Spectrum

Spectrum

Mod

A full-feature minecraft mod about harnessing the powers of color

Client and server AdventureDecorationEquipmentFoodMagicWorld Generation

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Spectrum 1.8.0 - Aria for Painters

Update Guide

This is a huge update with lots of internal changes, so here are a few things to be aware of when updating:

  • All ink you stored in blocks and items will be reset. We made the system extensible, so addons can register new ink colors in the future. For blocks that store ink, you have to break & place them to reset their internal storage
  • The way Titration Barrels store their items has changed, since a lot of the internals had to be redone to improve recipe matching. Make sure to tap all your brews before updating!
  • We are still waiting for a fix on Create's side where Mermaid's Gems in Create Fluid Drains crash the game to be released

Guidebook Rewrite

The guidebook has been completely redone! We switched the guidebook api from Patchouli to Modonomicon! Many thanks to Electro helping out getting started! Besides the obvious node-based navigation style, this has a lot other benefits. When an entry gets new unlocked subpages, it will now show that in the category screen, for example.

The book is now written in first person. You! are the one noting down your discoveries, after all. The categories have been completely redone, organizing entries based on theme.

The book is now fully translatable via lang file, which has gotten a tidying up, removing many similar, or identical entries, making translating faster. More than 1000 lines saved

Thanks to HoneyHive, the book now has pretty drawing for color mixing and a few other pages. Now the book actually lists how you'd mix the black/brown/grayscale colors.

The Big Resprite

  • A lot of major blocks have been gotten a big overhaul, namely the basalt & calcite blocks, the gemstone blocks and items, as well as Preservation Stone
  • A lot of trinkets got a few splash of paint and Compacting, Fabrication, Heartbound & Black Hole chest got a full visual revamp
  • Shimmerstone and Azurite Ores now features fancy unique particles
  • The Cracks in Dragonbone is now much easier to see, advancements got a new background, ... you name it
  • We also now ship an optional texture pack with Spectrum-style Amethyst textures!
  • If you are not a fan of the new textures, we bundle the last iteration of the textures in a builtin texture pack
  • Bedrock Armor now has an entirely new model. Thank you Noaaan for taking care of the rendering!

Pastel Rework

Pastel Nodes now use new beautiful, dynamic rendering. You can choose between big 3D / small 2D rendering for the nodes in your config

Nodes do not connect to one another automatically anymore. To allow multiple networks in close proximity you can use a new tool, the Tuning Stamp, to specify which node is connected to which exactly.

Getting your first Pure Resource unlocks Pastel Node Upgrading to make your networks a lot more powerful! You can upgrade their throughput, redstone functionality, make them glow and more by using specific items on them.

Deeper Down Improvements

Added new tracks that play in the Deeper Down, based on biome, composed by Radiarc! Check out their bandcamp!

A new biome: Howling Spires with lots of new blocks, like a new stone set and a new wood type: Weeping Gala (that you can also get pre-DD, if you know how!). Besides the beautiful environment, you can find a lot of Emerald here.

The Crystal Gardens have been revamped and are now the origin of the Sniffers - you very much can see the similarities. Here you can now also find lots of new plants.

Most other biomes also got small touch ups: custom darkness effects, colored fog & particles for each of them. Fruiting Sawblade Holly bushes now grow, giving the biome they grow in some much required lighting.

Ink Color & Tooltips Improvements

Ink colors have been tweaked and Ink tooltips have been redone. Instead of using the vanilla default colors, each tooltip now renders in their own color (for example brown now actually is written in brown, not orange). If multiple colors of ink are listed, they always get listed in the same natural, pretty order: tooltips, creative items or the color picker gui come to mind. All Ink fillable trinkets now list how much Ink they have absorbed in their tooltip.

Mob Head Rework

Every head is now full 3D modeled, using their vanilla textures, making them texture pack compatible! There are also new heads for all vanilla mobs that missed them before, as well as one for every color of Lurking Lizard.

A lot more around Mob Heads and Memories has changed:

  • All heads now play the corresponding mobs sound when placed on a Note Block
  • You can use the Spirit Instiller to modify the variants of various creatures (like change an Axolotls color, or create Skeleton Horses). Thank you, Kat!
  • You can now convert some mob heads to other ones (Like Horses to Skeleton Horses)
  • The Spawner Creature Changing recipe is now unlocked later and requires Downstone Fragments
  • You can now turn Memories directly into Mob Heads (pacifism run when?)
  • You can now find Illusioner memories in Memorial structures
  • A new Damage Type tag to always drop a mob head for modpack makers (by default only used internally)

Azure Dike Rebalance

While Azure Dike always felt like a cool option to have compared to 'boring' solutions that just increase the players health, we got quite a bit of feedback that it was a quite underpowered, while also taking up accessory slots. Thus we made a few changes around it:

  • Dike handles chipping damage a lot more forgivingly
  • Equipment gives quite a bit more dike (between 50-100% more!)
  • There is a new piece of Equipment that doubles your Dike! At a price

Azure Dike HUD now also features new textures!

Inventory Item Rendering

Some powerful endgame items render with a custom background or frame, Ink storing items render with a colored storage bar - the ones storing more than one kind of Pigment shift through all colors.

Various other items how show more information in their item renderer: Bottomless Bundles show the item they store, Glass Crest Crossbows show the current overcharge percentage, ...

Crafting Structure Revamp

You can now use a lot more blocks to customize your structures even more: you can also choose brick / tile / ... variants for everything, giving you a lot more freedom.

