- Added new move to Magician's Red: Life Detector: it is triggered and put away by pressing V while blocking, highlights mobs in a 15 meter (block) radius with an orange outline
- Added cooler visuals to fire slam move
- Added faster/slightly more particles to ankhs that explode when created in firestorm
- Fixed the rpg leveling config having incorrect math handling for max level 1 stands (wip stands), resulting in them setting the health of mobs to NaN and making them unkillable
- Fixed the ankhs persisting when relogging making them stay in place, tiny and unowned
- Fixed creating certain projectiles with MR in stopped time leaving them permanently fixed in place
- Fixed a strange crash regarding stand fire code running even when the block was gone for a tick
- Fixed concealed flame not properly taking 1 of the item from your inventory, resulting in duplication
- Fixed bug where the displayed levels to get stands doesn't adjust alongside config
- Added a new move to MR, Buried Hurricane- while charging crossfire hurricane, press C to bury it into the ground. It will slowly automatically pursue your enemies and explode on contact. It is the move Avdol uses in secret while hurricane special distracts polnaregg
- Added new move to MR, Concealed hurricane- while holding a block and charging crossfire hurricane, pressing Z will send out the hurricane stored in a floating block. If a player hits it, it will explode on them alone, otherwise it is a peaceful move to other mobs. This is a counter of sorts inspired by the fake MR statue concealing a hurricane
- Added a new move to MR, Flame Dive- sneak + V causes MR to launch forward in front of you. If it hits something, your stand is sealed for 20 seconds, but it does massive damage. Based on the ability Avdol uses in the anime version of the High Priestess fight.
- Added a new move to MR, Crossfire Firestorm- V to toggle on and off a massive fire Ankh. While it is active, your crossfire moves become more powerful and can be used in the rain, the downside is your cooldowns are longer. Based on the OVA scene
- Magician's Red now has its weakness to water and rain demonstrated in the prison scene
- Made Magician's Red projecties immune to fire
- Slightly adjusted fireball colors
- Fixed a bug where MR stand disc displayed skins of Justice in text
- Fixed a bug where D4C wouldn't fade in and out
- Fixed a bug where D4C dimensions wouldn't tick on forge
- Fixed unreported bug where the debug stand fire blocks appeared in the creative inventory of the forge port of the mod
- Added a new move to Magician's Red, the fireball barrage, it is based on something he does in the anime against polnareff and takes the neutral barrage slot. The longer you barrage, the more fireballs you continue to spew.
- Colored flames! There are placeholder skins for blue, green, purple, and Jojovein dread fire! This changes all particle and burn effects to match the color
- Added a tell to Magician's Red's crossfire Hurricane charging, a little sound effect + particles to indicate when it crosses between phases
- Updated some language files
- Fixed a bug where dying with Magician's Red left the ankhs alive forever
- Fixed a bug where dying with Magician's Red left the fire alive and made it burn the user
- Fixed a bug where Magician's Red could somehow barrage clash
- Fixed ankhs jittering in TS
- Fixed a bug where death messages were not displayed correctly for Magician's Red users
- Fixed a bug where Magician's Red's fires somehow cause knockback, which in turn made mobs basically unable to reach you
Fixed forge version not working at all period and crashing due to a last minute typo before building
- New WIP move for Magician's Red: flamethrower- it deals damage and burn at a higher range than a rush, with aoe, and charges quicker. But it does not cause knockback or daze. To use this move try sneaking and inputting barrage, like kick barrages
- Added config for stand arrow stand disc pool, now you can add WIP stands early (don't say we didn't warn you they really are unfinished) or remove stands you don't like
- Added config for natural stand user mob disc pool
- Corrected hitbox for magician's red's neutral attack
- Fixed corpse rising noise having a massive range due to a typo
- Fixed an urgent server crash caused by the last version
- New WIP move for Magician's Red: flamethrower- it deals damage and burn at a higher range than a rush, with aoe, and charges quicker. But it does not cause knockback or daze. To use this move try sneaking and inputting barrage, like kick barrages
- Added config for stand arrow stand disc pool, now you can add WIP stands early (don't say we didn't warn you they really are unfinished) or remove stands you don't like
- Added config for natural stand user mob disc pool
- Corrected hitbox for magician's red's neutral attack
- Fixed corpse rising noise having a massive range due to a typo
- Fixed an urgent server crash caused by the last version
- Added D4C model/textures
- Added stand disc text to suggest WIP stands are WIP
- Registered D4C stand disc to Forge version and fixed d4c entity crash for forge
- Magician's Red shift attack mostly done, kick/punch (needs new visuals)
- (MR flamethrower and fireball barrages are unfinished)
- Fixed bug where the final ankh size didn't place down a fire in one of the four cardinal directions
- Fixed a bug where if you hold a body bag in your offhand, and the body bag is not a creative bag, the bag will only have the ability to pick up corpses but not put them down
- Fixed stand fire rendering bug and made it render nicely
- Added crossfire hurricane and crossfire hurricane special. The former can be charged up a variable amount, and fired off by pressing the button again. The latter creates a circle of flames, and 4 ankhs. You have to wait for it to fully charge to shoot the 4 out, and they are shot individually.
