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Rods from God 1.1.2+1.21.1

  • Solar Prism Overheat self-damage now ignores PVP settings in server.properties
  • Create an imperfect and hacky solution to (hopefully) prevent classloading issues with the One Watch

Rods from God 1.1.1+1.21.1

  • Fix a neoforge mixin conflict with EntityTrackerEntryMixin

Rods from God 1.1.0+1.21.1

  • Append minecraft version to the mod version
  • Fixed Tungsten Rod scale (this is big, so bump minor version)
  • Added recipe for Solar Prism Headset
  • Removed the Modfest Watches item tag because it's probably better to do it via datapack, and it makes my mod less constrained by Modfest 1.21
  • Added EMI compat

Rods from God 1.0.9

  • Update CCA version (6.1.1 -> 6.1.2)
  • Fixed Solar Laser not rendering if too far away but still in range of the laser's damage zone
  • Fixed Solar Laser rendering through blocks (forgot to square root a distance value)
  • Fixed Solar Laser dealing damage during night/midnight
  • Updated README because I forgot it existed
  • Make the Gravity Increase status effect image 18x18 instead of 180x180

Rods from God 1.0.8

  • Solar Prism Headset can now kill creative players. That is all. Have a good day.

Rods from God 1.0.7

  • Solar Prism Headset sets entities on fire again
  • Solar Prism Headset damage output is decreased slightly
  • Reduced the range of The Illager's Guide to Spellcasting : Volume 1 : Fangs

Rods from God 1.0.6

  • Solar Prism Headset no longer sets entities on fire
  • Solar Prism Headset overheat damage now bypasses basically everything (so that (creative mode) players can't abuse it too much)
  • Increased the damage output of the Solar Prism Headset
  • Increased the search range of The Illager's Guide to Spellcasting etc. etc.

Rods from God 1.0.5

  • Redid sounds for the Solar Prism Headset
  • Fix indefinite looping of Corrupted Star Fragment's death explosions

Rods from God 1.0.4

  • Added The Illager's Guide to Spellcasting : Volume 1 : Fangs
  • Added the Solar Prism Headset

Rods from God 1.0.3

  • Fixed/added tooltips for The One Watch
  • Added the Gravity Increase status effect and its potions
  • Added subtitles for Kinetic Explosions

Rods from God 1.0.2

  • Added One Watch to Rule Them All
  • I forgot what else I did
  • Oh yeah, I added a custom recipe to add/remove the create fire Data Component to Aiming Devices

Rods from God 1.0.1

  • fixed inverseExplosionDamageFactor dividing by 0 sometimes
  • Added a Tungsten Rod Landing Marker to make it more obvious where a Tungsten Rod will land
  • Added some Data Component Types for the Aiming Device to more easily control some of the nbt data of the summoned entity
  • Actually implemented DeathExplosionComponent
  • Added one Data Component Type that makes you invincible against most damage sources (it's supposed to be a bug, but it's a feature now, I guess). I'll fix this later (or not, we'll see).
  • Added Splash Potions of Lightning, which can be brewed with any Splash Potion and a lightning rod. The new lightning potion will keep the effects of the splash potion it was brewed with.
  • Added Super Bouncy Slime Block, a nerfed version of the bouncy castle option from 23w13a_or_b (only launches you ~100 blocks maximum). It is crafted with 4 slime blocks in a square pattern.

Project members

SkyNotTheLimit

Member

Details

Licensed MIT-0
Published 13 days ago
Updated a day ago