Sleep themed Items and Effects

A whole bunch of items and effects based around the concept of sleep, allowing you to decrease mobs detection range, sleep on the go and much more. You can unlock most of them in Endgame - or sooner, if you dabble with archaeology or Sniffers!

New Endgame Structure: The Manor

A new flavorful structure themed around sleep with unique new loot. Not spoilering too much about it here in the changelog. You will see it, when you see it.

New lategame Fishing Enchant: Serendipity Reel

Each level increases the chance to fish up exponentially more loot.

New Toys

Omni-Accelerator

A kind of crossbow that you can load with literally anything. Blocks get placed, the sharp Dripstone deals damage, Ender Pearls teleport the target and Flint & Steel makes Creepers explode. But wait, there is more: Every item you shoot at an enemy you make them use it. How about brewing some Reprise and sending your frenemy to Brazil?

Still not enough tomfoolery for you? Enable the OmniAcceleratorPvP config setting to enable even more stuff, like draining their XP using a Knowledge gem, stripping enchants using Enchantment Canvases or shooting Crafting Tablets at other players to make them craft stuff in their inventory.

Draconic Twinsword

A highly interactive weapon that behaves very much like a throwing weapon that you can also use as a grappling hook. With a button press you can split it in two small daggers, who hit immensely fast.

Artisan's Atlas

A map like no other! It is live-updating and used in a structure it automatically shows you the locations of other similar structures close by.

New Cookbooks

Two new cookbooks are waiting to be found! One of them contains the entries of our recent food competition, the other one is themed all around poison, including a way to make status effects (near) uncurable. How about using some Concealing Oils to sneak Deadly Poison into your foe's meals?

Ink-Fillable Gravity Rings

Two new ink-fillables, consuming brown and white ink respectively. While the Ring of Denser Steps greatly increases your knockback resistance with each level and allows you to sprint underwater, its counterpart makes you a featherweight, allowing you to jump and float immense distances, but taking greatly increased knockback.

Other notable improvements

  • Pipe Bombs are now found in the same structure, but later as a reward after passing the Dragonbone gate. At their original location you now can find Amalgam, hinting at how to break Dragonbone.
  • The shattering sound from Hummingstone Hymns can now be heard from further away
  • Glass Panes for Gemstone Glass, Glowing Glass & Hummingstone Glass
  • Potion Workshop brewing recipes can now specify a base yield (defaults to 3)
  • Updated the title of the Moonstone Pedestal advancement to not clash with other terms (was "Incandescense")
  • The Dragonrending Pickaxe now comes pre-enchanted with Razing III, instead of I
  • The Indestructible enchant now conflicts with a bunch of others to spark diversity, like Infinity and Protection
  • A bunch of blocks were renamed for consistency (lights, beams, lanterns, ...). Their internal names stayed the same so you do not have to re-craft them. They will be renamed internally with the port to 1.21
  • Gilded Books cannot be crafted anymore, but are now loot-exclusive, since they are very strong
  • A tag to blacklist entities from the Everpromise Ribbon. Defaults to bosses.
  • Crystallarieum growable blocks can now be placed in all directions, as well as get waterlogged
  • Erasers now rarely give speed, strength or nausea
  • Lots of new particles for the Particle Spawner
  • Book and Quill recipe using pigment (Katrina)
  • Nature's Staff can now spread blocks in the natures_staff_spreadable block tag (defaults to Spore Blossoms)
  • Hummingstone and Clear Hummingstone Glass have been merged
  • You now can fish up Small Dripleaf in the DD
  • The Cinderhearth now supports recipes with input count > 1
  • Secret recipes now show up as "Secret!" in EMI/REI. Most show a hint.
  • More orientation options for Shimmerstone Lights
  • The Block Breaker now breaks blocks simulating a multitool, instead of iron pickaxe (for non-pickaxy blocks that require mining level / the correct tool)
  • Enchanter recipes can now be placed mirrored
  • Recipes to turn Floatblocks back into Fragments (Katrina)
  • If a Potion Workshop does not have room for a recipe remainder it will be spawned in-world instead
  • Switched unlocks of Gemstone Leggings & Boots to better fit Ghast Tear=>Regeneration effect (princeofflight7821)
  • Gemstone Armor defaults have been nerfed a tad. For old configs the value is preserved
  • Animals can now spawn on Overgrown Blackslag and Slush
  • Improved hitboxes for blocks with model offset (quitoxic reeds, giant moss, bristle sprouts)
  • A special Titration Brew if you somehow manage to travel back in time
  • DD portals now "work" in the Nether
  • Added a tooltip for the Crescent Clock
  • Added hidden advancement for Jade Vine crossbreeding
  • Stuck Storm Stones now render in a random direction (800020h)
  • Throwing golden food or a Gilded Book into Midnight Solution ungilds it
  • Added a shitpost advancement for getting on top of the DD bedrock layer
  • You can now drag&drop items from recipe viewers into filtering slots (pizzer)
  • Improved unshaped recipe matching using IngredientStacks (pizzer)
  • Made Blazing Crystal items immune to fire damage (Sakura Willows)
  • The Pigment Pedestal now tries to output below first, then up and only makes a hiss sound if both fail (Sakura Willows)
  • Deeper Down portal space after teleporting is now cleared from natural stone and bedrock in a semi-pyramid shape, to prevent players getting stuck in bedrock (Twisted Code)
  • Fixed Razing & Inertia not playing together nicely (Korbofaux)
  • An attached Everpromise Ribbon is now persisted across mob conversions (Sakura Willows, Pizzer)
  • Fluid conversion recipes and fluid effects now work in fluidlogged blocks
  • Ink Projectiles now color cat & dog collars
  • Entity Specific Predicates for all spectrum mobs (so you can now match all lizards based on color, or all Egg Laying Wooly Pigs that are not sheared)
  • Advancement for using Decay Away in an Ancient City (Garbage Data, Eset)
  • Advancement Criterion for dipping stuff in Spectrum fluids
  • Noxwood beams can now be crafted using stripped logs and hyphae
  • The signs in structures are now translatable via lang file
  • You can now find all commands by typing /spectrum (Maya)
  • Tweaked the recipes of the CMY Pedestals
  • Titration Barrel and Fusion Shrine recipes can now match based on fluid tags
  • Pedestal Ruins now can have Sniffer eggs as loot
  • Potion Workshop reagents have been rebalanced
  • Crushing recipes for Colored Leaves and Clovers
  • Gemstone Ore now also drops some Gemstone Powder, in addition to some shards
  • Colored Tree patches spread out a tad more, reducing the chance to generate clipped into one another
  • The max stack sizes of some items have been increased
  • The Crafting Tablet now plays a fail sound and does not play an animation when it can not craft the saved recipe
  • DD cities will now generates less destroyed by terrain thanks to f-raZ0R's Exclusion Lib
  • Damage from Sawblade Holly & Bristle Sprouts has been doubled
  • Lizard Meat can now be cooked. When a Lurking Lizard dies while being on fire, it drops Cooked Lizard Meat
  • You can now gift pets! (do not do that in real life, though) Tameable mobs hatching from Presents now have their owner set to the entity that opened it, not the one placing the present (Eset)
  • The Spectrum root advancement that gifts the guidebook now triggers for more collectibles, not just gemstones (f-raZ0R)
  • Kindlings now spew primordial fire (they already set the player on primordial fire before that)
  • The Endgame structure now uses 'concentric rings' placement, just like Strongholds. This makes sure there always is one in a reasonable distance
  • Honey Bottles now cure Deadly Poison
  • The reach bonus for the Gloves of Dawn's Grasp has been nerfed
  • The color mixing preservation structure can now generate with lots of more combinations
  • More Planed Basalt/Calcite/Pyrite block variants (GDPulsar)
  • Added Primordial Torches
  • Compacting-style blocks for Vegetal, Neolith & Stardust
  • Mermaid's Gems are now cloak as Seagrass to better blend in (Athebyne)
  • Inexorable now prevents the slowdown from Slow Falling
  • Amaranth now gives Nourishing when used in Suspicious Stews/Brews
  • Nephrite Stems now drop Sticks
  • Items that get drunk now mention "When Drunk", instead of "When Eaten" in their tooltip
  • The Workstaff enchantment switching now checks for enchantment conflicts
  • 50% damage buff for Glass Crest Crossbow overcharging ... and many more improvements all around!

