Sodium Shadowy Path Blocks

Sodium Shadowy Path Blocks

Mod

Reintroduces vanilla-like smooth lighting to non-full blocks (e.g. dirt paths and how they have dark shading when directly next to a full block) when using Sodium.

Client Decoration

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New:

  • Now works with Sodium 0.6.0-beta.1 (and incompatible with versions 0.5.x and below)
  • Indium and Fabric API are no longer required to toggle "Use vanilla lighting for path blocks"
  • Toggling "Use vanilla lighting for path blocks" no longer reloads assets (it toggles faster now!)
  • NeoForge version!

New:

  • Now works with Sodium 0.6.0-beta.1 (and incompatible with versions 0.5.x and below)
  • Indium and Fabric API are no longer required to toggle "Use vanilla lighting for path blocks"
  • Toggling "Use vanilla lighting for path blocks" no longer reloads assets (it toggles faster now!)

New:

  • "Shadowyness" slider now works on blocks with modded rendering (such as blocks with connected textures).
    • This only applies if "ambient-occlusion-mode" is set to "auto" or "enhanced" in ".minecraft/config/indium-renderer.properties", but "auto" is the default value, so if you didn't touch that file, you should be fine.
  • "Use vanilla lighting for path blocks" option can now be toggled when path blocks are using modded rendering.
  • Some optimizations (with help from rhysdh540)
  • Added Traditional Chinese (zh_tw) localization (by yichifauzi and notlin4).
  • Update Mod Menu entry.
  • Now explicitly incompatible with Sodium 0.6.0 versions.

New:

Bug Fixes:

  • Fixed "Use vanilla lighting for path blocks" option not working in MC 1.21

Now supports MC 1.20.5

New:

  • Added ru_ru localization (by mpustovoi)
  • Updated some en_us settings tooltips
  • Made some tiny optimizations

Bug Fixes:

  • Fixed "use vanilla lighting for path blocks" option not being vanilla accurate

New:

New:

  • When Indium and Fabric API are installed, you can now enable "vanilla lighting" for path blocks. This gives path blocks vanilla-accurate lighting, but disables the effect of the shadowyness slider on them.
  • This "vanilla lighting" is force-enabled when there is modded path block rendering (such as connected textures). This fixes path blocks not being shadowy when using this mod.

Update for Sodium 0.4.2 / MC 1.19

New:

Sodium 0.4.2 / MC 1.19 is now explicitly incompatible with this version

New:

New:

  • Option to have the lighting changes only affect path blocks

First release on Modrinth. If you want older versions for some reason, they're on curseforge and github

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 24 days ago