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Skylark
Generation and utility mod for Fabric sky block games.
You do not need to ask me in order to use this mod in a modpack or to use this code in your own mod. However, I would love to hear about it so I can check it out.
See the wiki for configuration and details.
What does Skylark do today?
Currently implemented features:
- Disable all Overworld generation.
- Preserve the distribution of biomes.
- Allow generation of any starting feature (trees, etc.), or
- At a configurable height, and
- Randomized from a configured list, which
- Defaults to (most of) the Minecraft trees
- Allow generation of most structures.
- There is no ground layer, so
- Many vanilla structures will have some defects.
- Some vanilla structures override the height (-63 is common).
- A few custom structures are available; see the wiki.
- Generate a single chest at the spawn point with configurable items.
- Spawn the player on the generated feature or structure.
- Option to distribute multiple players either:
- All at (0, 0) on a shared spawn feature, or
- In a ring of configurable radius centered on (0, 0), or
- Based on their Minecraft scoreboard team.
- Track and persist player default spawn location individually.
What might Skylark do eventually?
Currently planned features:
- Maybe add bonus things specific to finding different biomes?
I will generally add any features I find useful for sky block play but which are not already available via other Fabric mods. Suggestions are welcome.
Details
Licensed MIT
Published 3 years ago
Updated 5 months ago