Updated to 1.21.6 and 1.21.7
Please note that as of the release of this version, fzzy config does not load on NeoForge 1.21.7, however, once that is fixed, this version should work fine
Updated to 1.21.6 and 1.21.7
Added
- Added a config to change the duration of the ender eye placed rings
- Added ambient vanilla smoke to end portal frames, with a config to change to dots
- Added Turkish translation (Thanks sunbatheproductions)
- Added item destroy particles when using a stonecutter
- Added splash/snowflake particles when interacting with a cauldron, e.g., putting in/taking out water/lava/powder snow, or when cleaning items
- Added a sound when cleaning items in a cauldron
- Added panda tickling (Thanks sunbatheproductions)
- Added snowflake particles when a snowball hits something, this is in addition to the vanilla item destroy particles
- Added sounds when a snowball hits something
- Added splash/snowflake particles when picking up/placing water/lava/powder snow with a bucket
- Added a config to change the night vision fading time
- Added particles to villagers working at workstations
- Leatherworkers will spawn splash particles
- Weaponsmiths will spawn grindstone sparks
- Toolsmiths will spawn smithing table sparks (similar to anvil sparks)
- Masons will spawn stonecutter item destroy particles
- Shepherds will spawn sheep fluff of a somewhat random color
- Fletchers will spawn feathers and flint item destroy particles
- Butchers/Armorers will spawn a few puffs of smoke
Changed
- Grouped end portal frame block configs
- Grouped
Snowball Trail Density
config with new snowball configs - Grouped
Water Evaporate From Bucket Steam
config with new bucket configs - Grouped workstation block configs
- Grouped sculk block configs
- Improved vanilla panda sneeze effects
- Multiple smaller particles will now be spawned with more momentum
- Slightly randomized particle color shading
- Improved enchantment table particles
- Enchant particles are now emissive
- Enchant particles are now slightly transparent and will become more opaque overtime
- Forced enchant particles to always be white, rather than being somewhat randomized white/gray
- Applied composter item destroy particles to farmers working at composters
- Updated Simplified Chinese translation (Thanks OutlinedArc217)
- Updated Traditional Chinese translation (Thanks OutlinedArc217)
- Updated Literal Chinese translation (Thanks OutlinedArc217)
Fixed
- Fixed composting the last item in a stack causing disconnection (#102 and #104)
- Fixed entity freezing snowflakes not being applied when in a powder snow cauldron
- Fixed cauldrons not playing extinguish sounds and particles when an entity is extinguished
- (Forge 1.20.1) Fixed client log spamming when connected to a server (#107)
Added
- Added Traditional Chinese (Thanks OutlinedArc217)
- Added Literal Chinese (Thanks OutlinedArc217)
- Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken
- Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered
- Added an option to the
/subtle_effects
command to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges
- Added a poof of dust around the bottom of a falling block when it hits the ground
- Replaced axe scraping and wax off particles with block destroy particles
- Added anvil use effects to smithing tables
- Added lava/water drip splash particles when a drop lands
- Added Einstein solar system. If you know, you know
- Added a config to disable frosty breath and drowning bubbles in creative mode
- Added a config to force drowning bubbles into a single continual stream
- Added item destroy effects when an item is composted
- Replaced ominous vault connection particles with blue ones
- Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset
- Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default
- (1.21.5) Added feather particle variants for the new chicken variants
Changed
- Updated Japanese (Thanks KAGUYA-1137)
- Updated Russian (Thanks Det-rovv)
- Falling block configs have been moved to a separate config subsection within
Blocks
. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks
- Tweaked default falling block dust density
- Grouped glowstone and redstone block configs. Configs will not be reset
- Removed
Cull Particles With No Alpha
config as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out
- Anvil use effects will now play 3 times roughly in sync with the sound
- Many entity related effects will now check if the entity is visible before displaying
- Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor
- (1.21.5) Open eye blossoms will continually spawn particles
Fixed
- Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry (#90)
- Fixed torch flower particles not being offset with the block offset
- Fixed crash with Cozy Homes (Thanks BluSpring)
- Fixed
Drowning Bubbles Density
config working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed