SoulForge

SoulForge

Mod

An UNDERTALE mod for Fabric 1.20.1!

Client and server EquipmentGame MechanicsMagicSocial

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  • FINALLY, WE SOLVED COLOR
  • fixed trait picker duals (i never got one)
  • fixed the domes so they hopefully don't crash
  • fixed weapon activities
  • small patch for the trait picker
  • made a trait picker for when first starting a world
  • fixed a packet allowing you to get any item
  • fixed many immobilization bugs by completely reworking how it works
  • fixed fearless instincts fall damage
  • added justice pellet trails
  • fixed a dt dome bug
  • fixed a server-client desync bug
  • fixed an arnicite consumption bug
  • fixed a kindness dome crash
  • siphon textures shouldn't render for custom armor models or if armor rendering is disabled
  • replaced enduring heal and nanomachines with ward
  • fixed some hotbar rendering weirdness
  • fixed justice trident
  • added some soul methods for using and adding mana
  • fixed integrity rapier
  • fixed justice pellet rendering as well as made it be particles
  • fixed justice bow scattering
  • fixed major lag issues
  • allays can no longer be used to duplicate summon weapons
  • fixed the weird bravery spear breaking thing
  • grayscale icons fixed
  • trait o lanterns have loot tables now
  • fixed melee siphons applying to projectiles
  • fixed scaling for all the healing abilities
  • fixed a bravery boost strength bug
  • fixed a dt arrow bug
  • added some sagan icons
  • added config to merge the ability hotbar with the item hotbar
  • added some elytra siphons
  • fixed frost mark
  • fixed the dt injector (how was this missed for so long)
  • fixed immobilization
  • fixed a server bug (for real this time)
  • modified gravity anchor even further
  • modified a lot of dt weapon stats
  • finally added the dt staff
  • modified freeze ring and justice revolver
  • switched config handling to cloth config
  • FINALLY FIXED THE MODMENU THING
  • added a config option to make hotbar hotkeys passthrough the magic bar
  • added a config option to show percentages when resetting
  • added halloween stuff teehee
  • added cooldown displays for some abilities
  • made energy wave overcharge hopefully more stable
  • reduced gravity anchor slowness amplifier
  • fixed exp gain
  • fixed pain split icon
  • fixed some pat jackpot bugs
  • added some more info to the soul screen
  • fixed a server crash bug
  • made the soul forge directional
  • made the soul in the soul jar face you
  • fixed the soul screen ability selection outline showing when switching pages
  • actually renamed telekinesis entity to just telekinesis
  • added a shining soul sprite
  • added kaso
  • fixed new players guaranteed to be given bravery-justice on spawn
  • fixed the rei siphon category
  • made hotbar keys switch ability slot when magic mode is active
  • fixed both integrity and determination rapiers
  • modified how parries are handled
  • started work on the kills screen
  • fixed repulsion field costing 100 mana
  • modified how aura code is
  • fixed up some intended aura buffs
  • added a lot of attributes
  • modified a lot of abilities to use said attributes
  • fixed patience-pv frost mark
  • modified how energy beams render. still WIP
  • got some more on data driven traits & abilities
  • modified a lot of things to not use player soul values and tags, but a separate values component for all living entities
  • modified parrying a little bit
  • modified claw gouge to actually have running, still slightly WIP
  • fixed gunlance
  • fixed musket blade (i think?)
  • renamed telekinesis entity to telekinesis
  • pain split can now be used on non-players
  • changed some entity renders to involve partial ticks
  • modified antigravity zone to work much better and be less resource intensive
  • shield shards can now be shared with allies
  • fixed the siphon category on rei
  • fixed some icons
  • removed an auto turret duplication bug
  • increased siphon imbuer bow damage
  • replaced the "Your LV has increased" message with a toast
  • correctly removes valiant heart as bravery-patience
  • fixed some soul jar stupidity
  • modified gravity anchor for slowness to scale with elv
  • removed some bugs with screen abilities setting the screen when they shouldn't
  • fixed perfected aura technique base armor boost to not be a stupidly high multiplier
  • made changes to how ability icons render, giving toggleable abilities different icons depending on whether it's on or off
  • added elytra siphon TEXTURES, not features yet
  • remodeled justice and determination crossbow to have pulling and not be weird with numbers
  • fixed blocking models for kindness and determination shield
  • changed the soul forge block model
  • removed forgotten frostburn code in energy ball
  • fixed determination crossbow to align with justice crossbow again
  • fixed many advancement criteria bugs
  • hopefully fixed some soul resetting bugs, mostly to do with jars but also other small bugs
  • removed antiheal from determination claw and determination edge
  • modified how domes work to prevent digging around them, however rendering is a little odd
  • fixed a bug where armor siphons only applied once instead of stacking per piece
  • pain split now shows particles on the selected target when selected
  • slightly reworked shield shards to be able to surround allies when being thrown
  • fixed the rei siphon category
  • fixed a bug where strong and pure did not give their respective magic boosts
  • fixed a bug with infinite effect duration
  • fixed telekinesis style gain
  • fixed some ability raycasts, ignoring non-living entities
  • fixed aura rendering
  • added some more patchouli entries
  • finally added functional furioso
  • added some more effects to status inversion
  • made status inversion effect temporary attributes
  • reworked justice crossbow
  • added the ability to run on water and lava at high enough speeds
  • fixed full power perfected aura technique to not have a health multiplier, but add health instead
  • added shining soul for bravery-patience
  • prevented the ability to get a determination dual trait from the trait selector
  • fixed pv siphon on storage containers
  • fixed repulsion field not affecting air speed
  • replaced iceshock with slowball
  • modified frost wave
  • replaced frozen grasp with ice spike
  • modified skewer weakpoint
  • modified freeze ring
  • modified blinding snowstorm
  • replaced weather warning with total frostbite
  • replaced snowgrave with proceed
  • fixed blinding snowstorm audio
  • added unchained soul
  • started on patchouli compatability
  • revamped wormhole rendering
  • added a few new attributes, mostly for the patience rework
  • made team status also apply to pets
  • added the temporary attribute framework
  • snowglobe has been modified
  • justice bow scatter works correctly
  • added a damage reduction attribute
  • fixed a crash with tridents and incorrect siphon data
  • fixed a soul jar related issue
  • immobilization no longer snaps player necks
  • modified the "always hurts ender dragons" tag to include most custom damage types
  • made immobilization not work on boss entities
  • temporarily disabled furioso and snowgrave until they function correctly
  • fixed an nbt issue
  • fixed telekinesis not going on cooldown when cancelled
  • reworked sleep mist to use a custom effect called "eepy"
  • modified vulnerability functionality to go directly against resistance, as well as affect protection damage reduction
  • preparing for a massive patience overhaul
  • changed how the purely visual soul item is used. allows for all trait combinations
  • fixed a bug where hestia's hearth just doesn't exist????
  • determination essence is an item but not obtainable only because soulforge server stuff
  • added flamethrower fire particles
  • modified energy ball fire particles
  • fixed kindness shield's lv being 10 instead of 3
  • fixed up some terrible mixining from me to make some mods actually compatible. will have to go through all of them later
  • went through advancements because of the soul item change and ended up fixing small things
  • i believe antiheal was broken so it should be working now
  • fixed an energy beam crash
  • modified how energy ball renders
  • gunlance beam startup time reduced from 33 ticks to 25 ticks
  • gunlance actually uses mana now
  • fixed a justice pellet iframe related issue
  • fixed a crash when casting an empty ability slot
  • made the hidden shield break stat actually effect resulting shield item damage
  • fixed spoken text rendering rotation
  • fixed arnicite heart item frame display settings
  • fixed modmenu stuff
  • added integrity, perseverance and determination trident siphons
  • fixed a bug where any sort of clientside accessing of soul data will only reflect your soul data, hence weird aura bugs and the like
  • because of this bug fix, the spoken text renderer has been reintroduced
  • fixed a built-in mojang thing where tridents can be picked up no matter what as long as it's your trident
  • added a base +2 attack range to tridents to balance them with spear

Details

Licensed MIT
Published a year ago
Updated 11 hours ago