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Beta 1.3.1

Changelog

A few loose ends

Changes:

  • Fixed the Sentient/Living Pick-axe not mining Chitin stairs and slabs quickly.

  • Fixed dying causing factory-spawned parasites to temporarily forget you

  • Updated Chinese Translation (Lupus_with_Dusk)

  • Fixed Well movement not working. They were stuck in the dimensions they were in.

  • Fixed dimension availability check for fixing Wells erroneously checking the well counts in each dimension

  • Removed the Death Point Loss multiplier from Enhanced Mobs.

    • Its impact was relegated to the early game and it was ineffective anywhere else.
  • Added a flat multiplier for the XP from the Reclamation Table. It is set to 3x by default.

  • New Block: Hijacked Enchantment Table

    • Functions as a more deterministic chunk-based Enchantment Table.

      • The goal was add an analogue for enchantments from Villager trading. It isn't a 1 to 1 comparison, though.
    • Each enchantment is sourced from the chunks in a 3x3 grid around the table (centered on the chunk the table is in)

      • The randomness here is akin to that of Slime Chunks: random until you've seen it.
        • (Internally, this and Slime Chunks do similar calculations)
      • North is up in the table UI.
    • Lapis will increase the level of the applied enchantment. Ex. you need 4 lapis for Protection IV.

      • This will also increase the cost.
    • Item Enchantability and Enchanting Power (bookshelves) will reduce the cost by at most 30% and 30%, respectively.

      • These stack additively! You can theoretically get at most a 60% discount. That's with gold tools, though.
    • By default, enchantments are not tailored for the item in the table's slot.

      • This can be changed in the config, however, to only allow enchantments for that item type.
      • This causes every chunk to have a (possibly different) enchantment for every item type.
    • Enchanting costs both levels and biomass, the cost is displayed on the buttons for enchanting.

      • The levels are display sugar, internally raw experience points are used
    • The table can enchant items that have already been enchanted, XP cost is increased per existing enchantment.

  • New Item: Bleeding Tome

    • Has a designated slot in the Hijacked Enchantment Table
    • Records the enchantments for the chunks the table is used in, allowing you to access them from any table at any location
  • New Block: Rotted Bookshelf

    • Twice the enchanting power, immune to the biome.
    • Created by giving a Bookshelf to a Factory.

Files

srpcotesia-1.12.2-1.3.1.jar(2.38 MiB) Primary Download

Project members

roguetictac

Developer and "Artist"

Details

Licensed ARR
Published a year ago
Updated 25 days ago