Snow! Real Magic! ⛄

Snow! Real Magic! ⛄

Mod

Not a magic mod. · Snow Gravity & Accumulation · Snow-covered blocks · Tweak snow behaviors

Client and server DecorationGame MechanicsWorld Generation

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10.5.4

  • fix: remove SereneSeasons hard dep

10.5.3

  • feat: SereneSeasons integration (close #402)

10.5.2

  • fix: falling snow not immediately converting to ice in water
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.12

  • fix: SereneSeasons integration
  • fix: double plant cannot survive in snow in some cases

11.0.10

  • fix: models disappear after reloading resources

11.0.9

  • fix: downgrade ffloader (close: #398)

11.0.8

  • fix: cannot pick snow
  • all: neoforge

11.0.7

  • fix: BoP double plant not surviving in snow

11.0.6

  • fix: falling snow not immediately converting to ice in water

11.0.5

  • fix: incompatible with Kiwi 15.1.1+ (close: #391)

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.12

  • fix: SereneSeasons integration

11.0.11

  • fix: double plant cannot survive in snow in some cases
  • all: parity
  • fix: cannot pick snow

11.0.7

  • fix: BoP double plant not surviving in snow

11.0.6

  • fix: falling snow not immediately converting to ice in water

11.0.5

  • fix: incompatible with Kiwi 15.1.1+ (close: #391)

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.11

  • fix: double plant cannot survive in snow in some cases
  • all: parity
  • fix: cannot pick snow

11.0.7

  • fix: BoP double plant not surviving in snow

11.0.6

  • fix: falling snow not immediately converting to ice in water

11.0.5

  • fix: incompatible with Kiwi 15.1.1+ (close: #391)

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.10

  • fix: models disappear after reloading resources

11.0.9

  • fix: downgrade ffloader (close: #398)

11.0.8

  • fix: cannot pick snow
  • all: neoforge

11.0.7

  • fix: BoP double plant not surviving in snow

11.0.6

  • fix: falling snow not immediately converting to ice in water

11.0.5

  • fix: incompatible with Kiwi 15.1.1+ (close: #391)

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.9

  • fix: downgrade ffloader (close: #398)

11.0.8

  • fix: cannot pick snow
  • all: neoforge

11.0.7

  • fix: BoP double plant not surviving in snow

11.0.6

  • fix: falling snow not immediately converting to ice in water

11.0.5

  • fix: incompatible with Kiwi 15.1.1+ (close: #391)

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

10.5.2

  • feat: target SereneSeasons 9.1
  • fix: falling snow not immediately converting to ice in water

10.5.1

  • fix: not uploading jarJar-ed file (close #393)

10.5.0

  • fix: snow melting too slow (close #388)
  • fix: snowy plant generated in winter when with Serene Seasons (close #376)
  • Merge pull request #382 from IMS212/1.20-forge
  • fix: issues in #382

10.4.4

  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)
  • Port Forge renderer to use Forgified FRAPI

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: ice generated by Serene Seasons Winter wont melt (close #362)

10.4.1

  • fix: block dig speed (close #279)
  • fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
  • Update ru_ru.json

10.4.0

  • No changelog provided

10.3.0

  • improve: snow-logged foliage textures
  • fix: upper part of double plant does not use snow variant texture (close #356)
  • chore: reformat code
  • improve: relax conditions for snow melting (close #350)
  • improve: add comment to debug options
  • fix: and suppress: worldgen dummy block entity log spam
  • Merge pull request #351 from SettingDust/1.20-forge
  • feat: require below block is valid spawn for snow layers are valid spawn
  • fix: config description

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • improve: skip rendering camo for full snow block
  • fix: snow variant models not working for multivariant

10.2.5

10.2.4

  • fix: make Rubidium colorizer use correct block state
  • new publish script

10.2.3

11.0.7

  • fix: BoP double plant not surviving in snow

11.0.6

  • fix: falling snow not immediately converting to ice in water

11.0.5

  • fix: incompatible with Kiwi 15.1.1+ (close: #391)

