ExplosionVisualizer

ExplosionVisualizer

Mod

Use real-time 3D rendering to display various information about the explosion

Client Technology

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This mod is a powerful tool. It can simulate and display various details of explosions in real-time, including explosion rays, blocks that will be destroyed, the explosion center, estimated damage to nearby entities, and sample points of entities about to be affected. #IMPORTANT Please check the Changelog for the latest updates!

BASIC COMMANDS

/explosionVisualizer mainRender <toggle> <- #Enable Rendering

/explosionVisualizer renderBlockDestruction <toggle> <- #Enable block destruction projection rendering Block destruction projection

/explosionVisualizer rendererEntityDamage <toggle> <- #Enable entity damage projection rendering Replace this with a description

/explosionVisualizer rendererEntityRaycast <toggle> <- #Enable entity sample-points & raycast rendering Replace this with a description

/explosionVisualizer renderExplosionBlockDetectionRay <toggle> <- #Enable explosion sample-points & raycast rendering Replace this with a description

ADDITIONAL COMMANDS

/explosionVisualizer fakeExplosion add <name> <x> <y> <z> <power> <IgnorBlockInSide(Boolean)> <-#create fake explosions Replace this with a description

/explosionVisualizer fakeExplosion add <name> <x> <y> <z> <power> <IgnorBlockInside(Boolean)>

  • <name> : <String>(a name)
  • <x> <y> <z> : <Float> <Float> <Float> (Explosion center's position)
  • <power> : <Float> (Explosion power)
  • <ignoreBlockInside> : <Boolean> (Sometimes the explosion center is inside a block, which affects the evaluation of the explosion. Enabling this option will ignore the block at the explosion center)

/explosionVisualizer fakeExplosions remove <name> <-#remove the fake explosion by name

/explosionVisualizer fakeExplosions removeall <-#remove all the fake explosions Replace this with a description

/explosionVisualizer blockDamageRayRendererSettings range <Xmax> <Xmin> <Ymax> <Ymin> <Zmax> <Zmin>

/explosionVisualizer blockDamageRayRendererSettings range <Xmax> <Xmin> <Ymax> <Ymin> <Zmax> <Zmin>

  • <Xmax> : <Int(0~16)>
  • <Xmin> : <Int(0~16)>
  • <Ymax> : <Int(0~16)>
  • <Ymin> : <Int(0~16)>
  • <Zmax> : <Int(0~16)>
  • <Zmin> : <Int(0~16)>

In Minecraft, 1532 rays are emitted from the center of the explosion towards the outermost layer of a 16x16x16 voxel grid surrounding the explosion center. (See" https://minecraft.fandom.com/wiki/Explosion" for details.)

Displaying them all together can look very cluttered. This command allows you to slice these rays for easier viewing.

  • <Xmax> : <Int(0~16)>
  • <Xmin> : <Int(0~16)>
  • <Ymax> : <Int(0~16)>
  • <Ymin> : <Int(0~16)>
  • <Zmax> : <Int(0~16)>
  • <Zmin> : <Int(0~16)> are filters to limit the range.

Here are some examples..

(0 16 0 16 88) Replace this with a description Replace this with a description

(0 7 5 16 6 16) Replace this with a description Replace this with a description

(0 16 8 16 0 16) Replace this with a description Replace this with a description


Project members

ryan100c

Member

Details

Licensed CC-BY-NC-SA-4.0
Published 2 months ago
Updated 2 months ago