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Added

  • Now exhaustion effects are completely configurable. The default configuration remains the same but you can replace, remove, or add any mob effect from Minecraft or any installed mod.
  • Set duration and level for each effect.
  • Ability to define other effects as equivalent to Tirelessness, so that they prevent stamina loss.

Changed

  • Configuration flags related to enabling effects have been removed.

Fixed

  • Fixed logic in updateStamina() so that depletion for sprinting and jumping aren't mutually exclusive.

Added

  • Enchantments now have descriptions

Changed

  • Players are only considered to be wading if they are moving voluntarily in water. This means that you can recover stamina if you are being passively pushed by water.
  • Depth Strider now reduces stamina depletion for swimming in the same way that Traveling reduces it for sprinting.

Fixed

  • Holding shift while climbing no longer disables stamina depletion

Changed

  • Wading (moving in or underwater but not swimming) now incurs the same stamina cost as swimming.

Added

  • Recipes for long potions of Fatigue and Tirelessness

Fixed

  • Fixed broken potion recipe registration on 1.21
  • Added missing translation strings for Splash Potions, Lingering Potions, and Tipped Arrows

[1.3.1] 2024-07-11

Fixed

  • Added missing translation string for Tirelessness effect

[1.3.0] 2024-07-04

Added

  • Optional stamina cost for each block broken.
  • New "Untiring" enchantment for tools
    • Reduces stamina depletion for ticks spent mining and blocks broken.
    • Three levels, completely eliminates stamina costs for mining at level III.
  • Option to increase stamina costs for mining for each level of Efficiency. (Disabled by default.)
  • Optional recovery cooldown after any stamina depletion (Disabled by default.)
    • This is in addition to the optional cooldown after exhaustion.

[1.2.3] 2024-07-02

Fixed

  • Stamina HUD element now hides when hideGui is toggled with F1. (#17)

[1.2.2] 2024-06-30

Fixed

  • Swimming upward (jumping in water) now consumes stamina.
  • Cleaned up a bunch of ugly code.

Changed

  • Changed some default settings for a better out-of-the-box experience.
    • Doubled default recovery.
    • Reduced exhaustion cost for swimming by half.
    • Disabled the "fatigued" exhaustion tier - players are unaffected by fatigue until they become "winded" at 25%
    • Enabled a two-second recovery cooldown on exhaustion
    • Made the logarithmic recovery function the default.

[1.2.1] 2024-06-25

Have little a bugfix, as a treat.

Fixed

Fixed an error introduced when switching from Yarn to Mojang mappings, which caused the player to start sprinting on a single tap of the w key. (#15)


Project members

murphy-slaw

Member

Details

Licensed MIT
Published 7 months ago
Updated 23 days ago