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TerraFirmaCraft 1.20.1-3.2.6

Changelog

Another small update with some small features and fixes.

Changes

  • Added JEI recipe transfer handler functionality (the "+" button to autofill the recipe.) to various TFC menus. (#2735)
  • Add two Rustic and Lattice Windmill Blades for alternative windmill styles (thanks alekiponi!)
  • Update the shape of lake biomes, adding small mid-lake islands that can appear
  • Climate and Biome generation tweaks:
    • Lakes cause a localized rainfall increase near them
    • Increase rainfall near-ocean bias, and adjust average rainfall slightly downwards to compensate. Inland areas are more dry, costal areas are more rainy
    • Add highly localized, potent, rainfall influence from nearby rivers (the splash image above).
    • Add a max rainfall that badlands biomes appear at
    • Add a min rainfall that low, freshwater-heavy biomes (lowlands, low canyons) appear at
  • Removed the "place an encased axle on top of an axle" functionality, that was responsible for deleting the axle. This was from an older iteration of axle/encased axles/axle casings and did not make sense with the fact that an "Encased Axle" already contains an axle.
  • Bread, Cooked meat are now heatable, and can burn (be lost) if heated too hot

Fixes

  • Fix rare climate chunk artifacts at the edge of region borders (typically in deep oceans)
  • Fix pot recipes with item stack providers using input-based modifiers not working (affects addons/datapacks only)
  • Fix stick duplication loop involving fruit tree leaves
  • Fix duplicated recipes showing on the sewing table screen
  • Fix familiarity appearing to decay on client until interacted with, in certain situations (#2736)

Files

TerraFirmaCraft-Forge-1.20.1-3.2.6.jar(45.23 MiB) Primary Download

Project members

eerussianguy

Owner

alcatrazEscapee

Author

dries007

Dormant author

Details

Licensed EUPL-1.2
Published a year ago
Updated 2 months ago