Changelog
Gameplay Changes:
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In the buffer zone, players will be set to spectator mode to prevent any and all actions that might allow them to try to get items across to the other side.
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spectator mode in the buffer zone will not allow you to pass through walls or ground by forcing players to stay above the highest available block at their coordinates.
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To prevent crossing into the survival zone and falling to your death, players will be teleported to the ground when they cross on the survival side
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buffer zone block replacement will go all the way down to bedrock to prevent issues with digging into the buffer zone and possibly getting stuck.
Config Changes:
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config files now use YAML instead of JSON which is much more readable
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config now can have separate options per dimension. Tested with the vanilla dimensions but theoretically you should be able to provide a mod dimension name and have it work
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config has a game mode override ('survival', 'creative', 'adventure', 'spectator') and enabled (true/false) options. when enabled is set to false it will fully disable the mod in that dimension except for game mode overrides. * Game mode override will forcefully set a player to the correct game mode and restore the respective inventory when they cross into that dimension