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Changes:

-All the plants health have been increased in 6 points.

-All the plants ressistance have been increased in 2 points.

-Now all the plants attack the zombie dummys.

-Reddish sapling item texture now match the other sprouts. (now its in a pot)

Added:

-All the plants can be planted on lily pads.

Bugfixes:

-Torchwood seedpacket didn't had cooldown.

-Seedpackets didn't got consumed when used on second hand.

-Blue fire peas could to be turned into normal fire peas if they passed for another torchwood.

-The shrooms weren't instantly dying after getting on fire.

-Zombie dummys didn't had sound when was been placed.

Bugfixes:

-The "Sprout Gardening" of the zengarden guide page wasn't updated.

(Making inmposible to know how to make the new stage)

-Ghost Pepper was using the wrong particle when attacking.

(Had the "sculk soul" particle as a placeholder, but it was supposed to have a custom particle)

-Torchwood was not inmune to player attacks like the other plants.

-Snapdragon sound when attacking could get stuck & play a lot of times.

-Cold Snapdragon was doing more damage that intended.

(Was doing the same damage of Snapdragon, But was suposed to do half of the damage)

-Players could not unlock the recipe for the Zombie Dummy.

Sorry for this inconveniences.

Changes:

-All the plants now have a small probability to drop their seedpacket after dying.

-All the plants can be planted on coarse dirt again.

-Bugsprays now are crafted with a fermented spider eye, a bottle, a nether fungus & 4 suncharges.

-Blue mushrooms have been renamed to "Bluishroom".

-Bluishrooms now can be crafted with a overworld mushroom, a pot, a nether fungus & 2 suncharges.

-Bluishrooms now only naturally grow into Puff Shrooms.

-Bluishrooms now have more probability to grow naturally.

-Fertilizers no longer give resistance to the plants when healing.

-Puff shrooms now last 3 minecraft days before dying.

-Puff shrooms now evolve into Scaredy shrooms after been feeded with 15 fertilizers.

-Puff shrooms now evolve into fume shrooms by shooting 500 times.

-Peashooters now need to shoot 1000 times to evolve into repeaters.

-Sprouts can't naturally grow into plants anymore if they have blocks covering the sun avobe them.

-Some plants animations have been Slightly improved.

-Plants can now be planted on farmlands.

-Plantern no longer grow from green sprouts.

-Shrooms now can also being buffed by Potzol & nylium.

-Soldier helmets have a new texture for the item.

-Soldier helmets now show the trims in their item like the rest of the helmets.

-Zengarden guide gui have been sligthly improved.

Player related Changes:

-Now you need to press shift and right click to use fertilizer as bone meal.

-Now you need to press shift and right click to use seedpackets on pots.

-Sprouts no longer give you a pot if you place them in creative mode.

Added:

-All the plants now have a spawning animation when are planted on ground.

-Bugspray weapon mechanics have been reworked.

-chomper got a new texture when is named "Piranha Plant".

-Devolution: Now ignited & frozen plants can be devolved.

-Mowed grass: Use Shears on grass to make mowed grass blocks.

-New plant & seedpacket: Fire Pea "Shots fire peas at the targets"

-New plant & seedpacket: Snapdragon "Shoots fire through it's mouth".

-New plant & seedpacket: Torchwood "Ignite all peas that pass through it".

-New plant & Item: Cherry Bomb "Natural Granade".

-New plant & Item: Ghost Pepper "Scare the monsters away".

-New Pea type: Soul Fire Pea, deal twice the damage of ignited peas.

-New & updated pages in the zengarden guide for the plants & items.

-Planterns now grow naturally from Redish saplings (First stage).

-Planting spots: Now plants have special places where they can be planted.

-Players can use a flint and steel to burn plants alive, perfect for those rebel plants :D.

-Reddish Sapling: A new stage of the sprout gardening, Have 2 growth stages.

-Sunflower got a new texture when is named "Fire Flower".

-Seedpackets emit a little sound when players try to plant them on a invalid position.

-Zombie Dummy: a new way to train your plants.

BugSpray Rework:

-Hold right click to start constantly Spraying a poisonus gas.

-This gas will act diferent depending on the entity.

-Spray on Arthopods: Gives wither 6, weackness 4 & slowness 6.

-Spray on plants: Gives ressistances 2.

-Spray on Other mobs: Gives Poison 4 & weakness 2.

-the bugspray will have a small cooldown after you stop spraying.

Planting spots explained:

-Common: All the plants can be planted on Any dirt, moss, mud & pots (shift for plant on pots).

-Dessertic: Dessertic plants can be planted on any sand blocks (No plants use this for now).