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

10.5.2

  • fix: falling snow not immediately converting to ice in water
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.6

  • fix: falling snow not immediately converting to ice in water

11.0.5

  • fix: incompatible with Kiwi 15.1.1+ (close: #391)

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

10.5.1

  • fix: not uploading jarJar-ed file (close #393)

10.5.0

  • fix: snow melting too slow (close #388)
  • fix: snowy plant generated in winter when with Serene Seasons (close #376)
  • Merge pull request #382 from IMS212/1.20-forge
  • fix: issues in #382

10.4.4

  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)
  • Port Forge renderer to use Forgified FRAPI

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: ice generated by Serene Seasons Winter wont melt (close #362)

10.4.1

  • fix: block dig speed (close #279)
  • fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
  • Update ru_ru.json

10.4.0

  • No changelog provided

10.3.0

  • improve: snow-logged foliage textures
  • fix: upper part of double plant does not use snow variant texture (close #356)
  • chore: reformat code
  • improve: relax conditions for snow melting (close #350)
  • improve: add comment to debug options
  • fix: and suppress: worldgen dummy block entity log spam
  • Merge pull request #351 from SettingDust/1.20-forge
  • feat: require below block is valid spawn for snow layers are valid spawn
  • fix: config description

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • improve: skip rendering camo for full snow block
  • fix: snow variant models not working for multivariant

10.2.5

10.2.4

  • fix: make Rubidium colorizer use correct block state
  • new publish script

10.2.3

11.0.5

  • fix: incompatible with Kiwi 15.1.1+ (close: #391)

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.4

  • fix: snow melting too slow (close #388)
  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.3

  • fix: covering flowers with snow crashes the game (close #390)

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

10.4.4

  • fix: only our snow can fall (close #381)
  • fix: error handling for random ticking. fix crash with MyNethersDelight
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: ice generated by Serene Seasons Winter wont melt (close #362)

10.4.1

  • fix: block dig speed (close #279)
  • fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
  • Update ru_ru.json

10.4.0

  • No changelog provided

10.3.0

  • improve: snow-logged foliage textures
  • fix: upper part of double plant does not use snow variant texture (close #356)
  • chore: reformat code
  • improve: relax conditions for snow melting (close #350)
  • improve: add comment to debug options
  • fix: and suppress: worldgen dummy block entity log spam
  • Merge pull request #351 from SettingDust/1.20-forge
  • feat: require below block is valid spawn for snow layers are valid spawn
  • fix: config description

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • improve: skip rendering camo for full snow block
  • fix: snow variant models not working for multivariant

10.2.5

10.2.4

  • fix: make Rubidium colorizer use correct block state
  • new publish script

10.2.3

11.0.2

  • feat: port serene seasons integration (close #379)
  • fix: Pink Petals Z-Fight With Snow Layer (close #378)

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.1

  • Merge pull request #375 from SettingDust/1.21-fabric
  • fix: avoid mixin into the setBlock out of the loop

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

11.0.0

  • port: 1.21
  • refactor: data gen all the loot tables
  • fix: more porting oversights. rename block ids
  • feat: add loot table to snow blocks
  • refactor: invert the inheritance relation of SRMSnowLayerBlock
  • chore: add srm$ prefix to methods in SnowVariant
  • fix: player-snow interaction
  • chore: exclude files
  • fix: data gen
  • fix: SRMBlockTagsProvider
  • chore: enable data generation
  • fix: tags and more
  • Merge pull request #368 from SettingDust/1.21-fabric
  • chore: remove unused block classes
  • fix: return the correct picked item
  • fix: wrong tag name
  • feat: add snow block variant
  • fix: grass to short grass
  • fix: stack overflow with accessor
  • chore: use switch
  • refactor: rewrit SpreadableSnowyDirtBlockMixin and port ServerLevelMixin
  • refactor: port the DoublePlantBlockMixin
  • refactor: port the WaterLoggableSnowVariant
  • refactor: port the SSnowLandEffectPacket
  • refactor: port the SnowSlabBlock
  • refactor: port the SLavaSmokeEffectPacket
  • refactor: port the BlockItemMixin
  • refactor: rewrite the AbstractMegaTreeGrowerMixin
  • feat: add snowrealmagic:entity_inside block tag for ticking entity inside blocks
  • feat: use BaseSnowLayerBlock for blocks has collision
  • chore(deps): bump java to 21
  • chore(deps): bump gradle to 8.7
  • chore(deps): bump dependencies to 1.20.6

