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Changed

  • Wading (moving in or underwater but not swimming) now incurs the same stamina cost as swimming.

Added

  • Recipes for long potions of Fatigue and Tirelessness

Fixed

  • Fixed broken potion recipe registration on 1.21
  • Added missing translation strings for Splash Potions, Lingering Potions, and Tipped Arrows

[1.3.1] 2024-07-11

Fixed

  • Added missing translation string for Tirelessness effect

[1.3.0] 2024-07-04

Added

  • Optional stamina cost for each block broken.
  • New "Untiring" enchantment for tools
    • Reduces stamina depletion for ticks spent mining and blocks broken.
    • Three levels, completely eliminates stamina costs for mining at level III.
  • Option to increase stamina costs for mining for each level of Efficiency. (Disabled by default.)
  • Optional recovery cooldown after any stamina depletion (Disabled by default.)
    • This is in addition to the optional cooldown after exhaustion.

[1.2.3] 2024-07-02

Fixed

  • Stamina HUD element now hides when hideGui is toggled with F1. (#17)

[1.2.2] 2024-06-30

Fixed

  • Swimming upward (jumping in water) now consumes stamina.
  • Cleaned up a bunch of ugly code.

Changed

  • Changed some default settings for a better out-of-the-box experience.
    • Doubled default recovery.
    • Reduced exhaustion cost for swimming by half.
    • Disabled the "fatigued" exhaustion tier - players are unaffected by fatigue until they become "winded" at 25%
    • Enabled a two-second recovery cooldown on exhaustion
    • Made the logarithmic recovery function the default.

[1.2.1] 2024-06-25

Have little a bugfix, as a treat.

Fixed

Fixed an error introduced when switching from Yarn to Mojang mappings, which caused the player to start sprinting on a single tap of the w key. (#15)

[1.2.0] 2024-06-25

A nice update to the HUD, and some tweaks.

Added

  • Option to display stamina in the hud as an icon (that also indicates sprint status)
  • Better control over placement of HUD element
  • Icon texture can be overridden by resource packs by overriding:
assets/staminafortweakers/textures/stamina/sprint.png
assets/staminafortweakers/textures/stamina/sprint_background.png
assets/staminafortweakers/textures/stamina/walk.png
assets/staminafortweakers/textures/stamina/walk_background.png

Changed

  • Added a small cooldown on stamina recovery while mining to keep the stamina display from "bouncing"
  • Tweaked exhaustion effects slightly - now Fatigued only inflicts Fatigue I (was previously Fatigue II)
  • Added a minimum recovery factor to the Logarithmic recovery formula to make waiting for the last bit of stamina less frustrating
  • Extensively reorganized the codebase in ways that should have no effect on behavior, I hope.

[1.1.1] 2024-06-23

Well, this is embarassing.

Fixed

  • Fixed stamina depleting while riding animals or "sprinting" in boats. (#9)

[1.1.0] 2024-06-23

A magical update!

Added

  • Added two new potions: Fatigue and Tirelessness
    • Fatigue gives the Fatigue effect and is brewed with a Thick Potion and a Clay Ball.
    • Tirelessness completely prevents stamina depletion and is brewed with a Thick Potion and a Cocoa Bean.
  • Added a new enchantment for Leggings, Traveling
    • Reduces stamina depletion from sprinting and jumping.
    • Three levels, at level III completely prevents stamina depletion from sprinting and jumping.

Project members

murphy-slaw

Member

Details

Licensed MIT
Published 3 months ago
Updated 7 hours ago