Bug Fixes

  • Fixed Phantom frames not rendering item labels (Neon, the Snowbound)
  • Fixed typo in potion pendant advancement (Cookie)
  • Fixed Crystallarieum not accepting dropped items when they are exactly centered (Robotgiggle)
  • Actually use Kindling's "angry walking" animation
  • Fixed the guidebook turnin of Bloodstone getting completed when refining Azurite
  • Fixed Glass Ampoules getting unlocked before the player collected Resonance Shards
  • Fixed Glass Arrows getting stuck too far into blocks
  • Fixed typo in Blue's Clues advancement (Jade)
  • Fixed typo in clovers tag name (Robotgiggle)
  • Fixed typo in resonant pickaxe advancement (KatTheFox)
  • Jade Vines now uncloak when performing their secret recipe (KatTheFox)
  • Unlock the inexorable recipe only after getting an effulgent feather (KatTheFox)
  • Gate Ender Hopper & Ender Dropper behind getting pigment, since their recipes require it (KatTheFox)
  • Fixed missing "spectrum.subtitles.enchanter_working" subtitle translation (800020h)
  • Fixed crystallarieum guidebook pages sometimes listing incorrect durations (Robotgiggle)
  • Fixed Subtitles of Egg Laying Wooly Pig & Eraser sounds to read 'Pig' and 'Spider', respectively
  • ...and many, many more
  • Fixed Player Detectors being able to detect spectators
  • Primordial Fire no longer tilts the screen (KatTheFox)
  • Fixed Shimmel & others dropping Blackslag instead of Cobbled Blackslag (Athebyne)
  • Fixed perturbed eye advancement unlock weirdness (Zenog, 800020h)
  • Fixed some blocks not rotating properly in structures (GDPulsar)
  • Fixed a crash when loading Spectrum on Forge with Create installed
  • Removed a single Invisible Wall block from the color mixing structure
  • Fixed a loot table in the Seed Vault treasure room
  • Fixed cull faces for overgrown blocks
  • Fixed Item Crushing sometimes resulting in oversized stacks
  • Fixed the hitbox of Jadeite Flowers when placed in directions that are not down
  • Added missing Structure Voids to DD city aboretum structure
  • Fixed the Creature Detector sometimes being named 'Entity Detector'
  • ...and a lot more. At this point listing everything would be an hour's worth of work