-Frozen: Frozen plants can be planted on snow & blue ice blocks.

-Ignited: Ignited plants can be planted on netherack, magma blocks, soul sand & soul soil blocks.

-Spore: Shrooms can be planted on nylium blocks & get a small buff by it.

-Other: Plants that are not attached to ground can be planted on any place (Like Wall-Nut).

Zombie Dummy explained:

-Can be crafted in the crafting table with 1 stick, 2 wools & 2 wheats.

-All the plants that can evolve by training will attack the zombie dummy.

-Right click the dummy to reposition where it look.

-Right click while pressing shift to remove the dummy.

-The plants that are targeting the dummy gain x5 exp per shoot.

-The plants priorise attacking real monsters in the area.

New/Reworked Plants explained:

Fire Pea (New):

-Evolve from Peashooter after been in the nether for too long.

-Shoot ignited peas to the targets.

-Doesn't get harmed by fire.

-Can be devolved if its in powder snow for too long.

Cherry Bomb (New):

-Can be harvested from cherry leaves by using bigsuns.

-Can be throwed with RIGHT CLICK.

-Explode on contact without damaging the terrain.

-Hit directly a mob to cause extra damage.

Snapdragon (New):

-Grow from redish saplings by using bigsuns (first stage).

-Use it's fire breath to burn the targets in a small range.

-It's fire breath can ignite torchwoods.

-Shoots twice as slow that peashooter shooting speed.

-Can be evolved if after been in powder snowfor too long.

Cold Snapdragon (New):

-Use it's frost breath to freeze & slow the targets in a small range.

-Shoots twice as slow that peashooter shooting speed.

-Can be devolved if its right clicked with a flint and steel.

Ghost Pepper (New):

-Can be buyed from wandering traders & crazy villagers.

-Right click with the item to summon a ghost pepper in your position.

-Fly around serching for monsters.

-Attack all the monsters in a small area.

-Dies after 1 minute after being summoned.

(Really like this plants, and its perfect for the season :D)

Torchwood (New):

-Grow from reddish saplings by using bigsuns (Second stage).

-Ignite all peas that pass through it.

-Have 3 forms: stump, ignited & wispy.

-Depending on the form of torchwood will have different attributes.

-Stump form: More ressistance that wall-nut, don't ignite peas.

-Ignited form: less ressistance that wallnut, ignite peas.

-Wispy form: much less ressistance that wallnut, ignite peas into blue fire peas.

-Right click with nothing in hand to reposition where it's looking.

-Right click with a flint and steel to ignite.

-Right click with a water bucket to extinguish.

-Its flames extinguish if it's raining & it's not properly covered.

-plant it in soul sand/soil & ignite it to activate its wispy form.

-Can't be extinguished by the rain when it's in wispy form.

(The wispy form it's based on Wispywood from Pvz: All Stars, I tought it was perfect for the season)

Bugfixes:

-Fume shrooms were dealing x2 it's intended damage when attacking.

-Giant suns could not be placed on fake air blocks.

-Gardening tables was consuming the wrong amount of suncharges when crafting some items.

-Gardening tables was not naturally charging if were placed around & above Y 100.

(Note: All already placed gardening tables would not naturally charge unless you update the block)

-Peashooters shooting action wasn't correctly synced with their animations.

-Plants could not be planted in the nether.

-Sun shrooms was growing a lot more faster that intended.

-Scaredy shrooms animations was freezing after stoping hidding.

-Seedpackets were showing their cooldown when the "SeedpacketCooldown" gamerule was set to false.

Other:

-The seedpackets planting system have been completly remaked.

-The plants bullet system have been reworked.

-The tag systems of the mod have been completly remaked.

-The evolution system of the mod have been remaked & reworked.

(Usually I dont add these type of changes in the changelogs because it's nothing you gonna notice).

Changes:

-Blue mushrooms have a new texture for the item.

-The hitbox of Sunflower, Fume Shroom & Scaredy shroom are a little smaller now.

-The Eye heigth of all the plants & shrooms have been adjusted.

Bugfixes:

-The sprout gardening was partially broken.

Changes:

-Wall-Nut is only 1 entity again with some new mechanics.

-Gatling pea have a new hairstyle.

-Sunflowers can no longer generate suns when raining or thundering.

-Sunflowers generate suns more slower.

-Sunflowers now play a sound & animation when it's trying to generate suns.

-Sunflowers now can naturally grow from green sprouts and not just by using Bone Meal.

-Sunflowers have increased chance of growing a from green sprouts when using Bone Meal.

-Sprouts gives you the pot back when placing, but breaking a Basic Sprouts no longer give you anything.

