Mostly bug fixes!
Features:
- Wrench is more clear about modes
- Wrench is now translatable
- Powerful thruster
Bug fixes:
- ALL thrusters now have configurable strength
- Thrusters can now slow you down, even at speed limit
- Air thruster now saves its mode on world reload (oops)
- Kontraption helm MAY no longer crash (have not tested...)
- Fixed planet entry sometimes crashing (StringIndexError)
- Fixed sometimes zero G player even after entering planet
Still active bugs:
- Ships assembled from multiple blocks in space get deleted on entering, or refuse to enter, planets
- Create contraptions and other shipyard entities (things like item frames, paintings) disappear on dimension change
- Multiplayer (Ik, ik, I'll get to it eventually I promise)
New features:
- Item to change thruster modes is now a wrench, making it more obvious
- Thrusters now have a (configurable) speed limit, to prevent your ships from going too fast to stop!
- Starlance now crashes with a helpful message when wrong VS is used (thanks mods.toml)
Bug fixes:
- Thrusters now save their mode on reloading a world
- WORKS ON OLD VS!!! No longer is a special version needed, latest from modrinth should work!
Known bugs:
- Player can still get left behind on going to space
- Multiplayer still broken
- Thrusters are unable to slow you down if you are at max speed (use drag inducers instead)
First release!
Current bugs:
- Multiplayer collision is buggy. It seems only one player gets transported, and others may get glitched out (usually if seated). However multiple ships may still work?
- When transitioning between planet/space, player may be left behind by ship to be stranded in space or fall down to planet. More likely at high speeds
- Thrusters lose their mode on world reload
- Drag inducer modes do nothing
- Player can't rotate upside down with the ship in space, unless seated