2 version for compatability with mods

  • Wooden and Leather Shields now move 25% faster
  • Fixed an issue with leather boots trampling farmland.
  • Fixed an issue with capes not rendering while holding a shield
  • Added a new Tearstone shield found in permafrost labyrinths
  • Updated textures
  • Tempfix for server

Updated to Babric 7.1_01 for other mods/user support

Fixed some compatibilities with mods. ie NoNameDyes

Updated Achievements (WIP, does not work atm)

  • Added dyeable leather armor

  • Steel shields now set enemies on fire

  • Update shield descriptions

  • Reupload so autodefaults to mod instead of sources


Project members

mizuri-n

Member

Details

Licensed CC0 1.0
Published 7 months ago
Updated 21 hours ago