Mod Compat

  • Ad Astra: Lots of compat block/item tags
  • Bewitchment: Blacklisted Death Protection Poppet from becoming indestructible
  • Botania: Allow Construction and Exchanging Staves to pull from Botania's Black Hole Talismans
  • Botania: New Items: Blackest Lotus & Least Black Lotus
  • Create: Various compat recipes have been nerfed
  • Create: Pure Zinc!
  • Create: fluid collision compat (pizzer)
  • Estrogen: very important boob armor data (Noaaan)
  • Hephaestus: Resonance & Crystal Apothecary Compat for budding crystals
  • Kibe: Resonance can pick up Cursed Dirt (Sakura Willows, 800020h)
  • Regions Unexplored: Quitoxic reeds can now grow on Regions Unexplored mud
  • Shimmer: Full colored lights compat
  • Tech Reborn: More compat recipes. The Cinderhearth is now 2x as efficient for making Refined Iron
  • Vein Mining: Enchantment recipe now unlocks earlier and is cheaper (lily)
  • Recipes now accept the c:eggs item tag
  • Respect the c:capturing_not_supported tag (TelepathicGrunt)
  • REI & EMI: Will now only show the Reagents category once the Potion Workshop is unlocked
  • Supplementaries: additional recipes (f-raZ0R)
  • Mythic Metals: additional recipes (f-raZ0R)
  • Waystones: additional recipe (f-raZ0R)
  • Sandwichable: additional recipe (f-raZ0R)
  • Immersive Weathering: colored leaf carpet now gets cloaked (f-raZ0R)
  • Immersive Weathering: resonance drops (f-raZ0R)
  • Farmers Delight: additional recipes (f-raZ0R)
  • Dimensional Doors: additional recipes (f-raZ0R)
  • Create: additional recipes (f-raZ0R)
  • Bumblezone: additional recipes (f-raZ0R)
  • Malum: additional recipes (f-raZ0R)
  • Neepmeat: Kindling Vivisection (f-raZ0R)
  • Spelunkery: Rough Gems now drop as Pure Ores when using Resonance (f-raZ0R)
  • ...and a lot more. Check your guidebook!

What's Next? The next few days I will update Spectral Decorations and then have a bit of a break.

Spectrum 1.8 marks the definite Version of Spectrum on 1.20.1. Our next plan is to port to 1.21. As always, 1.8 will receive all kinds of fixes.

The port to 1.21.x will take a humongous amount of time, since the changes in Minecraft were immense (mostly in a good way, though!) Currently we have a few workarounds in place that we can ditch with 1.21, that will result in better mod compat and higher performance (identifiers for potion ids, components, ...).

Stuff

Backported quite a few fixes from the 1.20.1 branch

  • The guidebook is pretty much finished
  • Pastel Nodes now have upgrades
  • Lots and lots of other improvements all around the board

Mystery alpha

Improvements

  • You can now Drag & Drop items from recipe viewers into filter slots, like the Black Hole chest
  • Create Compat for fluid collisions

Fixes

  • Fixed Radiance's Staff Flood Fill ability broken when the lib Lodestone is installed

Improvements

  • Improved Bottomless Bundle tooltip when placed down
  • Entity Type tag for blacklisting entities for Everpromise Ribbons

Bug Fixes

  • Fixed crash in combination with some mods automatically filling placed Bottomless Bundles
  • Fixed Bedrock Anvil gui closing when pressing 'e' and having focused an input field

Features

  • Jade Vines now uncloak when crafting them via their secret recipe (KatTheFox)
  • Made Blazing crystal items immune to fire damage (Sakura Willows)

Bug Fixes

  • Fixed built-in enchantments not getting applied
  • Fixed the name of the Moonstone tier Pedestal structure in the Guidebook (KatTheFox)
  • Fixed typo in resonant pickaxe advancement (KatTheFox)
  • Unlock the inexorable recipe only after getting an effulgent feather (KatTheFox)
  • Improved unshaped IngredientStack recipe matching which could cause weird behavior with Kimchi's recipe (pizzer)

Mod Compat

  • Botania: Fix log spam related to unreleased Botania mod compat items (800020h)
  • General: use the c:farmland block tag, additionally to c:farmlands, since some mods use this one
  • Kibe: Resonance can now pick up Cursed Dirt (Sakura Willows, 800020h)

Bug Fixes

  • Fixed guidebook not loading with Botania installed (KikhataDevin)
  • Fixed Fusion Shrine not fusion shrining (KikhataDevin)

Improvements

  • Lots of small improvements and clarifications in the guidebook (KatTheFox)
  • The Hummingstone Hymn unlock can now be gotten without ever having picked up Hummingstone (KatTheFox)
  • Glow Vision Goggles now have reduced particles (KatTheFox)
  • Updated Fusion Shrine recipes to preserve enchants & more when upgrading tools (like using swords as input)
  • For highly dynamic recipes, the Pedestal renders actual recipe outputs above it, instead of fixed output entry (like in the case of Star Candy)
  • Opening the guidebook fixes all mods advancement_gotten advancements across all mods - now only once per join, for a small performance boost
  • Music will now be streamed, instead of being loaded into RAM completely, reducing the memory footprint (JordanPlayz158)
  • fluid conversion recipes and fluid effects now work in fluidlogged blocks (Linguardium)
  • The Titration Barrel can now only be unsealed, if the contained recipe is finished (Shibva)
  • Revamped Bottomless Bundle interactions when placed as block: The player can now insert/retrieve items from it. Contents are listed by sneaking with empty hand instead
  • "Break Decayed Bedrock" advancement now also unlocks when collecting Bedrock Dust
  • Note that Glass Peaches will not always give Toughness, but is based on chance (Kisuny, Eset)
  • Better subtitle for decay placing (KatTheFox)
  • Decay spread plays block placing sounds
  • Fix dupe using upgrades (Sakura Willows)
  • Fusion Shrine ignores transparent blocks - for real this time (maybe)(don't quote me) (Robotgiggle)
  • Redid Upgrade unlocks (XP L2 one required the 25XP advancement, all others did not have such a requirement) (Sakura Willows)
  • Deeper Down portal space after teleporting is now cleared from natural stone and bedrock in a semi-pyramid shape, to prevent players getting stuck in bedrock (Twisted Code)
  • Amaranth now handles right-click harvesting mods better (like Harvest with Ease)
  • Memories will now apply custom names to all hatched entities, not only mob entities
  • Pedestal now tries to output below first, then up and only make a hiss sound if both fail (Sakura Willows)