- Improved and refined snap- it clears ankhs, stand flames, and entities who are on fire with stand flames
- Improved flames from Magician's Red and fixed lots of bugs pertaining to them
- Numerous other refinements to Magician's Red (For the record, Magician's Red doesn't actually have a barrage, that is placeholder code from other stands)
- Added The World A-Go! Go! skin
- Added an experimental command to generate D4C worlds, so far they are just copies of the overworld and the feature is barebones, we don't recommend using it in a serious way yet
- Likely fixed a rare bug related to fall bracing
- Fixed wither using fall brace if given a stand
- Fixed a bug where when holding the executioner's axe, using other damage sources like stand attacks would drop corpses
- Fixed bug with final punch and final kick, where raising the damage multipliers or turning on level up rpg mode would multiply the damage multiple times making it spiral out of control
- Started Magician's Red (currently it can only be used to light furnace type blocks, to place down stand fire, and to snap it away- the rest is placeholder)
- Punch angle reduced (25 degrees -> 15 degrees) + config
- Star Platinum Manga skin is now more accurate (thank you okok), the old skin is still available
- Added a config option to freeze stand cooldown recharging when you cannot breathe
- Star Platinum now has its manga debut skin with Jotaro's pants, the iron backplate, the metallic arm connecter, less wild hair and its unique headpiece
- Star Platinum now has Jojonium skin (thank you psychoda)
- Justice now has Jojonium skin (thank you psychoda)
- Squids now bleed hemolymph (blue blood), apparently this is scientifically true
- Updated JP and RU lang files
- Villager corpses now have projectile resilience (configurable), updated their texture to imply that connection
- You can no longer fall clutch with fog clones (it didn't make any sense)
- Fixed fog clones not respecting TS armor rendering freeze
- Fixed fog clones not respecting glass visage armor hiding
- Fixed justice fog chain spam bug
- Fixed inhaling in timestop
- Fixed cackle sound extending too far
- Fixed water animals in general not bleeding
- Right Clicking to set mob path for justice now shows a pointer particle icon where you clicked
- Baby stand users now have baby stands (smaller and bigger heads)
- Jotaro visage makes your stand look bigger to scale with Jotaro
- Bosses can now be given stands with worthiness arrows/commands (they just don't get worthy naturally)
- Many Stand User mobs who gain stands wind up with a skin related to / pairing well to the color of their mob
- The rpg leveling config now works on justice
- Foggy blocks no longer prevent rain from damaging endermen
- Corpses can now breath underwater
- There is now a vanilla texture team for justice corpses
- Villager/Creeper/Spider corpses float in water like their source mobs
- Fixed The World's final kick not getting its bonus damage (unless max TS time config was set low)
- Fixed stand punches and glaives not working on the ender dragon
- Added leveling to justice
- Added justice AI, different mobs do different summons and tricks (creeper, raiders, source mobs of corpses, and other mobs)
- Star Platinum inhale on Justice (lol)
- Added stand rejection for Justice on arrow against unworthy mobs, they are flung up and down with fog chains
- Added kill all selected corpses in tactics menu, and refined menu selection
- There is now a cackle button in the tactics menu
- Justice corpse damage and fog chain cooldown config options
- New locacaca no longer works on corpses
- Slight stand mining exp reduction + you can no longer get exp from mining ice
- Slight corpse arrow damage nerf
- Made the audio less weird and directional for justice corpse selections
- Added a client config option to disable armor rendering on fog clones in case it crashed with other mods
- Justice is now immune to stand attacks (it shouldn't be punchable by stands in control mode or otherwise)
- Fog morph now dissipates when you use fog clones and shares the cooldown
- To prevent an obscure X-ray bug while smashing yourself into the top of slabs or stairs, you can no longer pass through them in control mode
- Fixed Justice Team color selection lost on death
- Fixed Villager corpse playing zombie death noise
- Fixed Villager corpse model rendering with other villager model walking animations
- Fixed holding right click causing rapid pathfinding with justice corpses
- Fixed Justice tactics menu rendering cooldown visually for fog clones
- Added Fog Clones to Justice- it is a simple defensive maneuver that makes two illusion clones for a few seconds, and the last one standing is always the real one
- Added config option to make Justice fog less bright, by default it is slightly less bright but still white overall
- Slightly nerfed corpse spider damage and spider mount speed
- Corpses now use you as a damage source (for drops and achievements and death messages)
- Non-Justice users can no longer see nametags in fog
- Fixed Enya/Jotaro visage model issues with poses
- Fixed Star Platinum basball skin's bat mysteriously no longer rendering properly
- Fixed Star Platinum model's knee UV issues
- Fixed Star Platinum's scope eyes always rendering in spectator
- Fixed corpses auto targeting on players
- Fixed being able to ride on someone else's spider corpses
- Fixed inhale sounds and fog sounds being double tracked audio (they sound loud and do not get quieter with distance)
- Fixed corpses not being able to use defend ai anymore after you die
- Fixed corpses not falling when you switch stands or when they leave fog range
- Fixed kick barrage playing all hurt sounds (and added new barrage death message)
- Fixed stands targetting and hitting dead mobs
- Fixed creative command mobs (jotaro, ova enya) not working
- Fixed visage disappearing in inventory (only visually) on relog
- Fixed the corpse selection sound playing when you place blocks using justice control mode
- Fixed spiders continue to move down a path when the fog dismounts you from it, fixed corpses in general moving inconsistently when the fog falls
- Fixed corpses causing mobs to become corpses if they kill the mob with melee while you (who didn't hit them) are holding an executioner's axe or scissors