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: snow placement logic
  • refactor: improve mixins
  • fix: block dig speed (close #279)

10.4.1

  • improve: snow-logged foliage textures
  • chore: reformat code
  • Merge pull request #358 from mpustovoi/mp
  • Update ru_ru.json

10.3.1

10.3.0

  • improve: relax conditions for snow melting (close #350)
  • fix: config description
  • Merge pull request #349 from SettingDust/1.20-fabric
  • feat: require below block is valid spawn for snow layers are valid spawn

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • fix: abnormal snow rendering on top slabs (#343)
  • improve: skip rendering camo for full snow block

10.2.3

  • new publish script

10.2.1

  • oops

10.2.0

  • fix: Game crashes if Continuity's resource pack is enabled (#340)
  • fix: snow melting on stairs even if it does not meet conditions
  • fix: 8-layer snow blocks do not melt with light sources (#307)
  • fix: issues related to falling snow
  • fix: fall damage
  • fix: snow layers prevent 2x2 tree growth (#284)
  • refactor: snow accumulation rework
  • feat: finish snow accumulation. fix a bunch of issues
  • fix: fancy normal snow being removed when placing block
  • feat: fancySnowOnUpperSlab
  • feat: multiple layers on fences, walls and fence gates

9.2.0

  • fix: incompatibility with ModernFix and Continuity (#321, #337)
  • fix: snow variants option not taking effect immediately in game
  • fix: cherry leaves are snow loaggable (#339)

9.1.2

  • chore: tag parity

9.1.0

  • fix: remove block tag checks because too many mods do not obey this (#329)
  • use a different file extension
  • Merge pull request #326 from SettingDust/1.20-fabric
  • feat(data): support Region Unexplored by using block tags
  • chore: able to import project without tokens

9.0.4

  • fix: SnowBlockCoveredEntity causes lag when saving state/NBT during chunk unloading (#310)
  • fix: unexpected reference of Jade's logger

9.0.3

9.0.2

  • fix: compatibility with Carpet TIS Addition. avoid using Overwrite annotations
  • Merge pull request #311 from FITFC/1.20-fabric
  • Added lang/pt_br
  • Merge pull request #308 from mpustovoi/mp
  • Update ru_ru.json
  • Merge pull request #303 from unroman/patch-1
  • Update uk_ua.json
  • update issue template

10.4.3

  • fix: abnormal weather ticking rate

10.4.2

  • fix: ice generated by Serene Seasons Winter wont melt (close #362)

10.4.1

  • fix: block dig speed (close #279)
  • fix: mod breaks Serene Season's 'Generate Snow Ice' config option (close #360)
  • Update ru_ru.json

10.4.0

  • No changelog provided

10.3.0

  • improve: snow-logged foliage textures
  • fix: upper part of double plant does not use snow variant texture (close #356)
  • chore: reformat code
  • improve: relax conditions for snow melting (close #350)
  • improve: add comment to debug options
  • fix: and suppress: worldgen dummy block entity log spam
  • Merge pull request #351 from SettingDust/1.20-forge
  • feat: require below block is valid spawn for snow layers are valid spawn
  • fix: config description

10.2.7

  • fix: ice melting under wrong conditions (#347)
  • fix: workaround #304

10.2.6

  • improve: skip rendering camo for full snow block
  • fix: snow variant models not working for multivariant

10.2.5

10.2.4

  • fix: make Rubidium colorizer use correct block state
  • new publish script

10.2.3


Project members

Snownee

Owner

settingdust

Member

Details

Licensed MIT
Published 2 years ago
Updated 4 days ago