Bug Fixes

  • Fixed Large Copper Bud 2 model: Electric Boogaloo (Ven)
  • Fixed formatting in Redstone Sand guidebook entry (ferrywoman)
  • Fixed Disarming somethimes duping equipment (maybe, maybe, who knows)
  • Fusion shrine updates recipe always when changing content, recalculating valid recipes (Katrina)
  • Fixed hover block dupe (????? <- literally their name)
  • Fixed some colored planks recipes not accepting wood (TimeBender25)
  • Fixed Fixed Pedestal block inner cloth z-fighting with adjacent blocks (deli73)
  • Fixed Block Placer crashing when trying to turn a slab into a double slab (The_Witherer)
  • Spectral Shard is no longer cloaked. Fixes Midnight Aberration being cloaked as Gray Dye (Dreamflayer)
  • Fixed Razing & Inertia not playing together nicely (Korbofaux)
  • Fixed missing "spectrum.subtitles.enchanter_working" subtitle translation (800020h)

Mod Compat

  • Shimmer: Added colored light support for all colored Spectrum lights!
  • Create: Leaf crushing & gemstone milling recipes have been nerfed
  • Bumblezone: Added lots of block, item and entity compat tags
  • Enchancement: Improved tooltips when single level enchant mode is enabled
  • Enchancement: Marked all enchantments as unavailable
  • Common Protection API: Block Placer and Breaker respect claims
  • Enchantment Descriptions: Fixed crash
  • Item Oblitterator: Fixed crash (spencer012)
  • Take It Slow: Fixed crash (murphy slaw)
  • Vein Mining: Enchantment mod compat recipe now unlocks midgame and is cheaper (lily)
  • Fabric Convention Tags: c:capturing_not_supported tag (TelepathicGrunt)

Improvements

  • Noxwood Beams can now also be crafted using stripped logs
  • Revamped all entity specific predicates (to match entity specific data in advancements & stuff)
    • Added lizard predicate (color, horn & frill variants)
    • Matching Kindling (variants, clipped status and anger)
    • Egg Laying Wooly Pig (color, sheared, head wool)
  • Various improvements around Kindlings
    • Variants now can have different loot when clipping
    • Added tag for Effulgent Feathers
    • They can now be sheared by Idols and other mods that are able to shear entities
  • Paint projectiles will now color dog and cat collars
  • Quitoxic Reeds can now only be planted where they would be able to grow taller
  • Added secret advancement for using Decay Away on Sculk (Garbage Data, Eset)
  • Improved the Storage Node guidebook entry (Garbage Data)
  • Added an advancement trigger for fluid dipping items
  • Added a full british translation that is totally not a farce and only there to shut up @realsonar and have some fun:tater:

Bug Fixes

  • Fixed the Bottle of Failing requiring Quitoxic Reeds to be unlocked (the recipe needed it a long time ago, but the unlock condition was not updated)
  • Fixed Crystallaryeium guidebook pages sometimes listing incorrect durations (Robotgiggle)
  • Fixed Piglin Heads not being able to be used for Spawner changing (Katrina, Thief of Light)
  • Fixed GUI focus in the BEdrock Anvil (Pizzer)
  • Improved awkward Lightweight/Density guidebook entry phrasing (KatTheFox)
  • Removed an unavailable guidebook entry, preventing it from being 100%ed

Improvements

  • Made Dragonbone Skeletons in overworld deserts more rare
  • Biomes for Clover, Mermaids Brushes, Quitoxic Reeds & Dragonbone can be tweaked via biome tag
  • Recipes for Dragonbone blocks now get grouped into a single unlock toast
  • Triple Meat Pot Stew now takes longer to eat, matching Triple Meat Pot Pie (Sakura Willows)
  • Lowered the crafting times of various late game weapons & tools

Bug Fixes

  • Fixed Dragonbone revealing too late
  • Fixed stacked Triple Meat Pot Stew and Wyrmscale Jelly turning into a single bowl when consumed (Sakura Willows)
  • Fixed large Copper Bud rendering as #, instead as x (Sakura Willows)

Mod Compat

  • Supplementaries Soap (and everything else using Moonlight Lib) can no longer turns several blocks white, breaking progression

Dragonbone in the Overworld

Dragbonbone now rarely generates in overworld deserts! They still only reveal themselves after building a Moonstone tier Pedestal, but if you know what to do, I tweaked a lot of internals around them, so you can do quite a bit of sequence breaking, if you know what to do.

Recipes for Top Tier Upgrades

Many of you asked for it, lots of packs added their own recipes for them. They were already obtainable in the endgame chest, but with limited availability. They now have proper recipes and you can craft as many as you like! Each one requires a different Pure Resource.

Russian Translation

This update comes with a complete Russian translation by SkulldierGuy!

