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Decreased spawn rates of Skeleton Warriors and Cyberbones

CHANGED:

Improved textures of Bone Golems

Slightly decreased bonus damage of Bonecutters

Replaced Rattlers in Expert Skeleton Raids with Skeleton Alchemists

Slightly reduced amount of emeralds obtained from Expert Skeleton Raids

FIXED:

Fixed Bonecutters not working on The Revenant General, Skeletons, Wither Skeletons and Skeleton Horses

v2.2.0

CHANGED:

Vertebrae can now be crafted into 1 bone meal

Amalgamated Bones can now be crafted into 5 bone meal

Improved the performance of Cursebinders, Cyberbones and Emperor Skeleton III

Slightly increased cooldown of Cursebinders curse ability

CHANGED:

Bone Golems can now spawn in soul sand valleys

Increased the chance for amalgamated bones to drop from bone golems to 40%

Increased bone drops of bone golems from 2-5 to 3-6

FIXED:

Fixed mobs spawning at light levels above 0

CHANGED:

Re-implemented 3D models for Staff of Summoning and Obsidian Greatsword when held

ADDED:

Added Mystic Bone Block

Added Virulent Bone Block

Added Runed Bone Block

The Skeleton Uprising: Dark Magic Update banner

(Unfortunately for any 1.19.2 enjoyers, a 1.19.2 backport will not be made for this version or any others. 1.20.1 is the only supported version now.)

ADDED:

Added The Revenant General

Added Tome of Flesh

Added Soulblade

Added Suspicious Ritual

Added a new music disc

Added 2 new advancements

CHANGED:

Slightly changed Tome of Cursebinding description

Runed Band now requires diamonds to craft

Emperor Skeleton III can now regenerate naturally

FIXED:

Fixed Skeleton Army members not attacking Cursebinders and vice versa

Dark Magic Update: Part 2/3

ADDED:

Added Cloth

Added Occult Scarf

Added Runed Band

Added Bonecutter

CHANGED:

Cursebinders can now drop Cloth

Skeleton War Banner now requires Cloth for crafting instead of brown wool

Slightly changed some descriptions

OTHER:

Now requires Curios API

Dark Magic Update: Part 1/3

ADDED:

Added 3 new advancements

Added Tome of Cursebinding

Added Instability potion effect

FIXED:

Fixed Plaguebones and Corrupted Skeletons spawning everywhere

Fixed Plaguebones not spawning in taigas

Gave Corrupted Skeleton some training on its aim (improved accuracy)

Fixed root advancement displaying a toast when obtained

CHANGED:

Added cooldown to Cursebinder's cursing ability

Increased duration of curses inflicted by Cursebinders

Reduced the amount of time the healing of corrupted skeletons lingers after Curse of Lifesteal expires

Slightly increased healing speed of corrupted skeletons inflicted with Life Absorption

Increased the health of Cursebinders

ADDED:

Added Cursebinder

Added Curse of Chains potion effect

Added Curse of Fatigue potion effect

Added Curse of Lifesteal potion effect

Added Life Absorption potion effect

Added 3 new advancements

REMOVED:

Removed debug item

CHANGED:

Spinewhip no longer increases range, due to issues with attributes. Instead, it now has a 35% chance to inflict Cursed

Items no longer have a 3D model in hand and a 2D model in GUI, but instead only have a 2D texture

Spinewhip now needs Mystic Bones to be crafted as well as vertebrae and iron ingots

FIXED:

Fixed Plaguebone Arm being held like a normal item instead of a tool

OTHER:

Upgraded to 1.20.1 (1.19.2 ports will still be made occasionally) I tried backporting, and the entire mod broke. I will not backport to 1.19.2 anymore.