-Sprouts now need a sapling to be crafted & can be crafted with any seed/sapling.

-Pea Bullets have a new model & textures.

-Fertilizer can now be also used a "Super Bone Meal".

-Fertilizer now also give resistance 2 for 3 minutes when used to heal plants.

-Gigantic Suns can now be decrafted into 6 Bigsuns.

-Snow Pea now gives the freezing effect when attacking.

-Gardening Tables now will slowly charge during the day, allowing you to start the mod without villagers.

(Needs the same conditions as sunflowers, gardening tables emit a little particle when charging)

-Gardening tables now play a little sound when charging using suns.

-All the plants & Shrooms quickly die if they get on fire.

-Slightly improved the "shooting" animation of all peashooting plants.

-All the items of the mod can now be found in different creative tabs and not just in the zengarden tab.

-Suns can now be used as fuel like coal (Small Sun: 1.5 items, Big Sun: 4 items, Gigantic Sun: 12 items).

-Small changes to bug spray, green sprouts & other varius textures.

-Soldier helmets are compatible with trims now (The trims don't affect gadling peas textures).

-The gamerules for zengarden have been moved from "Player" to "Misc" section.

-You can pet plants now by doing right click on them with your bare hand :3.

-updated various entrys of the zengarden guide.

Added:

-Blue Mushroom: A new stage of the sprout gardening. (this shroom grows from the sprout for player's commodity)

-New "Plant" type: Shrooms, they gain regeneration & resistance 1 if they are planted on mycelium.

-New Shroom & seedpacket: Sun Shroom "Start small but can grow big".

-New Shroom & seedpacket: Puff Shroom "die after some time & can evolve".

-New Shroom & seedpacket: Fume Shroom "Pierce through enemies with poisonus gas".

-New Shroom & seedpacket: Scaredy Shroom "Shoots poisonous bullets, hide if is scared".

-New pages in the zengarden guide for the new plants.

Bugfixes:

-Snow Pea was playing their shooting sound twice.

-Chomper animations could get stuck on their "munching" animation.

-Seedpackets could spawn under blocks when collecting plants.

-Player wasn't swinging their arm when using a shovel to recycling plants.

-Repeaters & Gatling Peas could not shoot the right amount of peas when placed on pots.

-The mod recipes weren't unlocking in the vanilla recipe book.

New/Reworked Plants explained:

Wall-Nut (Rework):

-throw it with right click on air while holding Wall-Nut item.

-Plant it with right click on grown while holding Wall-Nut item.

-They always have cooldown, doesn't matter if the Seedpacket cooldown gamerule is disabled.

-Wall-Nuts items have a stackeable limit of 16.

-Reposition where yours Wall-Nuts are looking doing right click on them with your bare hand.

-Launch your Wall-Nuts doing right click while pressing shift on them with your bare hand.

-Wall-Nut start cracking when losing health.

-Healing a Wall-Nut with regeneration when they're cracked give them a special texture.

-Mobs priorize attacking Wall-Nuts before other plants.

Sun Shroom (New):

-Generate suns at the same rhythm as sunflower.

-Unlike sunflowers they don't have limits on when they can generate suns.

-Have 3 stages of growth: small, big, massive.

-Sun shroom play a little sound and animation when it's trying to generate suns.

-players can speed up their growth process by using fertilizer.

-Generate 1 small sun on their first stage.

-Generate 1 big sun on their second stage.

-Generate 1 big sun & 2 small suns on their last stage.

-Collecting Sun Shrooms will reset their growth progress.

-Rename a Sun Shroom to "1UP" to get a special texture.

-Rename a Sun Shroom to "Super Mushroom" to get special texture & sound.

Puff Shroom (New):

-Shoots poisonous bullets to the targets.

-Shoot at double speed that peashooters, but have less range.

-Puff Shrooms die after 10 minutes of begin spawned.

-their life time can be expanded another 10 minutes if they have regeneration.

-Evolve into Fume Shroom after begin fed with 10 fertilizers.

-Evolve into Scaredy Shroom if there's monsters nearby while evolving.

Fume Shroom (New):

-Shoot a poisonus gas that can pierce multiple targets.

-Shoot at same speed that peashooters, but have less range.

Scaredy Shroom (New):

-Shoots poisonous bullets to the targets.

-Shoot at double speed that peashooters and have the same range.

-Scaredy shrooms will hide underground if there's a monster nearby.

-Mobs priorize attacking other plants before attacking Scaredy Shrooms.

Removed:

-Wall-Nut Block.

Changes:

-Reworked Gardening Table interface & crafting system.

