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A couple dedicated server crash fixes

Stands

  • Added new mechanics to heavy punches
    • When an entity knocked back by a heavy attack flies into blocks, it takes extra damage and can break these blocks depending on their durability
    • When punching a block, destroys more blocks in the area
      • Solid blocks destroyed this way will break off as block shard projectiles
    • Note: both features are new and will need more fixes/readjustments
  • When using singular attacks, the Stand now goes directly in front of the player's look direction (similarly to barrages)
  • Increased the maximum default Stand stats, there is also now a small increase in stats between Resolve Levels 0-4
  • Attacks blocked with a Stand no longer apply knockback
  • Stands can now knock back non-living entities with punches
    • Tested on TNTs, doesn't seem to work on projectiles currently, that's going to be fixed too
  • If a Stand is obstructing the view, in addition to rendering only the Stand's arms (like it worked previously), it now also has a colored outline
    • Note: this is most likely temporary, I'm looking at other ways to make Stands not block the view

Hamon changes

  • Reworked wall climbing

    • Now the player just needs to use the ability on a wall once, then use WASD to move and Space to let go
    • Added player animations for climbing
  • Reworked Rebuff Overdrive

    • Now has a specific timing, during which it works as a counter
    • Increased the counter's damage and knockback
    • While active, reduces incoming damage from non-melee attacks and knockback
    • Added a player animation
  • Nerfed Hamon healing

    • No longer gives maximum Regeneration effect instantaneously, now the player needs to hold the ability for a bit to increase the regeneration effect and the remaining effect durability
  • Metal Silver Overdrive now combines both versions of it (Ovedrive which can be used with weapons, and a fist Overdrive that deals more damage to armored targets)

  • Added player pose for Sendo Wave Kick

  • Credit for all the mentioned player animations to dikiytechies

  • Hamon training changes

    • Breathing training level no longer caps Hamon Strength and Hamon Control level by default
    • Completing all 4 exercises now lets the player skip 2 days instead of 1
    • If the player has level 100 of breathing training, it will not decrease anymore if they stop doing exercises
  • Hamon aura visual changes

    • Hamon aura particles now render around the hand in 1st person
    • Added client setting option to make the particles blurry

Vampirism

  • If a vampire player's respawn point is a coffin, they now respawn inside that coffin
    • Updated coffin model (by August_dr)
  • Undead Regeneration effect is no longer used for vampires, they now gain regular Regeneration instead

New powers

  • Added 2 new Non-Stand powers (currently only obtainable with either console commands or the unofficial Stone Legacy addon) - Pillar Man and Zombie
    • Credit for most of the work on their abilities to Yujin

New items

  • Firebomb - throwable, sets blocks and entities on fire on impact, can be infused with Hamon for extra AoE damage
  • Polaroid - consumes paper to take pictures of what you're currently looking at

Controls QoL

  • Action keybinds are now rendered in the HUD (can be disabled for each keybind individually)

  • Action keybind toggles

    • Each keybind can now be set to either trigger the action (default) or just select it in the HUD
    • In addition, each keybind can be set to work either when that power's HUD is opened, closed, or regardless of whether it is opened or not
  • A toggle switch to disable the hotbars from the HUD entirely in 1 click

  • Mouse scroll changes motion speed in Stand manual control mode

  • Crazy Diamond's anchor block can be used from main hand

  • Hamon meditation has now once again has a shortcut keybind (not bound to any key by default)

Effects

  • Bleeding - reduces the maximum health by 2 hearts per effect level
  • (Creative-only) Integrated Stand - lets the entity attack Stands directly

Addon support

  • Stands can now have their own cosmetic Stand stat values in the pause menu (can be used for things like GER's zero stats, adding infinity symbols, substands' Stats, etc.)
  • Stands can now have their own Stand disc models
  • Individual Stands can now override the unsummon duration
  • Added support for Gecko/Blockbench models for items

Config

  • (WIP) "/jojoconfig abilities" command - config for specific abilities, currently under development, will be updated with options specific to the abilities
    • Time stop settings (such as length, cooldown, etc.) moved from Stand stats to this config
  • New config options
    • arrowDurability and arrowDurabilityBeetle
  • New entity type tags (https://minecraft.wiki/w/Tag#Entity_type_tags)
    • "jojo:hamon_damage"
    • "jojo:no_hamon_damage"
    • "jojo:vampire_can_drain"
    • "jojo:vampire_cannot_drain"
  • Turned "abilitiesBreakBlocks" config option to a gamerule (jojoAbilitiesBreakBlocks)