Note: Items with 3D models only have 2D sprites on 1.18.2

FIXED:

Fixed Rattlers and Bone Golems not buring in the sun

Cyberbones, Corrupted Skeleton and Skeleton Alchemist can no longer shoot projectiles when they are dead

Emperor Skeleton III can no longer summon skeletons when dead

CHANGED:

Wailing Skulls will now only spawn in soul sand valleys

Rattlers can now spawn in soul sand valleys

All skeletons will now prioritize defending against attackers over targeting other mobs

FIXED:

Fixed Rattlers and Bone Golems not buring in the sun

Cyberbones, Corrupted Skeleton and Skeleton Alchemist can no longer shoot projectiles when they are dead

Emperor Skeleton III can no longer summon skeletons when dead

CHANGED:

Wailing Skulls will now only spawn in soul sand valleys

Rattlers can now spawn in soul sand valleys

All skeletons will now prioritize defending against attackers over targeting other mobs

Note: Items with 3D models only have 2D sprites on 1.18.2

v1.5.1

ADDED:

Added Plaguebone

Added Plague

v1.6.0

ADDED:

Added Plaguebone Arm

Added Plagueblade

Added doSkeletonsFightCorrupted gamerule

FIXED:

Fixed Plaguebone textures

Fixed Plague particle effect duration

Fixed Plague particle spawning

Fixed Plague spawning potion particles as well as custom ones

Fixed Plaguebone not attacking members of the Skeleton Army

[1.18.2] Fixed mobs not having extra range

CHANGED:

Changed size of Plague particle effects

Changed Plague death message

Rattlers no longer attack corrupted skeletons.

v1.5.1

ADDED:

Added Plaguebone

Added Plague

v1.6.0

ADDED:

Added Plaguebone Arm

Added Plagueblade

Added doSkeletonsFightCorrupted gamerule

FIXED:

Fixed Plaguebone textures

Fixed Plague particle effect duration

Fixed Plague particle spawning

Fixed Plague spawning potion particles as well as custom ones

Fixed Plaguebone not attacking members of the Skeleton Army

[1.18.2] Fixed mobs not having extra range

CHANGED:

Changed size of Plague particle effects

Changed Plague death message

Rattlers no longer attack corrupted skeletons.

Note: Items with 3D models only have 2D sprites on 1.18.2, and mobs don't have increased attack range on 1.18.2 (Attack range bug fixed in v1.6.0)

ADDED:

Added Skeleton Alchemist

FIXED:

Fixed Cyberbones, Emperor Skeleton III and Corrupted Skeleton all using abilities when not targeting an entity

Rebalanced some spawn rates

ADDED:

Added Skeleton Alchemist

FIXED:

Fixed Cyberbones, Emperor Skeleton III and Corrupted Skeleton all using abilities when not targeting an entity

Rebalanced some spawn rates

Note: Items with 3D models only have 2D sprites on 1.18.2, and mobs don't have increased attack range on 1.18.2

v1.4.1

CHANGED:

Improved performance when a player attacks with a Spinewhip

Improved performance when War Banners are active

v1.4.1

CHANGED:

Improved performance when a player attacks with a Spinewhip

Improved performance when War Banners are active

Note: Items with 3D models only have 2D sprites on 1.18.2, and mobs don't have increased attack range on 1.18.2

v1.3.1

ADDED:

Added Rattler

Added Vertebrae

Added Spinewhip

Added Elite Skeleton War Banner

FIXED:

Fixed Wailing Skull not floating on water

Fixed both Skeleton War Banners being able to be killed by iron golems

v1.4.0

FIXED:

Fixed Rattler moving too fast

Fixed Spinewhip doing too much damage

CHANGED:

Reduced Spinewhip attack speed

Added Rattler loot table

Some mobs now have increased attack range (Rattler, Bone Golem, Emperor Skeleton III, Skeleton Warrior)

Nerfed most mobs attack damage slightly

Slightly nerfed Cyberbones health

Reduced Cyberbones spawn weight

Reduced the amount of bones that some skeletons can drop

Changed creative tab sorting


Project members

WolfyTheModCreator

Member

Details

Licensed ARR
Published a year ago
Updated 6 months ago