Changelog
Changes:
-Wall-Nut is only 1 entity again with some new mechanics.
-Gatling pea have a new hairstyle.
-Sunflowers can no longer generate suns when raining or thundering.
-Sunflowers generate suns more slower.
-Sunflowers now play a sound & animation when it's trying to generate suns.
-Sunflowers now can naturally grow from green sprouts and not just by using Bone Meal.
-Sunflowers have increased chance of growing a from green sprouts when using Bone Meal.
-Sprouts gives you the pot back when placing, but breaking a Basic Sprouts no longer give you anything.
-Sprouts now need a sapling to be crafted & can be crafted with any seed/sapling.
-Pea Bullets have a new model & textures.
-Fertilizer can now be also used a "Super Bone Meal".
-Fertilizer now also give resistance 2 for 3 minutes when used to heal plants.
-Gigantic Suns can now be decrafted into 6 Bigsuns.
-Snow Pea now gives the freezing effect when attacking.
-Gardening Tables now will slowly charge during the day, allowing you to start the mod without villagers.
(Needs the same conditions as sunflowers, gardening tables emit a little particle when charging)
-Gardening tables now play a little sound when charging using suns.
-All the plants & Shrooms quickly die if they get on fire.
-Slightly improved the "shooting" animation of all peashooting plants.
-All the items of the mod can now be found in different creative tabs and not just in the zengarden tab.
-Suns can now be used as fuel like coal (Small Sun: 1.5 items, Big Sun: 4 items, Gigantic Sun: 12 items).
-Small changes to bug spray, green sprouts & other varius textures.
-Soldier helmets are compatible with trims now (The trims don't affect gadling peas textures).
-The gamerules for zengarden have been moved from "Player" to "Misc" section.
-You can pet plants now by doing right click on them with your bare hand :3.
-updated various entrys of the zengarden guide.
Added:
-Blue Mushroom: A new stage of the sprout gardening. (this shroom grows from the sprout for player's commodity)
-New "Plant" type: Shrooms, they gain regeneration & resistance 1 if they are planted on mycelium.
-New Shroom & seedpacket: Sun Shroom "Start small but can grow big".
-New Shroom & seedpacket: Puff Shroom "die after some time & can evolve".
-New Shroom & seedpacket: Fume Shroom "Pierce through enemies with poisonus gas".
-New Shroom & seedpacket: Scaredy Shroom "Shoots poisonous bullets, hide if is scared".
-New pages in the zengarden guide for the new plants.
Bugfixes:
-Snow Pea was playing their shooting sound twice.
-Chomper animations could get stuck on their "munching" animation.
-Seedpackets could spawn under blocks when collecting plants.
-Player wasn't swinging their arm when using a shovel to recycling plants.
-Repeaters & Gatling Peas could not shoot the right amount of peas when placed on pots.
-The mod recipes weren't unlocking in the vanilla recipe book.
New/Reworked Plants explained:
Wall-Nut (Rework):
-throw it with right click on air while holding Wall-Nut item.
-Plant it with right click on grown while holding Wall-Nut item.
-They always have cooldown, doesn't matter if the Seedpacket cooldown gamerule is disabled.
-Wall-Nuts items have a stackeable limit of 16.
-Reposition where yours Wall-Nuts are looking doing right click on them with your bare hand.
-Launch your Wall-Nuts doing right click while pressing shift on them with your bare hand.
-Wall-Nut start cracking when losing health.
-Healing a Wall-Nut with regeneration when they're cracked give them a special texture.
-Mobs priorize attacking Wall-Nuts before other plants.
Sun Shroom (New):
-Generate suns at the same rhythm as sunflower.
-Unlike sunflowers they don't have limits on when they can generate suns.
-Have 3 stages of growth: small, big, massive.
-Sun shroom play a little sound and animation when it's trying to generate suns.
-players can speed up their growth process by using fertilizer.
-Generate 1 small sun on their first stage.
-Generate 1 big sun on their second stage.
-Generate 1 big sun & 2 small suns on their last stage.
-Collecting Sun Shrooms will reset their growth progress.
-Rename a Sun Shroom to "1UP" to get a special texture.
-Rename a Sun Shroom to "Super Mushroom" to get special texture & sound.
Puff Shroom (New):
-Shoots poisonous bullets to the targets.
-Shoot at double speed that peashooters, but have less range.
-Puff Shrooms die after 10 minutes of begin spawned.
-their life time can be expanded another 10 minutes if they have regeneration.
-Evolve into Fume Shroom after begin fed with 10 fertilizers.
-Evolve into Scaredy Shroom if there's monsters nearby while evolving.
Fume Shroom (New):
-Shoot a poisonus gas that can pierce multiple targets.
-Shoot at same speed that peashooters, but have less range.
Scaredy Shroom (New):
-Shoots poisonous bullets to the targets.
-Shoot at double speed that peashooters and have the same range.
-Scaredy shrooms will hide underground if there's a monster nearby.
-Mobs priorize attacking other plants before attacking Scaredy Shrooms.
Removed:
-Wall-Nut Block.