0.13.0
Added
- Researcher now keeps diaries even without Single Researcher mode on: each researcher will only show diaries for its own structures, and only after you find them after he sold the map to you (they won't count times you entered the structure before)
Changed
- Dialogues now are interrupted if you leave the researcher mid-dialogue, with a special interruption dialogue
- Internal change of dialogue structure, dialogue conditions (like quest stages requiring dialogues, event counts, etc.) are now triggered at completion of dialogue, and not start
- Removed immediate property from dialogues, as it now depends on the events
- Final quest step timer changed to 2 days
0.12.1
Added
gquest <researcher|@e> info triggers [(TICK|LOAD)]
command to show the status of the next stage's quest triggers, used internally for debugging
Fixed
- Golem houses not having maps in Growsseth world preset
- Researcher dialogue triggers vs dead players (especially the "player returns after getting killed by researcher" dialogue)
glocate
for fixed structure placement (ie Growsseth Preset or Gamemaster mode)- Quest: try avoiding a zombie duplication issue
- Quest: fix final stages not properly triggering
- structure debug option crashing the game
0.12.0
Added
- [1.21] Neoforge support! Many changes have been made under the hood, so if you encounter any issues (even in the Fabric version), please let us know!
- Neoforge version has feature parity, only missing thing is the "live connection" part of the Gamemaster mode due to dependency issues
gdata
command, used to convert dialogue and places files to the new format (see below + wiki for details)
Tweaked
- [1.21] Since the development tools for 1.21.0 are not supported anymore, future versions of the mod (this one included) will only be on version 1.21.1 (or higher)
- Dialogues now store their text in separate data entries, still server-side to sync the dialogue timing for all players
gquest
command can now list all the quest stages available for the selected entity- Growsseth preset locations titles are now localized
0.11.7
Fixed
- [1.21] Fixed our village houses not spawning when the Lithostitched library is installed
- Fixed the "Ruins of Growsseth" prefix not appearing inside logs from our mod
0.11.6
Fixed
- [1.21] Fixed crash with mods using the
spawn_condition
feature of the Lithostitched library
Note: the village houses from our mod will stop spawning if Lithostitched is loaded (MC 1.21 only), we are working on a fix
0.11.5
Tweaked
- Slightly increased compression for music discs audio, significantly reducing the size of the mod!
0.11.4
Fixed
- Fixed an issue where the final part of the researcher's quest would not trigger
0.11.3
Fixed
- Resolved crash when playing with mods that add entities able to place blocks
0.11.2
Added
- [Web Console] The Live Update service (websocket connection) is now manageable from Egobalego at Home and fully supported by the mod
- [Web Console] Added a simple update checker to be notified when a new version of the webapp is available
- New command
/gtemplate
, replaces/booktemplates
and supports sign templates - Added a note in the World Creation Tab specifying that the "Growsseth" preset may not generate the exact same world as in the Twitch series
Fixed
- [Web Console] fixed a bug introduced with the last release that prevented the last_id.txt file from being loaded correctly (if you are using that version, please update!)
- Fixed simple notifications appearing in-game incorrectly as custom ones (but without an icon)
- Fixed the Live Update service not closing newly created sockets after failing to connect
0.11.1
Added
- Right-clicking on the researcher mid-dialogue now skips the current chat message
- [Web Console] Added dark theme to Egobalego at Home (download it from the GitHub releases!)
Tweaked
- The first advancement now requires interacting with the researcher directly, instead of just reaching his tent
- Improved terrain adaptation for most of the structures, should fix the instances where some structures would spawn suspended in midair
- Added logging to painting placement fixes during structure generation, to prevent confusion when using mods that fix the same problem
Fixed
- Fixed an instance of the researcher's tent notes not using templates (they always appeared in italian)
- Lowered the water level of the conduit church nbt, to avoid the appearance of water blobs when it spawns too high up
- Corrected the durability values for certain items found in the enchanting tower and conduit church