Spell Engine Extension

Spell Engine Extension

Mod

Extends the mod 'Spell Engine' with additional functionality.

Client and server AdventureGame MechanicsLibraryMagic

5,985 downloads
11 followers
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2.5.1

by TheRedBrain on Feb 27, 2025
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2.5.1

  • now works with Spell Engine 1.5.1

2.5.0

by TheRedBrain on Feb 14, 2025
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2.5.0

  • now works with Spell Engine 1.5.0
  • re-enabled "consume_self" Spell.Cost option, as it is not redundant to the capabilities of Spell Engine

2.4.6

by TheRedBrain on Feb 3, 2025
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2.4.6

  • now works with Spell Engine 1.4.5+1.21.1

2.4.5

by TheRedBrain on Jan 28, 2025
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2.4.5

  • now works with Spell Engine 1.4.4+1.21.1

2.4.4

by TheRedBrain on Jan 10, 2025
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2.4.4

  • now works with Spell Engine 1.3.2+1.21.1

2.4.3

by TheRedBrain on Jan 6, 2025
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2.4.3

  • now works with Spell Engine 1.3.1+1.21.1

2.4.2

by TheRedBrain on Jan 4, 2025
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2.4.2

  • now works with Spell Engine 1.2.2+1.21.1

2.4.1

by TheRedBrain on Dec 23, 2024
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2.4.1

  • now works with Spell Engine 1.2.0+1.21.1

2.4.0

by TheRedBrain on Dec 18, 2024
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2.4.0

  • now works with Spell Engine 1.1.2+1.21.1
  • added client config option to disable rendering of the spell hotbar background

1.3.0

by TheRedBrain on Dec 18, 2024
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1.3.0

  • added client config option to disable rendering of the spell hotbar background

2.3.0

by TheRedBrain on Dec 15, 2024
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2.3.0

  • removed dependency on Cloth Config
  • added dependency on Fzzy Config
  • fixed an issue where casting a meteor spell while targeting an entity was not possible
  • "generic.extra_launch_count", "generic.extra_launch_delay", "generic.extra_velocity" now also affect spells with the "SHOOT_ARROW" release target type

1.2.0

by TheRedBrain on Dec 15, 2024
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1.2.0

  • backported a 1.21.1 Spell Engine fix for an exploit that allowed using an item while casting a spell
  • added server config option to disable Spell Engines auto swap feature
  • added 3 new entity attributes which multiply the health/mana/stamina cost of spells. Spells can be defined to not be affected by this
  • added 3 new spell schools ("Generic Melee", "Generic Ranged", "Generic Magic")
  • added "generic.magic_damage" entity attribute
  • added 10 new entity attributes which modify cast spells ("generic.extra_launch_delay", "generic.extra_launch_count", "generic.extra_velocity", "generic.extra_ricochet", "generic.extra_ricochet_range", "generic.extra_bounce", "generic.extra_pierce", "generic.extra_chain_reaction_size", "generic.extra_chain_reaction_triggers")
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config

Details about the new content can be found in the readme.

2.2.0

by TheRedBrain on Oct 25, 2024
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2.2.0

  • added 3 new spell schools ("Generic Melee", "Generic Ranged", "Generic Magic")
  • added 9 new entity attributes ("generic.magic_damage", "generic.extra_launch_delay", "generic.extra_velocity", "generic.extra_ricochet", "generic.extra_ricochet_range", "generic.extra_bounce", "generic.extra_pierce", "generic.extra_chain_reaction_size", "generic.extra_chain_reaction_triggers")

Details about the new content can be found in the readme.

2.1.0

by TheRedBrain on Sep 18, 2024
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2.1.0

  • now supports latest Spell Engine version

2.0.0

by TheRedBrain on Sep 15, 2024
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2.0.0

  • update to 1.21.1
  • removed feature "proxy pools" due to technical reasons, if you know how to add a field to a record via mixin, please let me know :)
  • added 3 new entity attributes which multiply the health/mana/stamina cost of spells. Spells can be defined to not be affected by this

1.1.2

by TheRedBrain on Jun 17, 2024
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  • fixed a crash when 'Mana Attributes' or 'Stamina Attributes' were not installed

1.1.1

by TheRedBrain on Jun 17, 2024
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  • 'Mana Attributes' and 'Stamina Attributes' are no longer required dependencies
  • health, mana and stamina cost and required status effects are now displayed in the spell tooltip
  • proxy pools are now data-driven
  • marked API method 'setSpellContainerProxyPool' as deprecated, it will be removed in the next update
  • now supports latest version of Spell Engine
  • fixed an issue where attempting to cast a spell without having enough health/mana/stamina would crash the game

1.0.0

by TheRedBrain on May 6, 2024
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First release!


Project members

TheRedBrain

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Details

Licensed MIT
Published 10 months ago
Updated 8 hours ago