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1.2.2

on Feb 12, 2025
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Bug fixes:

  • Default thruster strength is back to 1.2.0's values

Features:

  • CBC projectiles have zero G in space dimensions (no planet-dependent gravity yet though)

Still buggy:

  • Kontraption helm crashes
  • Multiplayer (?)

1.2.1

on Feb 8, 2025
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Bug fixes:

  • Thrusters no longer crash the physics stage sometimes
  • Thrusters now work better, even if your ship is at top speed
  • Players are now placed back into seats during transfer
  • Physics bearings are now transported properly when going to space! (not VMod yet though)
  • VS ships are properly aligned to coordinates when spawning in space (no longer 0.5 blocks offset)

Features:

  • Computer Craft support! Thrusters can now be used as peripherals (wiki coming soon-ish)
  • Patchouli support! Some info on thrusters and such can now be accessed if patchouli is installed
  • Magnet boots now work on mobs (though I haven't really tested yet)

Still buggy:

  • Kontraption helm crashes
  • Multiplayer (?)

1.2.0

on Jan 9, 2025
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'Fixes, fixes, fixes'

Bug fixes:

  • Nodules are no longer invisible on VS ships
  • Magnet boots no longer pull you in spectator or flying in creative
  • Works with Cosmic Horizons 0.0.7.3 (confirmed)

Features:

  • VS ships can now land at landing pads!
  • Optional Create compat in the form of ponders!
  • Upped the default thruster strength AGAIN

Still buggy:

  • Kontraption helm crashes
  • Multiplayer
  • Multiple-ships

1.1.9

on Dec 4, 2024
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  • Added magnet boots
  • Added warning / cancel of multi-block assemblies in space
  • Removed Jade compat temporarily (had to revert a bunch of in-dev changes including Jade because of issues that have yet to be tracked down, it'll probably be back next version)

1.1.8

on Nov 12, 2024
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Bug fixes:

  • Fixed Air Thruster Hitbox.

Additions:

  • Added Jade compatability.

Still buggy:

  • Multi-block assemblies in space do bad stuff
  • Kontraption helm crashes
  • Multiplayer

1.1.7

on Nov 8, 2024
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Bug fixes:

  • Create contraptions can now teleport with ship.

Still buggy:

  • Multi-block assemblies in space do bad stuff
  • Kontraption helm crashes
  • Sub-ships (physics bearings, magnetted ships, etc) don't come through teleport
  • Multiplayer

1.1.6

on Nov 6, 2024
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Fixed a major crash on startup (not sure why it wasn't always on startup, but oh well)

1.1.5

on Nov 6, 2024
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Mostly bug fixes!

Features:

  • Wrench is more clear about modes
  • Wrench is now translatable
  • Powerful thruster

Bug fixes:

  • ALL thrusters now have configurable strength
  • Thrusters can now slow you down, even at speed limit
  • Air thruster now saves its mode on world reload (oops)
  • Kontraption helm MAY no longer crash (have not tested...)
  • Fixed planet entry sometimes crashing (StringIndexError)
  • Fixed sometimes zero G player even after entering planet

Still active bugs:

  • Ships assembled from multiple blocks in space get deleted on entering, or refuse to enter, planets
  • Create contraptions and other shipyard entities (things like item frames, paintings) disappear on dimension change
  • Multiplayer (Ik, ik, I'll get to it eventually I promise)

1.1.1

on Nov 1, 2024
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  • Bugfix: Crash on placing kinetic blocks from Create.

1.1.0

on Oct 30, 2024
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New features:

  • Item to change thruster modes is now a wrench, making it more obvious
  • Thrusters now have a (configurable) speed limit, to prevent your ships from going too fast to stop!
  • Starlance now crashes with a helpful message when wrong VS is used (thanks mods.toml)

Bug fixes:

  • Thrusters now save their mode on reloading a world
  • WORKS ON OLD VS!!! No longer is a special version needed, latest from modrinth should work!

Known bugs:

  • Player can still get left behind on going to space
  • Multiplayer still broken
  • Thrusters are unable to slow you down if you are at max speed (use drag inducers instead)

1.0.0

on Oct 28, 2024
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First release!

Current bugs:

  • Multiplayer collision is buggy. It seems only one player gets transported, and others may get glitched out (usually if seated). However multiple ships may still work?
  • When transitioning between planet/space, player may be left behind by ship to be stranded in space or fall down to planet. More likely at high speeds
  • Thrusters lose their mode on world reload
  • Drag inducer modes do nothing
  • Player can't rotate upside down with the ship in space, unless seated

Project members

Starlance

Organization

Details

Licensed GPL-3.0-only
Published 4 months ago
Updated 12 days ago