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0.12.0

Added

  • [1.21] Neoforge support! Many changes have been made under the hood, so if you encounter any issues (even in the Fabric version), please let us know!
    • Neoforge version has feature parity, only missing thing is the "live connection" part of the Gamemaster mode due to dependency issues
  • gdata command, used to convert dialogue and places files to the new format (see below + wiki for details)

Tweaked

  • [1.21] Since the development tools for 1.21.0 are not supported anymore, future versions of the mod (this one included) will only be on version 1.21.1 (or higher)
  • Dialogues now store their text in separate data entries, still server-side to sync the dialogue timing for all players
  • gquest command can now list all the quest stages available for the selected entity
  • Growsseth preset locations titles are now localized

0.11.7

Fixed

  • [1.21] Fixed our village houses not spawning when the Lithostitched library is installed
  • Fixed the "Ruins of Growsseth" prefix not appearing inside logs from our mod

0.11.6

Fixed

  • [1.21] Fixed crash with mods using the spawn_condition feature of the Lithostitched library

Note: the village houses from our mod will stop spawning if Lithostitched is loaded (MC 1.21 only), we are working on a fix

0.11.5

Tweaked

  • Slightly increased compression for music discs audio, significantly reducing the size of the mod!

0.11.4

Fixed

  • Fixed an issue where the final part of the researcher's quest would not trigger

0.11.3

Fixed

  • Resolved crash when playing with mods that add entities able to place blocks

0.11.2

Added

  • [Web Console] The Live Update service (websocket connection) is now manageable from Egobalego at Home and fully supported by the mod
  • [Web Console] Added a simple update checker to be notified when a new version of the webapp is available
  • New command /gtemplate, replaces /booktemplates and supports sign templates
  • Added a note in the World Creation Tab specifying that the "Growsseth" preset may not generate the exact same world as in the Twitch series

Fixed

  • [Web Console] fixed a bug introduced with the last release that prevented the last_id.txt file from being loaded correctly (if you are using that version, please update!)
  • Fixed simple notifications appearing in-game incorrectly as custom ones (but without an icon)
  • Fixed the Live Update service not closing newly created sockets after failing to connect

0.11.1

Added

  • Right-clicking on the researcher mid-dialogue now skips the current chat message
  • [Web Console] Added dark theme to Egobalego at Home (download it from the GitHub releases!)

Tweaked

  • The first advancement now requires interacting with the researcher directly, instead of just reaching his tent
  • Improved terrain adaptation for most of the structures, should fix the instances where some structures would spawn suspended in midair
  • Added logging to painting placement fixes during structure generation, to prevent confusion when using mods that fix the same problem

Fixed

  • Fixed an instance of the researcher's tent notes not using templates (they always appeared in italian)
  • Lowered the water level of the conduit church nbt, to avoid the appearance of water blobs when it spawns too high up
  • Corrected the durability values for certain items found in the enchanting tower and conduit church

0.11.0

Added

  • Common tags convention for structure spawns, making the mod compatible with other biome mods
  • Added dialogue and diary variations for players who complete the main quest without meeting the Researcher
  • [Data] groups and groupUseLimit fields for dialogues data, allowing to make dialogues mutually exclusive
  • [Data] Templates now support signs and hanging signs
  • Researcher now changes expression when becoming aggressive
  • Sound for music disc "Ancora Qui"
  • Subtitles for mod sounds
  • [1.21] 1.21.1 support

Tweaked

  • The Conduit Church structure can now spawn with signs in both italian and english, making the mod fully localized
  • The English translation has been improved (it's no longer wonky)
  • The Conduit Church has been updated to also spawn on deep lukewarm oceans
  • Golem houses no longer need custom streets to spawn (they instead use vanilla ones), improving compatibility with other mods
  • If a player steals the researcher's tools, he will accuse only that player when trying to trade, instead of everyone
  • Creeper's explosions inside researcher tents are now harmless even to entities, to avoid breaking the donkey's leash
  • The researcher will try to get out from walls when suffocating, and if not possible he will teleport back to the tent (if tp is enabled)
  • The researcher will not take any damage from suffocation if below 50% health and anti-cheat is enabled
  • [Data] Researcher's loot table is now editable by datapack

Fixed

  • Various bugs related to researcher's dialogue and persistence introduced in version 0.10 have been fixed
  • Fixed researcher behavior when players steal his tools. He now only gets angry when left without lecterns or cartography tables
  • The researcher's skin type and sounds are now separated from vanilla to prevent issues when resource packs override them
  • The researcher can roam even if spectator players are nearby, and won't talk to them
  • dialogueWordsPerMinute option now also skips dialogues with specified duration
  • [1.21] fixed researcher being leashable

0.10.1

Added

  • Sound for music disc "Il Tesoro di Caco Caco"

Tweaked

  • /glocate stop subcommand to stop ongoing glocate runs you started
  • Maps for village houses and glocate for jigsaws lead to the exact position of the house/structure part in question
  • When F3 + H is on, maps show the position of the target in the tooltip

Fixed

  • [1.21] Decorated pots crashing