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Add debug to identify unlocalized spells

Fix import

Fix Block Place with complex blocks

Make sacrifices bypass armor

Add EMI integration

Fix Nether target scaling

Allow pulling reagents from front face

Nerf Saturation harder

Deploy to 1.21.1 by default

Fix #142

Add clear skies discount descriptor

Add on fire discount descriptor

Add weakened descriptor

Nerf poison discount

Add rain action

Reduce default generator word length

Add ink and feathers to writable spellbook recipe

Add JEI integration for bound tools

Add clear weather action Add raining discount

Buff default chalk strength

Increase advance time cost

Add change time action Add night discount descriptor

Reduce explosion entity damage

Nerf Saturation hard

Add solar power descriptor

Prevent using damage to circumvent blood descriptors

Add critical descriptor

Fix projectiles from lecterns

Fix projectiles from lecterns

Casting lecterns drop books when broken by non-players

Make whitespace between words more forgiving

Allow Colorful Sheep to breed with Vanilla Sheep

Fix Charged

Add Spellbook info Add notice when Spellbook contains no book data

Prevent showing invalid Spellbook recipes

Add other Spellbook recipes

Add basic JEI integration

Refactor dyeing recipes

Avoid using Arch RegistryHolder to prevent crash on save Fixes #140

Fix lectern drops

Re-add advancements on 1.20.1 Fixes #134

Add license file

Fix Writable Spellbook signing

Refactor MobEffect usage to avoid using Arch holders

Remove damage scaling from self-damage

Fix move localization

Add offset descriptor localization

Prevent player targeting gamerule from impacting self-targeting spells

Fix potential serialization bug when redeeming tomes

Re-add scriptor:can_target_player_inventories

Fix Spellbook lectern use

Fix creative mode tab building on Neoforge

Prefer accessor over accesswidener

Add Silver Tongue alchimiae integration

Add Alchimiae compat for phasing

Fix title rendering in held Spellbooks

Fix Scrap generation

Change CUSTOM_NAME to ITEM_NAME

Fix loot generation issue

Avoid potential crashes with Sodium

Move recipes Fix #133

Fix #132 Fixes double-registering packets on clients

Fix #131

Port to 1.21

Port to 1.20.6

Port to 1.20.5

Fixed some typos

Updated translation

Fix metadata for deployment

Fix Recipe casting issue

Fix loader version

Fix loader version

Port to 1.20.1

Port to 1.20.2

Fix Block Place with complex blocks

Make JEI integration use helpers

Fix Spellbook interaction on client

Make sacrifices bypass armor

Add EMI integration

Fix Nether target scaling

Allow pulling reagents from front face

Nerf Saturation harder

Deploy to 1.21.1 by default

Fix #142

Add clear skies discount descriptor

Add on fire discount descriptor

Add weakened descriptor

Nerf poison discount

Add rain action

Reduce default generator word length

Add ink and feathers to writable spellbook recipe

Add JEI integration for bound tools

Add clear weather action Add raining discount

Buff default chalk strength

Increase advance time cost

Add change time action Add night discount descriptor

Reduce explosion entity damage

Nerf Saturation hard

Add solar power descriptor

Prevent using damage to circumvent blood descriptors

Add critical descriptor

Fix projectiles from lecterns

Casting lecterns drop books when broken by non-players

Make whitespace between words more forgiving

Allow Colorful Sheep to breed with Vanilla Sheep

Fix Charged

Add Spellbook info Add notice when Spellbook contains no book data

Prevent showing invalid Spellbook recipes

Add other Spellbook recipes

Add basic JEI integration

Refactor dyeing recipes

Avoid using Arch RegistryHolder to prevent crash on save Fixes #140

Fix lectern drops

Add license file

Fix Writable Spellbook signing

Refactor MobEffect usage to avoid using Arch holders

Remove damage scaling from self-damage

Fix move localization

Add offset descriptor localization

Prevent player targeting gamerule from impacting self-targeting spells

Fix projectiles from lecterns

Re-add advancements on 1.20.1 Fixes #134

Fix Spellbook lectern use

Fix creative mode tab building on Neoforge

Prefer accessor over accesswidener

Add Silver Tongue alchimiae integration

Add Alchimiae compat for phasing

Fix title rendering in held Spellbooks

Fix Scrap generation

Change CUSTOM_NAME to ITEM_NAME

Fix loot generation issue

Avoid potential crashes with Sodium

Move recipes Fix #133

Fix #132 Fixes double-registering packets on clients

Fix #131

Port to 1.21

Port to 1.20.6

Port to 1.20.5

Fixed some typos

Updated translation

Fix metadata for deployment

Fix Recipe casting issue

Fix loader version

Fix loader version

Port to 1.20.1

Port to 1.20.2

Fix projectiles from lecterns

Casting lecterns drop books when broken by non-players

Make whitespace between words more forgiving

Allow Colorful Sheep to breed with Vanilla Sheep

Fix Charged

Add Spellbook info Add notice when Spellbook contains no book data

Prevent showing invalid Spellbook recipes

Add other Spellbook recipes

Add basic JEI integration

Refactor dyeing recipes

Avoid using Arch RegistryHolder to prevent crash on save Fixes #140

Fix lectern drops

Add license file

Fix Writable Spellbook signing

Refactor MobEffect usage to avoid using Arch holders

Remove damage scaling from self-damage

Fix move localization

Add offset descriptor localization

Prevent player targeting gamerule from impacting self-targeting spells

Fix potential serialization bug when redeeming tomes

Re-add scriptor:can_target_player_inventories

Allow Colorful Sheep to breed with Vanilla Sheep

Fix Charged

Add Spellbook info Add notice when Spellbook contains no book data

Prevent showing invalid Spellbook recipes

Add other Spellbook recipes

Add basic JEI integration

Refactor dyeing recipes

Avoid using Arch RegistryHolder to prevent crash on save Fixes #140

Fix lectern drops

Add license file

Fix Writable Spellbook signing

Refactor MobEffect usage to avoid using Arch holders

Remove damage scaling from self-damage

Fix move localization

Add offset descriptor localization

Prevent player targeting gamerule from impacting self-targeting spells

Fix potential serialization bug when redeeming tomes

Re-add scriptor:can_target_player_inventories

Re-add advancements on 1.20.1 Fixes #134

Fix Spellbook lectern use

Fix creative mode tab building on Neoforge

Prefer accessor over accesswidener

Add Silver Tongue alchimiae integration

Add Alchimiae compat for phasing

Fix title rendering in held Spellbooks

Fix Scrap generation

Change CUSTOM_NAME to ITEM_NAME

Fix loot generation issue

Avoid potential crashes with Sodium

Move recipes Fix #133

Fix #132 Fixes double-registering packets on clients

Fix #131

Port to 1.21

Port to 1.20.6

Port to 1.20.5

Fixed some typos

Updated translation

Fix metadata for deployment

Fix Recipe casting issue

Fix loader version

Fix loader version

Port to 1.20.1

Port to 1.20.2

Fix Writable Spellbook signing

Refactor MobEffect usage to avoid using Arch holders

Remove damage scaling from self-damage

Fix move localization

Add offset descriptor localization

Prevent player targeting gamerule from impacting self-targeting spells

Fix potential serialization bug when redeeming tomes

Re-add scriptor:can_target_player_inventories


Project members

ssblur

Owner

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 7 days ago