Slayer's Beasts adds a variety of real & fantasy mobs to the modded experience as well as over 20 new biomes to explore (with more yet to come). This mod aims to add a degree of challenge to the game with some harder mobs & bosses, while attempting to integrate these features seamlessly with the vanilla game. When this mod has reached a more complete stage, configs will be added and I may migrate some of the more worldgen-based features to a separate mod.
Existing Features
- Ant colonies
- Praying mantis
- Wither spider
- Ambient damselflies
- Ents & Wudu (Oak, Birch & Jungle - more to come)
- Mighty Mushrooms (2x2)
- White/Black mushrooms (+ huge & mighty versions)
- Trees variants: Aspen, Redwood, Willow, Eucalyptus, Desert Oak, Kapok
- Icicles
- Mud pits
- Crypt pocket dimension (spawns a dungeon which is deleted on exit)
- Biomes including: Outback, Aspen Forest, Redwood Grove, Brushland, Ice Caves, Volcanic Peaks, Fungal Depths, Bayou
Future features
- Ambient mobs - snails, cicadas, butterflies
- Illager variants (e.g. necromancer, charger, artificer)
- Bosses including Tarantula, Wasp Queen & various Golems
- Possibly some biome specific weather - sandstorms
- New tree types
- More Overworld & Nether biomes (e.g. scorched forest, burning marshes)
Dependencies
Required
Optional
Compatibility
There is an addon mod for all the Dynamic Trees lovers which brings the growth functionality to the custom trees of Slayer's Beasts - Forge users only, unless DT is ported to fabric.
These are the biome mods which have been confirmed to be compatible with Slayer's Beasts (As of the latest version), but this mod should be compatible with all other TerraBlender biome mods.
- Biomes O' Plenty
- Oh The Biomes You'll Go
- Terralith
- Nature's Spirit
- Wyther's Expanded Ecosphere
- Terrestria
- Regions Unexplored
The biome region weights can be adjusted using the config which can be changed via ModMenu (Fabric only) or in the config folder.
The project is actively updated with new features and bug fixes. Please report any bugs or idea suggestions to the issue tracker.
Only gameplay changes are shown on the Modrinth changelog - full changes are available on GitHub.