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Changelog
Change Log V1.1.1
Apr. 1, 2024
New Features:
- Added Shield Overlay
- Added Trident Holding Overly
- Trident now uses sword animation for attacking
- Added better compatibility with Not Enough Animations
- Some of Serious Player Animation's animations need to be disabled to see Not Enough Animations'
- Added compatibility with Carry On mod
- Added compatibility with Immersive Melodies
- Added compatibility with Supplementaries
- Added compatibility with gun mods
- Most of Ultracraft's gun holding animations
- Any gun mod that uses vanilla crossbow holding animation(ISSUE: This feature does not work consistently on forge version)
- If a specific mod isn't working properly report it on GitHub
- Added compatibility with sword blocking mods
- Sword Blocking Mechanics
- Sword Blocking
- Old Combat Mod
- Capes should now stay connected to player (still buggy in some circumstances)
Bug fixes:
- #37 Immersive Melodies Compat
- #34 Problem With The Configs
- #33 Disabling mining animations doesn't revert to vanilla animation
- #32 Simply Swords Compat
- #31 Config issues
- #28 shield glitch
- #25 Sword Blocking Mechanics compatibility
- #24 Shield blocking animations reset the opposite arm
- #22 compat with supplementaries
- #20 Compatibility with carry on
- #5 Cape appears disconnected.
Dependencies
Files
seriousplayeranimations-1.1.1.jar(155.93 KiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated 3 months ago