90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

[1.18.2] TerraMine 1.6.0

Changelog

This changelog is all the changes from the last 1.18 version to now, its quite big.

Added

  • Devourer (Still WIP, movement will be improved and some things may need to be changed to make easier to fight)
  • Grenades, Bombs, and Dynamite (with Sticky and Bouncy variants!)
  • Corruption and Crimson biome spread (actually spreads the biome now and not just the block, can still cause lag)
  • Sunplate, Cloud, and Rain Cloud blocks
  • WTHIT support (Only used to help hide trapped chests right now)
  • Biome tags (for other mods to add structures or mobs to the corruption or crimson)
  • Korean translation from @gyular
  • Ancient Shadow Armor (Very rare drop from Eater of Souls)
  • Rotten Chunks and Vertebra (Drops from Eater of Souls and Crimera, respectively. Does nothing right now)
  • Compatibility with Numismatic Overhaul (Not yet working due to Numismatic Overhaul bug)
  • Option to force a different evil for your worlds (can allow for both evils in the same world)
  • Option to disable Dungeon and Cave Chests from generating
  • Crimson Biome (Worlds will only ever have Corruption or Crimson, not both)
  • Demonite and Crimtane Equipment (Swords, Tools and Armours)
  • Demonite and Crimtane Blocks
  • Philosopher's Stone and Charm of Myths
  • More Creative Mode Tabs
  • Eater of Souls and Crimera (I wouldn't recommend living in evil biomes)
  • Dungeon Blocks
  • Moon Charm, Moon Shell, Sun Stone, Moon Stone, Celestial Stone, and Celestial Shell
  • Wings (not all but a few)
  • More Advancements
  • Re-added Cobalt and Obsidian shield (no longer uses Fabric Shield API)
  • Piggy Bank and Safe

Changed

  • ReImplemented Mimics (Only spawn in Hardmode, can be enabled and disabled with /hardmode command for now)
    • Mimics are going to be changed more later to make them more unique and not just the same as from Artifacts
    • Mimics have surface, cave, ice, and shadow variants (same loot tables right now)
  • Rocket Boot type accessories refill after wall jumping
  • Cloud type accessories (double/quad jump) also refill after wall jumping
  • Demon Eyes now bounce when hitting side of blocks
  • Falling stars can now be configured to disable or change rarity
  • Mana command has been merged and no longer requires player to be set (/mana set and /mana get)
  • Whoopee Cushion now plays fart sound when used instead of equipping (can still be equipped in accessory slots)
  • Falling Stars now damage enemies if hit
  • Ice Skates and similar accessories now increase player speed while on ice
  • Crimtane ore is now detected by the Metal Detector
  • Demon Eyes now bounce when hit by a player
  • Mimics no longer spawn in Desert and Jungle biomes

Fixed

  • Neptune's Shell swim ability not disabling when item set to cosmetic only
  • More server crashes and bugs
  • Black Belt crash with some mods
  • Villagers not looking for Goblin Tinkerer profession
  • Demon Eyes spawning in Deep Dark
  • Corrupt snow now uses better snow from LambdaBetterGrass
  • Wings and Rocket boots giving much greater flight time if repeatedly pressing jump instead of holding jump
  • Trinkets slots not having keep inventory
  • Lava not setting player on fire if Lava Charm type accessory is not equipped
  • Trapped chests not remembering they are trapped
  • Possible crashes with boot type accessories

These are all the changes from 1.3.4 up to 1.6.0. Only thing missing is the Dungeon but that's because its going to take a lot of work to get working in 1.18, so it will be done later.

Files

terramine-1.6.0+1.18.2.jar(2.32 MiB) Primary Download

Project members

jakeb072001

Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 6 months ago