Improvements

  • The Fusion Shrine's sky check ignores transparent blocks like glass
  • The Fusion Shrine now indicates via particles which block exactly is obstructing it
  • Updated structure files, improving load times. (suggested by Linguardium)
  • Improved Infused Beverages book headlines
  • Amaranth can now be alternatively revealed by picking it up (suggested by Robotgiggle)
  • Made grown Sawblade Holly cause damage when touching (suggested by Robotgiggle)
  • "A Small Surprise" guidebook page is now unlocked only after remembering a Kindling (ProbablyEve)
  • Added recipes for Noxwood Hyphae (Marbot)
  • Removed Kindling lewding. Snip snip, get rekt
  • Updated magic guidebook chapter description (Dan)
  • Kindlings do not playfight when in love and do not consume petals when already in love anymore
  • The Cinderhearth now consumes more orange ink, but efficiency upgrades are much more impactful
  • Added config option to define unrevealed enchantment names, similar to revelationary (800020h)
  • Fluids now harden when placed in the nether (Marco)
  • "Bright Powerhouse" is now hard-locked behind "Remnants of the Past" (Robotgiggle)
  • reworded carry_too_many_heavy_gravity_blocks advancement (Quarx)
  • ingame sign text is now translatable (mighty cool, slightly cursed)
  • Added fly sounds to mining projectiles
  • adjusted player position when riding Kindlings slightly
  • Nature's staff now actually flowers Azalea Leaves (800020h)
  • preservation block detectors now work in worlds with command blocks disabled (800020h)
  • Bedrock anvil can also now remove custom names and lore by setting their fields to empty. Existing lore is getting filled into the text box
  • malachite and glass crest bidents / crossbows can be repaired in an anvil using malachite
  • enchanter can now render other experience providing items, not just the knowledge gem over it. Also renders enchantment glint, but no longer has transparency (which incidentally fixes a transparency sorting issue)

Bug Fixes

  • Fixed Primordial Fire spawning on Soul blocks
  • fix Clotted Cream recipe trying to use honey as fluid. Improve load conditions
  • Fix Titration Barrel recipes printing tag errors to the log when using tag fluid ingredients
  • Fix patchouli pages not showing up when their first recipe is invalid due to a load condition (Elvensong117)
  • Certain combinations of recipe+catalyst in the Crystallarieum can lead to 0 ink consumption (Robotgiggle)
  • Fixed the Potted Pink Sapling being purple (800020h)
  • Renamed 3 occurrences from "colour" to "color"
  • Fixed Incandescent Amalgam not exploding when trying to break it (Pizzer)
  • Fixed a broken link in "Changing Creature" guidebook entry (Luna)
  • Fixed Sawblade Grass not requiring Silk Touch to harvest (ArchivesOfFae)
  • Fixed harvesting an Infested Block with Resonance still Spawns Silverfish entities (ProbablyEve)
  • Fixed advancement for Color Mixing Ruin could be gotten from outside the structure (Katrina, It of Many Names)
  • Fixed broken Kindling saddle renderer (RobotGiggle, MarvelMPH)
  • Fixed Shale Clay dupe using Stonecutter (Sakura Willows)
  • Fixed guidebook typo in "What Happened" entry (mannequin)
  • Fixed missing "magic protection" lang key (Robotgiggle)
  • Fixed various transparency issues with Nephrite (TelepathicGrunt)
  • updated pack format of internal resource packs, making them not show up as outdated anymore
  • Fixed guidebook link in Hoverblock page (Detrilogue)
  • fixed waterlogged colored leaves not being cloaked (murphy slaw)
  • The Cinderhearth can now hold 8x as much ink. Fixes it not working with 2 T3 speed upgrades, since the required ink amount was bigger than what it could hold
  • Fixed Cinderhearth gui bugging out when running low on magenta ink
  • Renamed spirit vines blocks & fixed class cast crash (unilock)
  • Fixed "dark passion play" advancement requiring Frenzy on exactly level III (Unilock)
  • Fixed "The Perfect Compound?" entry unlocking before the recipe did in some cases (I'm cool)
  • fixed Present-Wrapping not working in certain edge cases (crafting grid) (Quarx)
  • Fixed ink projectiles not having sounds & hit particle anymore
  • Simplified and fixed Titration Barrel angel's share calculation (kmbles, robotgiggle)
  • Crystallarieum now displays particles on dedicated servers when active
  • Added missing drinks to drinkable_spirits item tag (Eset)

Mod Compat

  • Kindlings can now have variants. Spectrum still just uses a single one, but other mods are now able to add more
  • Added a processor for mods to add coloring logic to entities that get hit with Ink projectiles
  • The spectrum_sanity command can now bug check other mods by providing the mod id
  • Made bedrock cape renderer more easily modifiable for addons
  • Added potion effect descriptions (provided by Gronglegrowth!)
  • Ad Astra: Added compat tags
  • DyeDepot: Fixed startup crash (reported by SharkboiOwen)
  • Alloy Forgery's: Set recipe tags to prevent duping of various decorative blocks
  • Made Nature's Staff more compatible with mods that add mechanics to Bone Meal

