Players will start shaking according to different rules based on their origin:
Koijokin never shake
Usawililikin shake when hungry
Utalasewikin shake under adrenaline
Olinawenkin shake when dying or hungry
Passive Adrenaline drain is now slower
Adrenaline gain now scales partially with damage
Added tooltips for items important to the player's origin (compatible items for Koijokin, meat food for Olinawenkin
Changes
Cleaned up the Porcelain resource sprite
Exhausting active skills (High Leap, Far Leap) are now disabled when the player is hungry (3 full food pips) rather than when they are starving (0 food pips)
Exhausting passive skills (Flying) are still only disabled when starving
Porcelain power now uses tags instead of hardcoded item lists
Porcelain power heal has been slowed down
Flying is no longer possible when submerged
Patches
Origins are no longer dispersed amidst base origins in the selection GUI
Fixed an error that prevented origins from accumulating resources if they gained any upon death
Koijokin are now kept full at all times, to prevent issues with hunger
High Leap now properly launches the player as high as intended
Version 1.3.1? Where are the previous versions?
You can't get them! This mod used to only be shared between friends, as a personal datapack.
I want to share it with everyone everywhere, so it's available to all.