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SHC PVZ ZenGarden 1.3.0

Changelog

Changes:

-Reworked Gardening Table interface & crafting system.

(Now the table have "Sun Charges", place Small, Big or Massive Suns to charge the table)

-Hoppers can be used to collect craftings with the gardening table.

-The Seedpackets now have a cooldown when use.

(There are 3 types of cooldown: Fast, Slow and Very Slow)

-Plant bullets are smaller.

-Plants use a different particle when having a frost evolution.

-Soldier Helmet have a new texture.

-Armorer Villagers can sell Soldier helmets.

-Minimal changes on Gatling Pea texture.

-The Zengarden Guide can be stored in Chisheled Bookshelfs.

-small reorder the Zengarden Guide Tools, Block & Items entrys.

-Wall-Nut defensive features are back in a diferent way.

(If a monster get in contact with a Nut, it will be stuck until break it, or something move them)

-Mobs no longer evade Wall-Nut blocks.

-Reduced Chomper range of view. (Before: 16, Now: 4)

-Increased chomper damage. (Before: 14, Now: 18)

Added:

-Seedpacket Cooldown gamerule (Default: True).

(Seedpackets show the cooldown even if the gamerule is set to false, this is just a visual bug)

-Massive Sun: it can be placed like a block and give 3 sun charges.

-Massive Sun Zengarden Guide page.

BugFixes:

-The game load could be freezed when crating a new world.

-Plants counted as a Monster type, preventing Hostile creatures spawn around.

-Pea bullets was spawning too high above peashooter's mouths.

-Gatling Pea was called "Repeater" in the zengarden guide.

-Plants could start twitching randombly.

-Breaking a gardening table with a crafting ready would duplicate the items.

Other:

-Ahora el mod esta traducido al español :3.

Dependencies

Files

pvz_zengarden-1.3.0.jar(1.06 MiB) Primary Download

Project members

ShadowsCrow

Member

Details

Licensed ARR
Published 6 months ago
Updated 5 days ago