Improvements

  • Pipe bombs tooltip now mention them not breaking any blocks in their tooltip
  • Ore veins in the Deeper Down now generates Deepslate ores at deepslate level
  • "What happened Below?" quest now unlocks when finding the first Deeper Down city
  • Added a command to dump all registries
  • Improved the bonemealing of Bristle Sprouts, Snapping Ivy and Dragonjags
  • Moved all creative exclusive items to the creative item group
  • Renamed "Prickly Bayleaf plant" => "Sawblade Holly bush" in advancements (Robotgiggle)
  • You can now sleep in beds in the Deeper Down
  • Added unique Color Picker sound (Quarx)
  • Hoppers only put Mermaids Gems in Potion Workshop's mermaids slot now (UmbralSurvivor)
  • picking up items using Inventory Insertion now plays pickup sound (Abbie5)
  • Updated Exuberance Guidebook description to mention it also increases XP when mining blocks and fishing (KatTheFox)
  • Guidebook wording improvements (Mestyr)
  • Primordial Fire now burns forever on soul blocks
  • Kindlings are now able to breed by feeding. Also lewding of baby Kindlings is forbidden (how could you!)
  • Crafting Dreamflayer only requires night, not midnight now (since it's crafting time exceeds how long midnight lasts without speed upgrades)

Bug Fixes

  • Fixed a crash when a wither is killed and was never damaged by another entity
  • Made Glass Arrows actually deal more damage when shot by players (Robotgiggle)
  • Fixed Presents losing their content when placed and broken (ArchivesOfFae)
  • Fixed Ring of Pursuit not giving mining speed boost (Unilock)
  • Dragonrot + Bud fluid creates mud blocks, instead of more mud fluid
  • Fixed storm stone potion reagent deleting effects in edge cases (ProbablyEve)
  • fixed some titration barrel recipes giving Pure Alcohol instead of Chrysocolla (Robotgiggle)
  • fixed typo in jade vines guidebook entry (wapachoo)
  • fixed Pipe Bomb recipe trying to give output with count > stack limit (ProbablyEve)
  • fixed Double Preservation Slabs rendering as a single slab (Drae)
  • Fixed topaz anvil crushing recipe being called "from_onyx_shard" (Atlast)
  • Fixed typo in "germinated_jade_wine_crossbreeding" recipe name (pizzer)
  • Fixed Titration Barrel nbt handling when unloaded, causing a save lock
  • Fixed typo in resonance guidebook entry (brothers_trouble)
  • Added missing death messages (ProbablyEve)
  • Fixed Clover bonemealing not always working (unilock)

Mod Integration

  • Updated Geode+ compat
  • Added Mythic Upgrades compat
  • Changed handling of gemstone bud / cluster item models. Fixes issues in case amethyst model files are changed ()
  • Improved Compatibility with Enchantment
  • Fixed REI transfer handler putting items in the pedestals internal inventory
  • Fix Particle Spawner doing stuff it should not in the network thread (crash with sodium) (Drae, Pizzer)
  • Updated the creative tab library. Allowing mods to add new items to existing subgroups, or adding their own
  • Fixed crafting blocks not playing their sounds when Dynamic Surrounding's Sound Pruning is active
  • Add lager recipe variant with honey and milk fluids (Create, Bumblezone) (elaniquilador01)
  • Midnight Solution dipping recipes now accept dirt and sand via tag (Quarx)

Improvements

  • Nerfed Inexorable fluid anti-slowdown
  • Upgrade blocks will not get washed away by fluids anymore (Bee, pizzer)
  • Matched the press time of Noxwood Buttons to Vanilla's wooden buttons
  • Resonant Lilies will now uncloak when getting revived from a Black Sludge plant (Void)
  • Jadeite is now mined fast using shears
  • Inventory titles of the Crystal Apothecary and other blocks that save their owner are now shorter, fitting longer player names (Eset)
  • Kindlings will not aggro anymore when taking Thorns damage
  • Bismuth is now grown 4x as fast in the Crystallarieum
  • Guidebook pages with Crystallarieum recipes not mention the required time
  • Made Resistance 2x as hard to add potency to
  • Don't form (potentially falling) black materia in non-entity-ticking chunks, preventing lag
  • Added advancements to tell the player to hint at Jade Jelly & Jade Petals
  • The Guidebook entry for Jade Vines will be marked until the player collected all the plants resources
  • Slightly increased lizard spawns
  • Added guaranteed Moonstone Cores in seed vault treasure
  • Rebalanced Morchella's status effects (Robotgiggle)
  • Moonstone Cores will now uncloak earlier, so the player doesn't mistake it as dye

Bug Fixes

  • Fixed a crash when causing modular explosives
  • Fixed some Deeper Down houses missing the actual house
  • Items with split damage (like the Glass Crest Greatsword) now correctly sweep
  • Fixed Ender Splices not being enchantable with some enchantments
  • Fixed a crash when breaking stuck Storm Stones (Noaaan)
  • Fixed a crash when sealing certain Titration Barrel recipes (pizzer)
  • Added missing death messages (Robotgiggle, Cyrillic)
  • Removed a duplicate Preservation Turret memory recipe
  • Fixed Jade Wine bloominess tooltip being broken when sweetened (Robotgiggle)
  • Fixed Crystallarieum page using red arrows for good "Accel" values (Katrina, It of Many Names)
  • Fixed Creature and Item Detector blocks not able to be inverted (Robotgiggle)
  • Fixed some Memories in the Crypt basement do not drop as items when broken (Robotgiggle)
  • Fixed the Moonstone Temple missing some of it's trees (800020h)

Mod Integration

  • Alloy Forgery: Added duplication blacklist (Noaaan)
  • AE2: Fixed chinese AE2 guidebook entry (luo-zi)
  • AE2: Fix AE2 certus quarz growing page being called "Certus Charging" (Robotgiggle)
  • Create: Additional tags for #c:stripped_logs and #c:stripped_wood (Cyrillic, Katrina, It of Many Names)

Backported almost all of the changes from 1.20.1. Refer to that changelog for details

Spectrum on Forge via Sinytra Connector

We made a lot of changes behind the scenes to make Spectrum run on Forge via Sinytra Connector! Many thanks to eehunter who single-handedly made all the necessary changes.