(Now the table have "Sun Charges", place Small, Big or Massive Suns to charge the table)

-Hoppers can be used to collect craftings with the gardening table.

-The Seedpackets now have a cooldown when use.

(There are 3 types of cooldown: Fast, Slow and Very Slow)

-Plant bullets are smaller.

-Plants use a different particle when having a frost evolution.

-Soldier Helmet have a new texture.

-Armorer Villagers can sell Soldier helmets.

-Minimal changes on Gatling Pea texture.

-The Zengarden Guide can be stored in Chisheled Bookshelfs.

-small reorder the Zengarden Guide Tools, Block & Items entrys.

-Wall-Nut defensive features are back in a diferent way.

(If a monster get in contact with a Nut, it will be stuck until break it, or something move them)

-Mobs no longer evade Wall-Nut blocks.

-Reduced Chomper range of view. (Before: 16, Now: 4)

-Increased chomper damage. (Before: 14, Now: 18)

Added:

-Seedpacket Cooldown gamerule (Default: True).

(Seedpackets show the cooldown even if the gamerule is set to false, this is just a visual bug)

-Massive Sun: it can be placed like a block and give 3 sun charges.

-Massive Sun Zengarden Guide page.

BugFixes:

-The game load could be freezed when crating a new world.

-Plants counted as a Monster type, preventing Hostile creatures spawn around.

-Pea bullets was spawning too high above peashooter's mouths.

-Gatling Pea was called "Repeater" in the zengarden guide.

-Plants could start twitching randombly.

-Breaking a gardening table with a crafting ready would duplicate the items.

Other:

-Ahora el mod esta traducido al español :3.

Changes:

-Improved Chomper AI to be only 1 entity.

-Reworked wall-Nut to be a decorative block & weapon.

-Reworked the plants bullet system to make bullets able to change between each other

(Frozen peas can melt into normal peas and normal peas can ignite into Fire peas).

-The plant bullets now have a 3D model.

-The plant bullets don't have knockback anymore.

-The Peashooting plants no longer shoot up and down.

-Now the plant projectiles ignore the I-Frame (Invulnerability frames).

-Peashooters now need Bigsuns to be obtained from sprouts.

-Now the plants can be placed in flower pots.

-Slightly increased all the peashooting plants damage.

-Reduced Chomper damage from 25 to 14.

-Changed Chomper size to be bigger.

-Frozen peas now do half of the damage that normal peas do.

-Plants can no longer be planted on coarse dirt.

-planterns have a new less smooth animation but now they can blink.

-Now plantern have a 3D renderer in the Zengarden Guide. -Slightly increased all the plants damage resistance.

-Wall-Nut now have a unique item instead of a seedpacket item.

-Updated Zengarden guide information for Wanll-Nut, Peashooter, repeater and Seedpackets.

-Chomper now also attack animals.

-Increased all peashooting plant range to 32 blocks (Before was 14).

Added:

-New Gamerule when creating the world to have the Zengarden Guide after first joined the world (Default: True).

-New armor and evolving material: Soldier Helmet.

-New plant and seedpacket: Gatling Pea.

-New ability for Wall-Nut: can be thrown like a bowling ball with RIGHT CLICK on air.

-You can use Fertilizer on plants to give them regeneration.

-New type of flower pot when a plant is placed over it.

-Wandering Traders can sell Soldier Helmets.

-1 New type of plant projectile: Fire pea Bullets.

-New animation for Chomper for swallowing a enemy.

-2 New pages in the zengarden guide.

-New Evolving animation.

BugFixes:

-Plant bullets was false hitting other plants.

-Mobs could reflect the plant bullets.

-The Gardening Glove didn't had durability.

-The player didn't swing their arm when using the Bug Spray on sprouts.

-The player didn't swing their arm when using the Fertilizer on sprouts.

-The player didn't swing their arm when using Big Suns on sprouts.

-All the peashooting plants AI could turn off if the player left the game in the middle of the shoothing animation.

-The player was false clicking the plants and Big Green sprouts.

-The peashooting plants ignored the armor.

-Chomper Bite animation was playing 2 times each attack.

-Most of the sounds could be heard from to far distances.

Removed:

-Chomper Munching entity.

-Original Wall-Nut entity.

-Wall-Nut Seedpacket.

-Normal Pea item (this was for testing only).

-Frozen Pea item (this was for testing only).

Other:

-Updated mod description with all the new information, information I wasn't able to fit in the Zengarden guide and information I forgot to add in the first version of the mod.


Project members

ShadowsCrow

Member

Details

Licensed ARR
Published 9 months ago
Updated 3 months ago