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Beta 1.0.16

Changelog

The Reclamation Update

Changes

  • Moving Flesh should no longer aggro on enemies parasite players are fighting.

    • Same goes for Rupters below their attack phase, although they may still be a bit apprehensive
  • Naming Factories, either via nametag or an anvil, will also cause it to apply that name to any parasites it spawns or upgrades.

    • This also means that Factories will keep their custom names when turned into items and vice versa.
    • This also works for upgrading parasites or when spawning via the Emboldened marker.
  • The Crux and Heed have been moved down to Tier 3 (Adapted).

  • The Evolution and Deevolution wands now work on parasite players.

    • The Evolution wand will increase bloom by 1, and increases kills contributed if necessary.
    • The Deevolution wand will decrease bloom by 1, and kill the player instantly if they are at 0 when it is used.
      • The bloom level will be regained after 10 seconds.
  • If the Assimilated Adventurer is destroyed or otherwise despawns in the first half-second after using the note, you will instantly become a parasite.

    • This is meant to avoid issues where it despawns or something
  • Stage IV Beckons will no longer give infinite biomass.

    • They will instead auto-upgrade nearby parasite players to Bloom level 4 (Pures).
    • This will not increase points contributed, the upgrade will be lost when you die.
  • Two new attributes: Percentage Damage and Minimum Damage ("srpcotesia.percentDamage" and "srpcotesia.minimumDamage", respectively)

    • The formula for how much minimum damage is dealt in an attack is minimumDamage + amount * percentDamage.
    • So setting percentDamage to 0.1 will add 10% of an attack's damage as Minimum Damage.
  • The Dendritus only needs an Ender Pearl instead of an Eye of Ender now.

  • The Masticator now has an optional 3D model, as requested by a pack developer.

    • It can be enabled in the configs: Item Settings - Masticator 3D Model
  • Increased the duration of Night Vision for parasite players. Should reduce flickering.

  • New Block: the Reclamation Table!

    • This extremely cold receptacle allows for you to send unneeded parasite drops to [REDACTED] in exchange for experience.
    • Of course, this also includes items created with parasite parts, such as Lures, Living and Sentient Weaponry/Armor, and other related items.
    • The list of items that can be given away is Config-Driven, and also shown in JEI.
  • New Item: Soulless Core

    • Can be used to obtain Hermit's Arsenal's Living Core variants without killing a parasite.
    • Right-click on the required parasite while holding this item.
    • Does nothing if Hermit's Arsenal is not installed.
    • Only works for parasite players.
  • Parasite Players can repair parasitic equipment by holding it in their main hand and sneaking.

    • This requires a Summoner (Primitive or Adapted) to be nearby. This requirement can be disabled.
    • Repairs do not cost any biomass.
  • Parasite Players can now Leap in the direction they are facing by pressing X while on the ground. The Malleability Menu has been rebound to Y.

    • This requires Tier 1, or Assimilated/Feral.
    • Holding the button should make you leap as soon as you hit the ground.
    • Jumping right when you leap might make you faster, but it also reduces height substantially.
  • Parasite Players now have similar fall reduction to parasites.

    • If the distance fallen is below the Fall Reduction value, no damage is taken.
  • Fixed a possible bug where biomass wasn't being spent for Factory Trades.

  • Fixed a bug where the parasite storage indicator wouldn't render for parasites of the same tier as the player.

  • Fixed a bug where the JEI Compatibility would try to call client-side code on the server.

  • Fixed Desaturation not applying at all.

  • Parasitic light sources allowing spawns now has logging, disabled by default so it isn't spammed.

    • This is good for testing if the torches actually work if you're unsure.
  • What do you mean parasite sight? I don't recall a feature relating to that.

Config Changes

  • Logging - Log Light Sources - Whether to log parasites successfully spawning via parasitic light sources.

  • Biomass - Parasite Cost Settings - srparasites:crux and srparasites:heed now have tier 3.

  • Bloom - Leaping Enabled - Whether parasite players can leap.

  • Bloom - Bloom For Leaping - Bloom requirement for leaping.

  • Bloom - Stage IV Beckon Upgrade Bloom - Bloom level that Stage IV Beckons will upgrade parasite players to.

  • Item Settings - Masticator 3D Model - Whether the Masticator uses a 3D model instead of the 2D one.

  • Block Settings - Reclamation Settings - Amount of XP gained for a given item when using the Reclamation Table.

  • Block Settings - Reclamation Biomass Requirement - Amount of biomass needed to operate the Reclamation Table.

  • Biomass - Repair Parasite Equipment - Whether parasite players can repair parasitic equipment

  • Biomass - Summoner for Repair - Whether repairing parasitic equipment needs a Summoner.

  • Biomass - Repair Amount - The amount that is repaired each second.

  • Biomass - Repairable Items - Items that can be repaired.

  • Biomass - Repairable Items Blacklist - Whether the Repairable Items list is a Blacklist instead.

Files

srpcotesia-1.12.2-1.0.16.jar(1.02 MiB) Primary Download

Project members

roguetictac

Developer and "Artist"

Details

Licensed ARR
Published a year ago
Updated 3 months ago