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2d magma
This was generated by mapping perlin noise values to one of the provided block palettes
February 25, 2023

Simple 3d magma terrain
This was done by comparing the absolute value of a 2d perlin noise with the normalized (from -1, -1, -1 to 1, 1, 1 within the area) y values
February 28, 2023
Details
Licensed MIT
Published 2 years ago
Updated 2 years ago