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This mod is mainly focusing on smaller edits, changes, and additions that I have done and made for myself which cannot really fit into any of my other mods or simply too small to maintain as separate mods. These can be anything from edits to vanilla items, new enchantments, and new items/blocks that does very specific things.

~Vanilla Tweaks~

  1. Taking damage from another entity cancels item usage with most items.
  2. Axes now all do damage base on +2 to their sword counterpart and 1 attack speed.
  3. Added recipes for a few items that weren't craft-able.
  4. Creepers are now Prideful & Disabled Mob Griefing for them.
  5. Disabled Mob Griefing for Enderman.
  6. Swords can now parry if in off-hand or in main-hand with empty off-hand.
  7. Hoes can now harvest crops with full Fortune functionality.
  8. Villagers can more easily ride boats & camels with the player by driving near them.
  9. Sneak-Right Click to get living entities off of any entity that they are riding.
  10. Campfires can be used to disable enemy spawning.
  11. Hotbar & Equipment can be kept on death.
  12. Fletching Table can now be used to craft arrows.

-Enchanting Changes-

  1. All Enchanted Items are Unbreakable until Enchantments are Removed.
  2. All Enchanted Items can only have 3 Enchantments, 6 for books, discounting Curses.
  3. Unbreaking & Mending are no longer obtainable via Randomly Enchanting.
  4. Reworked Combining Enchanted Items on an Anvil & Maximum Cost is now 15.
  5. The Grindstone can grind enchantments from the top slot onto an Enchanted Book in bottom slot.
  6. Repairing Items on the Anvil will always cost 1 Level & Ingredient per 50% durability.
  7. All Tools should be repairable on the Anvil with the right materials.
  8. Infinity is applicable to Crossbows.
  9. Protection & Boots Enchantments are applicable to Horse Armor.
  10. Horse Armor & Shields can be Enchanted on the Enchanting Table.
  11. Curses have a 15% chance of being obtained on the Enchanting Table.
  12. Renaming only costs 1 Level.

-Villager Changes-

  1. Added Ocean Villagers.
  2. Reworked Enchanted Book Trades for Librarians to similar to Mojang's Rebalance, except with Tweaks.
  3. Reworked Trades for Armorers, Weaponsmiths, & Toolsmiths similar to Mojang's Rebalance.
  4. Replaced Master Trade for Fisherman to take into account of Ocean Villagers.

~New Stuffs~

-Items & Blocks-

  1. Netherite Horse Armor.
  2. Trader Block - Wandering Traders can spawn near this block & ring it's bell.
  3. Magic Mirror - Teleportation to Respawn Point. Obtainable from Wandering Trader.
  4. Bundle of Holding - #BetterBundles. Obtainable from Wandering Trader.
  5. Auto-Cannon - Automatically shoots enemies. Obtainable from Wandering Trader.
  6. Cannonballs - Craftable ammo for the Auto-Cannon.

-Enchantments-

  1. Sharpshooter - Increases the arrow damage from Crossbows.
  2. Auto-Smelt - Automatically smelts ore blocks & sets entities on fire for a few seconds.
  3. Magnetic - Pulls items towards the player while crouching.
  4. Spikes - Deals Damage to attackers while blocking. Additional damage to phantoms.
  5. Blazing - Sets attackers while blocking on fire.
  6. Deflecting - Deflects Arrows, their base damage is set based on Enchantment Level.
  7. Curse of Knelling - Disables the shield on blocking a melee attack, and rings a loud bell that attracts Zombies.

~Credits~

  • Burack: Texture Artist.
  • Aizistral: For letting me use a modified version of his magic mirror texture.

Project members

Jusey1

Owner

Details

Licensed MIT
Published a year ago
Updated 22 days ago