Guidebook Rework

KatTheFox gave the entire guide a good read, making small but effective changes to the wording of almost every single entry. Noaaan also made some great suggestions. Thanks to both of you!

Improvements

  • Added a recipe to turn Jade Petal Blocks back into Jade Petals (done by UmbralSurvivor!)
  • The Color Picker will now convert Pigment Blocks to Ink (done by Maya!)
  • The Titration Barrel tooltips will now round down the time passed, to prevent accidental opening of not-quite-yet-finished brews (done by Maya!)
  • The Warden can not be turned into a Memory anymore (done by Maya!)
  • Pure Netherite is now immune to fire damage
  • Changed the sounds of Decay to match the blocks they were created from (suggested by I'm cool)
  • Upgrades will now render their disks when there is an opache block above them (done by Maya!)
  • The Fusion Shrine entry now notes not just once but twice that players can craft a whole stack at once (done by Gronglegrowth!)
  • Greatly increased the Honey Pastry's food values
  • The whole guidebook was translated to chinese (done by BKLRsk & friend!)
  • Entity fishing now allows to modify the fished entities velocity (suggested by Kisuny)
  • Dragonbone can not be moved by Pistons anymore
  • Stuck Storm stones do not block light anymore
  • All Crystallarieum Recipes now require a Catalyst by default. Both to make it easier to understand and lower accidental high Ink consumtion when reagents ran out
  • Unlock all ink storage items only when the basic ink storage is unlocked (800020h)
  • The Pipe Bomb guidebook entry now mentions that it does not break blocks (suggested by Quarx)
  • Added a Recipe for Dragon's Breath (suggested by Aeon)
  • The Experience Bottle recipe now only unlocks when having the Knowledge Gem unlocked, too
  • Azurite, Malachite & Bloodstone blocks can all now be oriented in all 6 directions
  • The Inexprable enchantment was rebalanced somewhat
  • Added Parametric Mining Device, Threat conflux, Block Placer, Block Breaker, Planed Basalt, Planed Calcite, Blackslag Walls, Slab & Stairs, as well as Clear Hummingstone Glass to the creative menu
  • Glowstone Buds now emit light
  • Prevent the flickering when having Night Vision run out when using the Night Vision Goggles
  • The Staff of Remembrance is now able to memorize more mobs, like villagers
  • Added a potion reagent for Malachite. Rebalanced several lategame ones
  • The Pigment Palette's tooltip now states that it only works for players, not in other ink-consuming blocks
  • The "Collect Bismuth" advancements will now unlock when collecting any type of bismuth. Previously it required Bismuth Buds.

Bug Fixes

  • Fixed a crash when entering >50 letters in the Bedrock Anvils lore field. (reported by various people)
  • Fixed Jade Vine Petal Carpet guidebook entry (reported by I'm cool)
  • Made the Ender Hopper guidebook entry actually show the Ender Hopper
  • Recipe Viewers now list Bedrock Shears with Efficiency VI, matching it's recipe (reported by StargazingKitsune)
  • Fixed the Universe Spyhole no longer spyholing (reported by like 20 people)
  • Music Discs will not vanish when putting them in a jukebox anymore (done by Noaaan!)
  • Fixed the Compacting Chest not stacking items correctly (reported by Alice-Not-Waifu)
  • Added missing translation for "death.attack.spectrum_midnight_solution.player" (reported by oude_henky)
  • Fixed Nature's Staffs making close by players perform a use action (done by imreallybadatnames!)
  • The Dreamflayers recipe stated it could only be crafted in full moon nights, but that was never checked (discovered by Noaaan!)
  • Fixed a Demon Tea recipe variant not being marked secret (reported by 800020h)
  • Fixed the "shearing Kindling" advancement not always triggering (reported by various people)
  • Fixed a sign in the Moonstone Temple not having text
  • Fixed the recipe constructing Modular Explosives accepting more than one base item, voiding the second on craft
  • Added missing loot to City Below memorial houses
  • Removed visual log spam when loading certain structures in the Deeper Down

Mod Integration

  • The Titration Barrel now supports fluid tags! Recipes that required honey now also work with Bumblezones liquid honey (done by imreallybadatnames!)
  • Added EMI recipe handlers (done by Abbie5!)
  • Added REI transfer handlers (done by imreallybadatnames!)
  • Added Integration with the crystal apothecary and Illunite from Biome Makeover (done by Maya!)
  • Workstaffs now can't get Zenith Enchantment Modifiers to fix an enchant levelling loop
  • Blacklisted Spectrum's enchantments from the Enchantment Infuser of the mod with the same name
  • Colored items cannot be washed into white variants via Supplementaries soap anymore (suggested by Maya)
  • Fixed a few faulty pixels in the guidebook
  • Enchantment descriptions by using Enchantment Descriptions and idwtialsimmoedm are now obfuscated, until the player unlocks it (done by Abbie5!)
  • Contruction & Exchanging Staff now respect claim mods that implement Common Protection API (done by Noaaan!)
  • Blacklisted Budding Blocks from Chisels & Bits
  • Moved the recipe internals to a new library. This allowed us to remove several problematic mixins that could cause mod incompatibilities with other mods, namely Epic Fight.

Project members

DaFuqs

Owner

Azazelthedemonlord

Member

Details

Licensed Custom
Published 3 years ago
Updated a day ago