Bug fixes

  • Fixed the crash that prevented an Arclight server from launching with this mod
    • There is still an incompatibility that results in abilities like Stand barrages, Emerald Splash and other such attacks breaking armor much faster than intended
  • Fixed "standRandomPoolFilter" config option's LEAST_TAKEN mod (worked like NOT_TAKEN due to an error)
    • In NOT_TAKEN mode, the arrow is no longer usable if all Stands are already taken
  • Adjusted the Stands' physical resistance formula to not be equal to 100% on high stats
  • Numerous other bug and crash fixes

Small things

  • Cartographer maps
    • The probability of getting a map depending on the cartographer's biome now works similarly to the biome graph from Mojang's villager trade rebalance (https://minecraft.wiki/images/Village_Graph.png)
    • Added an achievement for buying a map
    • Buying a map to one of the mod's structures from a cartographer for the first time now has special effects
      • Structures themselves now have their special map icons
  • Items can now be picked up in time stop
  • Flowing liquids no longer push entities in time stop
  • Added gloves enchantments - Brawler and Quick Strike
  • Soap is now crafted using a water bottle, instead of a bucket of water and empty bottle
  • Vampires from Vampirism mod are now affected by Hamon like this mod's vampires are
  • Keybinds can now be set for each individual ability in the "" menu
  • Stand model support for resource packs
  • Updated Star Platinum and The World's models
  • Client config settings moved to the Minecraft's options menu
  • Players now use H to learn Hamon from other players instead of right-clicking
  • Increased overall Stands' damage resistance, added a config option to edit add Stands' damage resistance
  • New client setting to minimize the HUD hotbars after selecting an ability
  • Removed timeStopFreezesParticles client config option, now the feature is always enabled
  • Time stop now freezes stuff like furnaces and liquids
  • Vampire players are now affected by the Smite enchantment and damaged by Instant Healing potions
  • Crazy Diamond can now restore blocks destroyed by fire
  • Dyed cassettes from resource packs now automatically show up in the Creative tab
  • Using a Stand Disc no longer requires the player to previously get a Stand from an Arrow
  • Crafting recipes that need the player to have a specific Stand (road roller) now show up in JEI
  • Hamon:
    • Nerfed Sendo Overdrive's range
    • Nerfed Turquoise Blue Overdrive and gave it 1.5 seconds of cooldown
    • Sunlight Yellow Overdrive now takes twice as much time to charge, but the user can sprint while charging it
    • Living Organism Infusion overhaul - instead of dealing small damage continuously, charged blocks now deal one-time damage with knockback
    • Buffed the damage output of Projectile Infusion
    • Overhauled Hamon Protection (renamed to Repelling Hamon) - instead of holding the ability, it is toggled on & off, it also requires Hamon energy and won't consume breath stability
    • Hamon Shock's windup is 0.5s shorted and isn't interrupted by getting attacked, but takes a lot more energy
    • Hamon Leap is now shorter, has lower cooldown and consumes more Hamon energy
    • You can slowly walk while using Overdrive Barrage
    • Scarlet Overdrive now works similarly to Sunlight Yellow Overdrive, taking less time to charge and dealing less Hamon damage
    • Tornado Overdrive's damage output is less dependant on height the player is falling from
    • Reduced Clacker Volley's windup time to 1 second
    • Rebuff Overdrive (WIP) - replaces Joseph's Cheat Death skill, a counter which has 4 seconds of cooldown
      • Will later be updated with a player animation for a more clear timing window
    • Bubble Launcher, Bubble Barrier, Bubble Cutter use soap
      • Either bottles of soap solution (new craftable item), or soap coated gloves (gloves that consume the bottles of soap for more efficient and convenient soap usage) are now required
    • Buffed Hamon damage of Bubble Launcher and Bubble Cutter
    • Both Bubble Cutter and Bubble Cutter Gliding now has a 1 second cooldown
    • Changed learned skill requirements for some of the technique skills
    • Hamon Detector's glowing effect is now only visible to the user
  • Fixed the crash with Mob Rendering
  • Fixed experience dupe glitch involving Crazy Diamond
  • Fixed barrages ignoring Stand blocking
  • Lots of small patches and bug fixes

An incomplete version of the Hamon rework update. The most notable changes also include QoL for controls, a way of curing vampirism in Survival, and a rework of Stand Arrow mechanics.

First Modrinth release! 6 Stands, Hamon and vampirism are present in this version


Project members

StandoByte

Owner

Details

Licensed GPL-3.0-or-later
Published a year ago
Updated a month ago